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Do you miss horses?


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94 réponses à ce sujet

#26
Marinade Plushie

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As much as I love my horsies, they don't belong in this world.  Nope, won't miss them.:wizard:

#27
Shattered Shield

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FalloutBoy wrote...

I wanted them in NWN, I wanted them in NWN2, and I still want them in DA.

If Bioware follows their history, they will have cows, pigs, dogs, and several other mundane animals, but no horses, mountable or otherwise. I suspect that maybe they don't have horses in Canada or something.


they use dogsleds hence the big dog we get

#28
NewYears1978

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Yes I do, checked the field last night and mine ran away... :(

#29
Robert Emerald

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In an opened ended world horses are great to have, in this game, not so much. They can can give us that option I guess, but I'll adapt either way.

#30
Chaos-fusion

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Horses in Oblivion were great.



Granted, I'm meaning for training my destuction skill up, so that usefulness is lost in DAO. So no, I won't miss them.

#31
LdyShayna

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Nah. I'll just use it for RP purposes - one of the big things my human noble will miss about home is riding her beloved Whirlwind every morning. Heheh.

#32
Flamin Jesus

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*Shrug* In nearly all the games I played that had horses, the only reason to have them was for completion's sake, they could be occasionally useful in Oblivion, but even that game world was barely big enough to warrant the inclusion of mountable horses, nevermind the fast travel system which made them patently useless once you had fast travel targets in enough places, on top of that they were an incredible hassle when you travelled around with them.



So no, don't care, don't miss them.

#33
Maria Caliban

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I think horses could provide a nice fast travel method. You could have them pinned by your camp and when you click on them, you'd get a map view with different places to visit .

#34
LdyShayna

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Flamin Jesus wrote...

*Shrug* In nearly all the games I played that had horses, the only reason to have them was for completion's sake, they could be occasionally useful in Oblivion, but even that game world was barely big enough to warrant the inclusion of mountable horses, nevermind the fast travel system which made them patently useless once you had fast travel targets in enough places, on top of that they were an incredible hassle when you travelled around with them.


And the wolves keep eating them.

"No!  Mr. Whickers!"

*whines* Not again. *reload*

I just couldn't bear looking at the horsie corpse when I failed to protect him. Heh.

#35
Flamin Jesus

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Maria Caliban wrote...

I think horses could provide a nice fast travel method. You could have them pinned by your camp and when you click on them, you'd get a map view with different places to visit .


I'm almost certain that the vast majority of travel will be handled on a world map anyway, and if DA:O stays true to the old formula of "Even if mankind is hanging onto live by a thread, the forces of evil are marching on the capital, and every second counts, there's still time to pick some flowers for the local alchemist, find a child's stolen teddy-bear in a goblin cave, and fix the roof of Ms. Harper's house", time (And accordingly, a speed increase for reaching locations) won't matter either...

#36
Flamin Jesus

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LdyShayna wrote...

Flamin Jesus wrote...

*Shrug* In nearly all the games I played that had horses, the only reason to have them was for completion's sake, they could be occasionally useful in Oblivion, but even that game world was barely big enough to warrant the inclusion of mountable horses, nevermind the fast travel system which made them patently useless once you had fast travel targets in enough places, on top of that they were an incredible hassle when you travelled around with them.


And the wolves keep eating them.

"No!  Mr. Whickers!"

*whines* Not again. *reload*

I just couldn't bear looking at the horsie corpse when I failed to protect him. Heh.




Ugh, yes, and what does horsie do when faced with a fireball-flinging Daedra? Well, CHAAAAAARGE of course! <_<

#37
Mordaedil

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LdyShayna wrote...

Flamin Jesus wrote...

*Shrug* In nearly all the games I played that had horses, the only reason to have them was for completion's sake, they could be occasionally useful in Oblivion, but even that game world was barely big enough to warrant the inclusion of mountable horses, nevermind the fast travel system which made them patently useless once you had fast travel targets in enough places, on top of that they were an incredible hassle when you travelled around with them.


And the wolves keep eating them.

"No!  Mr. Whickers!"

*whines* Not again. *reload*

I just couldn't bear looking at the horsie corpse when I failed to protect him. Heh.

Hence, they released horse-armor.

If the Game Designers give horse a purpose in their game, they are usually useful. I felt they were completely lacking in Oblivion, you couldn't even *fight* on them, that was a major reason to have horses, gone, out the window. Even Ocarina of Time allowed to you use bows from horses and Twilight Princess did the combat aspect pretty neatly. But even then they realized it was mostly a gimmick and Link never got any upgrades for his horsery, so it fell a bit flat.

