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DIALOG WHEEL? WTF????


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#101
SirOccam

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DAJOSEPH25 wrote...

Then clearly you have not read my other posts about the 3 paths of morality you can choose from related to the dialog, take a second to read over it.

And clearly you didn't read the link I so generously provided. There is no morality system. I bolded it just for you.

And that still doesn't answer my second question...why does a wheel instead of a list mean there must be a morality system?

#102
SteveGarbage

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I love the OP. To summarize "BLARG THIS IS CRAP BUT I'M STILL GOING TO BUY!"

Translation: BioWare has no reason to regard my opinion because I've already basically promised my cash for the game.



Whether you get a dialogue wheel or a dialogue stack makes no difference to me. Even if the same mood choices appear in the same place every time, so what? If you're playing a good guy, aren't you going to just select the good option no matter where it is anyway? Yes, that Origins was so great in that respect, sometime the good option appeared as No. 1 but other times it was No. 2! MY GOD THE DEPTH! Wow, the way they really mixed it up like that was just amazing. I mean why don't they just do that again?



The dialogue wheel will be fine. Plus the personality tracking and other modifications they've made to the system is going to make it pretty sweet I'd wager.

#103
ProudNegro

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Posted Image

#104
2papercuts

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SirOccam wrote...

DAJOSEPH25 wrote...

SirOccam wrote...

DAJOSEPH25 wrote...

St. Victorious wrote...

DAJOSEPH25 wrote...

So far the one screenshot is the only proof we have yet. So have fun raging.


There's actually a post by one of the devs floating around says that at max the wheel will have 5 choices, plus an Investigate option that can house another 5 questions. This is what's you'd of learned if you did your homework. And I hope you're drinking your milk.


The fact thatt they brought back the dialog wheel is enough proof that the dialog is going to be as linear as mass effect.

How was Mass Effect's dialogue "linear?" And how will having the options in a circle instead of a line mean that DA2 game is forced to be the same?


Replay Mass Effect, then smack yourself in the face.

Or, how about you just take a second to prove you know what you're talking about? Because it's pretty obvious you don't.

how is it not linear in every conversation you can only say things good, neutral or bad
its either
Please give me that
give me that
or
IF YOU DON"T GIVE ME THAT IM GOING TO BLOW YOUR ****ING HEAD OFF

theres not really that much choice and not a lot of room to make a character

#105
St. Victorious

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DAJOSEPH25 wrote...

*snip*

Then clearly you have not read my other posts about the 3 paths of morality you can choose from related to the dialog, take a second to read over it.


Have you been reading other people's posts as well? There's strong evidence saying otherwise.

And didn't I tell you not to cry over spilled milk?

#106
Demx

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jonluke93 wrote...

ProudNegro wrote...

Edward is SOOOOO Hot

I officially oppose you from now on.

Sounds like a Jacob fan. :P

#107
Schwadragon

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DAJOSEPH25 wrote...

Then clearly you have not read my other posts about the 3 paths of morality you can choose from related to the dialog, take a second to read over it.


Okay, then your beef with ME is that it only offers 3 paths of morality. Your beef is NOT with the dialogue wheel. There is NOTHING inherent in the dialogue wheel that restricts dialogue choices to 3 paths of morality.

#108
ProudNegro

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This thread is now about who is more HOT

edward or jacob


also HDIE YO WIFES HIDE YO KIDS CAUSE THEY RAPPIN VERYONE UT HERE

Modifié par ProudNegro, 31 août 2010 - 03:35 .


#109
CrookedAsylum

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DAJOSEPH25 wrote...

SirOccam wrote...

DAJOSEPH25 wrote...

SirOccam wrote...

DAJOSEPH25 wrote...

St. Victorious wrote...

DAJOSEPH25 wrote...

So far the one screenshot is the only proof we have yet. So have fun raging.


There's actually a post by one of the devs floating around says that at max the wheel will have 5 choices, plus an Investigate option that can house another 5 questions. This is what's you'd of learned if you did your homework. And I hope you're drinking your milk.


