Do you miss horses?
#51
Posté 24 octobre 2009 - 03:37
#52
Posté 24 octobre 2009 - 03:43
Arttis wrote...
If they ever add something like that i would hope its not realistic.
#53
Posté 24 octobre 2009 - 03:47
Herr Uhl wrote...
No, I wont. The only game I really enjoyed horses was Mount and blade
I just discovered this game, and I ABSOLUTELY agree with you.
Unless horses play an integral part in the combat or something and arn't simply tacked on for the "Ooooo pretty pony" effect, keep them the hell out.
#54
Posté 24 octobre 2009 - 03:49
Sheylan wrote...
Herr Uhl wrote...
No, I wont. The only game I really enjoyed horses was Mount and blade
I just discovered this game, and I ABSOLUTELY agree with you.
Unless horses play an integral part in the combat or something and arn't simply tacked on for the "Ooooo pretty pony" effect, keep them the hell out.
Wait, does that include shiny, boney, undead ponies?
#55
Posté 24 octobre 2009 - 03:55
#56
Posté 24 octobre 2009 - 03:58
#57
Posté 24 octobre 2009 - 04:02
#58
Posté 24 octobre 2009 - 05:06
#59
Posté 24 octobre 2009 - 05:10
StarMarine wrote...
Since Oblivion and Two Worlds each had horses, would you have wanted them in Dragon Age as well?
Two World's horses where as dumb as a lamp post. They couldn't even walk over a 2 INCH BUMP.
Oblivion horses were useless because of fast travel. Great for getting killed in battle though.
Honestly, for this kind of game, no horses for me.
#60
Posté 24 octobre 2009 - 05:19
#61
Posté 24 octobre 2009 - 05:33
#62
Posté 24 octobre 2009 - 06:04
Of course, as a girl I went to a summer camp that had horses... and I didn't like horses even back then, at age 12 when all the other girls were gaga over them... so maybe I'm just permanently anti-horse
Modifié par Srikandi715, 24 octobre 2009 - 06:04 .
#63
Posté 24 octobre 2009 - 06:36
Sheylan wrote...
Herr Uhl wrote...
No, I wont. The only game I really enjoyed horses was Mount and blade
I just discovered this game, and I ABSOLUTELY agree with you.
Unless horses play an integral part in the combat or something and arn't simply tacked on for the "Ooooo pretty pony" effect, keep them the hell out.
gotta agree w/ both posts.
also, while I loved M&B, I'm not sure if mounted combat would look real nice in a game like DA:O.
#64
Posté 24 octobre 2009 - 06:49
#65
Guest_Yenaquai_*
Posté 24 octobre 2009 - 09:26
Guest_Yenaquai_*
But I am sure I won't miss riding in DA:O. We have one trusted, optional animal companion, I don't need a horse following me around or getting into the way of battle, just like in Oblivion, in which the enemies on the road decided that my horse was a much bigger threat than my character.. standing around, looking all-equine... not doing any damage to them... but you never know how an AI - programmed brain works, right? Maybe they thought the horse would spill candy if hit often enough...?
Modifié par Yenaquai, 24 octobre 2009 - 09:30 .
#66
Posté 24 octobre 2009 - 09:33
#67
Posté 24 octobre 2009 - 11:54
Nowadays, I'm neutral about horses/mounts. They helped build the feel of a real world in a game like Oblivion, with its seamless design. In a game like DA:O, I expect horses would simply stick out as being odd as you race to the next loading screen. The style of the game matters and I'm not even going to miss them in DA:O.
#68
Posté 24 octobre 2009 - 12:28
But ... yes, I would have liked horses or other rideable creatures. I'm confident that someone will be able to mod them sooner or later.
#69
Posté 24 octobre 2009 - 12:29
To stay on topic, Horses are not welcome in my Dragon Age. I expect any and all future games with mounts to equal or surpass Mount & Blades horse mechanic, or ill be angry.
Modifié par Ekardt, 24 octobre 2009 - 12:31 .
#70
Posté 24 octobre 2009 - 12:30
Flamin Jesus wrote...
Maria Caliban wrote...
I think horses could provide a nice fast travel method. You could have them pinned by your camp and when you click on them, you'd get a map view with different places to visit .
I'm almost certain that the vast majority of travel will be handled on a world map anyway, and if DA:O stays true to the old formula of "Even if mankind is hanging onto live by a thread, the forces of evil are marching on the capital, and every second counts, there's still time to pick some flowers for the local alchemist, find a child's stolen teddy-bear in a goblin cave, and fix the roof of Ms. Harper's house", time (And accordingly, a speed increase for reaching locations) won't matter either...
Yes, we already know how the map system is laid out and it's similar toBG or NWN2.
Also, what does this have to do with my post?
#71
Posté 24 octobre 2009 - 12:31
#72
Posté 24 octobre 2009 - 12:38
But this game seems that you don't need a lot of running and automated combat may make having combat while mounting look weird.
#73
Posté 24 octobre 2009 - 01:58
#74
Posté 24 octobre 2009 - 02:02
#75
Posté 24 octobre 2009 - 02:03
thisisme8 wrote...
You know, nobody has thought of the real reason there are no horses in-game: how is a little dwarf wearing heavy armor ever going to mount it?
Because Dwarves ride mabari. You havent seen the videos yet?





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