Still, horse have their place in heroic fantasy and I hope one day we can have RPG's good enough to support them. And flying. And swimming. And teleportation.

#38
Flamin Jesus

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Mordaedil wrote...

Still, horse have their place in heroic fantasy and I hope one day we can have RPG's good enough to support them. And flying. And swimming. And teleportation.


Wellllll.... Ever played Daggerfall? Or the million bug march as people who didn't die from game related repeated head-to-wall contact used to call it... ;)

#39
JustValiant

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For me horses in computer rpgs were allways more interesting as an element of atmosphere and ambiente. And since we know very little about the fauna of Ferelden, maybe there are no horses in this world. I guess we have to cut off the image of a knight in shining armor riding a mighty warhorse into battle. I guess Ferelden's heroes were footmen from the start. ;)

#40
LdyShayna

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StarMarine wrote...

For me horses in computer rpgs were allways more interesting as an element of atmosphere and ambiente. And since we know very little about the fauna of Ferelden, maybe there are no horses in this world. I guess we have to cut off the image of a knight in shining armor riding a mighty warhorse into battle. I guess Ferelden's heroes were footmen from the start. ;)


Hehe.  No.  Horses appear in the books.  There are horses in Thedas, just not in the game. :)

#41
Flamin Jesus

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StarMarine wrote...

For me horses in computer rpgs were allways more interesting as an element of atmosphere and ambiente. And since we know very little about the fauna of Ferelden, maybe there are no horses in this world. I guess we have to cut off the image of a knight in shining armor riding a mighty warhorse into battle. I guess Ferelden's heroes were footmen from the start. ;)


Heh, the heroes were Gryphon riders, actually. :P

But then the Gryphons died, and now I can't have a pet that bites other pet's heads off and pisses down their necks. :crying:

Stupid diey flyhorses, who likes flying balls of clawy death anyway...

Modifié par Flamin Jesus, 24 octobre 2009 - 12:53 .


#42
Dr. Explosion

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I don't miss horses; I'm a pretty good shot

#43
Ghostish

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Nope wont miss them. Found them more annoying, than useful, in games like Oblivion, especially since they became kinda useless, for anything other than role playing, once you had enough quick travel areas. Besides, if Druss did'nt need them then neither do I.

#44
Cuuniyevo

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The last game I enjoyed playing as a horse in was Jade Empire. Unless you can top that experience, I'd rather you left them out of the game.

#45
JustValiant

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LdyShayna wrote...

StarMarine wrote...

For me horses in computer rpgs were allways more interesting as an element of atmosphere and ambiente. And since we know very little about the fauna of Ferelden, maybe there are no horses in this world. I guess we have to cut off the image of a knight in shining armor riding a mighty warhorse into battle. I guess Ferelden's heroes were footmen from the start. ;)


Hehe.  No.  Horses appear in the books.  There are horses in Thedas, just not in the game. :)




Hm, at least I got a couple of days left to read the books...Posted Image

#46
Eshaye

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Heh I think horses would be nice if this was an open world, but as it's not so it's ok not to have them. Therefore no I won't miss them. However if Bioware wants to make Dragon Age 2 with horses that'd be cool, but they don't tend to make open world games you can explore freely.



You know what's cool? The big bug thingies used as transportation in Morrowind, can't remember if you actually rode those or not, but they were neat. ;)


#47
Flamin Jesus

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Eshaye wrote...

Heh I think horses would be nice if this was an open world, but as it's not so it's ok not to have them. Therefore no I won't miss them. However if Bioware wants to make Dragon Age 2 with horses that'd be cool, but they don't tend to make open world games you can explore freely.

You know what's cool? The big bug thingies used as transportation in Morrowind, can't remember if you actually rode those or not, but they were neat. ;)


Striders? They were basically teleporters. ;)

But they sure got an 'oooh' out if me the first time I stood under one and looked up...

#48
Mikhos

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Unless we can get a heavily armored draft horse, I don't see the exclusion of horses terribly saddening. They're too vulnerable and probably expensive for something like this.

#49
Draconus Kahn

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Horses only really work in open-world games...

This ain't that kind of game, so the thing would just get in the way I think.

#50
Urbanmech

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*cue Goodbye Horses*

*dances in mirror*

Modifié par Urbanmech, 24 octobre 2009 - 03:37 .