The fact thatt they brought back the dialog wheel is enough proof that the dialog is going to be as linear as mass effect.

How was Mass Effect's dialogue "linear?" And how will having the options in a circle instead of a line mean that DA2 game is forced to be the same?


Replay Mass Effect, then smack yourself in the face.

Or, how about you just take a second to prove you know what you're talking about? Because it's pretty obvious you don't.


Then clearly you have not read my other posts about the 3 paths of morality you can choose from related to the dialog, take a second to read over it.


...No.
Five options, with another option leading to five 'investigate' dialogue choices. Ten > Three, you tampon.

#110
jonluke93

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This vs some pasty guy I mean it isn't even a fair match.

#111
SirOccam

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2papercuts wrote...

how is it not linear in every conversation you can only say things good, neutral or bad
its either
Please give me that
give me that
or
IF YOU DON"T GIVE ME THAT IM GOING TO BLOW YOUR ****ING HEAD OFF

theres not really that much choice and not a lot of room to make a character

How is that "linear?"

"You keep using that word. I do not think it means what you think it means."

Linear denotes a straight line, point A to point B, with no variation. You've just pointed out 3 variations. You can be Paragon then Renegade in the course of a single conversation. And regardless, we already know DA2 can have up to 5, not including investigate options. They are marked based on their tone or intent; it has nothing to do with morality. You can be an aggressive "good guy" if you like, or an aggressive "bad guy." Both extremes can also be sarcastic, or whatever other tones they provide. Even a few minutes of research will reveal as much.

#112
Schwadragon

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Also, really most of the dialogue choices in DA:O came down to good, evil, or neutral too. Sometimes you just had good, evil, or neutral stated two different ways

#113
jonluke93

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CrookedAsylum wrote...

DAJOSEPH25 wrote...

SirOccam wrote...

DAJOSEPH25 wrote...

SirOccam wrote...

DAJOSEPH25 wrote...

St. Victorious wrote...

DAJOSEPH25 wrote...

So far the one screenshot is the only proof we have yet. So have fun raging.


There's actually a post by one of the devs floating around says that at max the wheel will have 5 choices, plus an Investigate option that can house another 5 questions. This is what's you'd of learned if you did your homework. And I hope you're drinking your milk.


The fact thatt they brought back the dialog wheel is enough proof that the dialog is going to be as linear as mass effect.

How was Mass Effect's dialogue "linear?" And how will having the options in a circle instead of a line mean that DA2 game is forced to be the same?


Replay Mass Effect, then smack yourself in the face.

Or, how about you just take a second to prove you know what you're talking about? Because it's pretty obvious you don't.


Then clearly you have not read my other posts about the 3 paths of morality you can choose from related to the dialog, take a second to read over it.


...No.
Five options, with another option leading to five 'investigate' dialogue choices. Ten > Three, you tampon.

Did you just call him a tampon? I'm gonna start calling people this.

#114
ProudNegro

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jonluke93 wrote...

Posted Image

This vs some pasty guy I mean it isn't even a fair match.


NO NO and NO

Posted Image

also NO

#115
Anathemic

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SirOccam wrote...

2papercuts wrote...

how is it not linear in every conversation you can only say things good, neutral or bad
its either
Please give me that
give me that
or
IF YOU DON"T GIVE ME THAT IM GOING TO BLOW YOUR ****ING HEAD OFF

theres not really that much choice and not a lot of room to make a character

How is that "linear?"

"You keep using that word. I do not think it means what you think it means."

Linear denotes a straight line, point A to point B, with no variation. You've just pointed out 3 variations. You can be Paragon then Renegade in the course of a single conversation. And regardless, we already know DA2 can have up to 5, not including investigate options. They are marked based on their tone or intent; it has nothing to do with morality. You can be an aggressive "good guy" if you like, or an aggressive "bad guy." Both extremes can also be sarcastic, or whatever other tones they provide. Even a few minutes of research will reveal as much.


Linear in applying it to the RPG aspect is 'few variation' or 'none at all' please learn Academic Vocabulary, anyways his point is that the dialogue wheel in contrast to DA:O is 'linear' as in 'simple'

#116
jonluke93

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ProudNegro wrote...

jonluke93 wrote...

Posted Image

This vs some pasty guy I mean it isn't even a fair match.


NO NO and NO

Posted Image

also NO

Posted Image
This is Edward.

#117
St. Victorious

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Kids these days, don't they realize that both carry horrible and unnatural diseases. I bet both Jacob and Edward would be perfectly normal if they had just drank their milk when they were younger.



Also, Edward supports the dialog wheel. (which one's Edward?)

#118
DAJOSEPH25

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Anathemic wrote...

SirOccam wrote...

2papercuts wrote...

how is it not linear in every conversation you can only say things good, neutral or bad
its either
Please give me that
give me that
or
IF YOU DON"T GIVE ME THAT IM GOING TO BLOW YOUR ****ING HEAD OFF

theres not really that much choice and not a lot of room to make a character

How is that "linear?"

"You keep using that word. I do not think it means what you think it means."

Linear denotes a straight line, point A to point B, with no variation. You've just pointed out 3 variations. You can be Paragon then Renegade in the course of a single conversation. And regardless, we already know DA2 can have up to 5, not including investigate options. They are marked based on their tone or intent; it has nothing to do with morality. You can be an aggressive "good guy" if you like, or an aggressive "bad guy." Both extremes can also be sarcastic, or whatever other tones they provide. Even a few minutes of research will reveal as much.


Linear in applying it to the RPG aspect is 'few variation' or 'none at all' please learn Academic Vocabulary, anyways his point is that the dialogue wheel in contrast to DA:O is 'linear' as in 'simple'


In which the dialog always leads to the same result.

#119
DAJOSEPH25

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jonluke93 wrote...

ProudNegro wrote...

jonluke93 wrote...

Posted Image

This vs some pasty guy I mean it isn't even a fair match.


NO NO and NO

Posted Image

also NO

Posted Image
This is Edward.


AND DUDE ARE YOU INSANE?
This is clearly more like Edward.

http://hilandhallsch...paint_brush.gif

#120
ProudNegro

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YOU ARE JUST JEALUS CAUSE YOU DONT HAVE AS MANY WIMMINZ AS HIM



on a sidenote: the one i posted

#121
DAJOSEPH25

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Anathemic wrote...

SirOccam wrote...

2papercuts wrote...

how is it not linear in every conversation you can only say things good, neutral or bad
its either
Please give me that
give me that
or
IF YOU DON"T GIVE ME THAT IM GOING TO BLOW YOUR ****ING HEAD OFF

theres not really that much choice and not a lot of room to make a character

How is that "linear?"

"You keep using that word. I do not think it means what you think it means."

Linear denotes a straight line, point A to point B, with no variation. You've just pointed out 3 variations. You can be Paragon then Renegade in the course of a single conversation. And regardless, we already know DA2 can have up to 5, not including investigate options. They are marked based on their tone or intent; it has nothing to do with morality. You can be an aggressive "good guy" if you like, or an aggressive "bad guy." Both extremes can also be sarcastic, or whatever other tones they provide. Even a few minutes of research will reveal as much.


Linear in applying it to the RPG aspect is 'few variation' or 'none at all' please learn Academic Vocabulary, anyways his point is that the dialogue wheel in contrast to DA:O is 'linear' as in 'simple'


And exactly, DAO has more complex, sophisticated choices for your own morality.

#122
DAJOSEPH25

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ProudNegro wrote...

YOU ARE JUST JEALUS CAUSE YOU DONT HAVE AS MANY WIMMINZ AS HIM

on a sidenote: the one i posted


WHAT? WHERE THE WHITE WIMMINZ AT?

#123
Anathemic

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Posted Image



Pedo Bear has entered the thread

#124
ProudNegro

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YU DUN HAVE EM CAUSE U H8 EDWARD AHAHAHAH

#125
St. Victorious

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DAJOSEPH25 wrote...

In which the dialog always leads to the same result.


It's about the journey, not the destination. Also, solving something diplomatically (possibly over a glass of milk) versus punching them in the throat is a much different result.