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DIALOG WHEEL? WTF????


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#126
SirOccam

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Anathemic wrote...

SirOccam wrote...

2papercuts wrote...

how is it not linear in every conversation you can only say things good, neutral or bad
its either
Please give me that
give me that
or
IF YOU DON"T GIVE ME THAT IM GOING TO BLOW YOUR ****ING HEAD OFF

theres not really that much choice and not a lot of room to make a character

How is that "linear?"

"You keep using that word. I do not think it means what you think it means."

Linear denotes a straight line, point A to point B, with no variation. You've just pointed out 3 variations. You can be Paragon then Renegade in the course of a single conversation. And regardless, we already know DA2 can have up to 5, not including investigate options. They are marked based on their tone or intent; it has nothing to do with morality. You can be an aggressive "good guy" if you like, or an aggressive "bad guy." Both extremes can also be sarcastic, or whatever other tones they provide. Even a few minutes of research will reveal as much.


Linear in applying it to the RPG aspect is 'few variation' or 'none at all' please learn Academic Vocabulary, anyways his point is that the dialogue wheel in contrast to DA:O is 'linear' as in 'simple'

There are many words that can describe this thread. "Academic" is not one of them.

Regardless, his point (even substituting in the right word) is wrong. It is no more "linear" than DAO.

#127
DAJOSEPH25

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Anathemic wrote...

Posted Image

Pedo Bear has entered the thread


OH SHI~

#128
ProudNegro

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m commander shepard and this is my favorite thread on the internet

#129
Guest_Puddi III_*

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Wow, this thread is out of control.

#130
ProudNegro

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A lil late

#131
DAJOSEPH25

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ProudNegro wrote...

YU DUN HAVE EM CAUSE U H8 EDWARD AHAHAHAH


Well you see this fried chicken, watermelon, grape juice, and bike? Its mine and you can't have it >:D

Ok I'm seriously going to call it a night, good night good people!

#132
ProudNegro

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Friging want DAT WATERMELAN

#133
Anathemic

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SirOccam wrote...

Anathemic wrote...

SirOccam wrote...

2papercuts wrote...

how is it not linear in every conversation you can only say things good, neutral or bad
its either
Please give me that
give me that
or
IF YOU DON"T GIVE ME THAT IM GOING TO BLOW YOUR ****ING HEAD OFF

theres not really that much choice and not a lot of room to make a character

How is that "linear?"

"You keep using that word. I do not think it means what you think it means."

Linear denotes a straight line, point A to point B, with no variation. You've just pointed out 3 variations. You can be Paragon then Renegade in the course of a single conversation. And regardless, we already know DA2 can have up to 5, not including investigate options. They are marked based on their tone or intent; it has nothing to do with morality. You can be an aggressive "good guy" if you like, or an aggressive "bad guy." Both extremes can also be sarcastic, or whatever other tones they provide. Even a few minutes of research will reveal as much.


Linear in applying it to the RPG aspect is 'few variation' or 'none at all' please learn Academic Vocabulary, anyways his point is that the dialogue wheel in contrast to DA:O is 'linear' as in 'simple'

There are many words that can describe this thread. "Academic" is not one of them.

Regardless, his point (even substituting in the right word) is wrong. It is no more "linear" than DAO.


Academic Vocabulary: Vocabularly used in accordance to subject, theme, and/or profession.

I referred to Academic Vocabularly of the RPG genre, and if you have known the Academic Vocabulary of the RPG genre you would know than linear's specific definition is not word-by-word from the dictionary but a variation of it which is common knowledge to all.

So bringing up the term 'linear' into a conversation and explicity downgrading the OP's grasp of what 'linear' is, is hardly productive, not to mention the fact that you used the term in the wrong context.

#134
jonluke93

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ProudNegro wrote...

Friging want DAT WATERMELAN

Stup Cring U Dun GIT NUTTIN

#135
2papercuts

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SirOccam wrote...

Anathemic wrote...

SirOccam wrote...

2papercuts wrote...

how is it not linear in every conversation you can only say things good, neutral or bad
its either
Please give me that
give me that
or
IF YOU DON"T GIVE ME THAT IM GOING TO BLOW YOUR ****ING HEAD OFF

theres not really that much choice and not a lot of room to make a character

How is that "linear?"

"You keep using that word. I do not think it means what you think it means."

Linear denotes a straight line, point A to point B, with no variation. You've just pointed out 3 variations. You can be Paragon then Renegade in the course of a single conversation. And regardless, we already know DA2 can have up to 5, not including investigate options. They are marked based on their tone or intent; it has nothing to do with morality. You can be an aggressive "good guy" if you like, or an aggressive "bad guy." Both extremes can also be sarcastic, or whatever other tones they provide. Even a few minutes of research will reveal as much.


Linear in applying it to the RPG aspect is 'few variation' or 'none at all' please learn Academic Vocabulary, anyways his point is that the dialogue wheel in contrast to DA:O is 'linear' as in 'simple'

There are many words that can describe this thread. "Academic" is not one of them.

Regardless, his point (even substituting in the right word) is wrong. It is no more "linear" than DAO.

it is more linear in the sense that theres always a good and a bad, there rarely a middle ground
also its more linear because the game itself encourages you to only choose one type of answer most of the game

that said, i think they already told us DA2 wouldn't be like this

#136
SirOccam

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Anathemic wrote...

SirOccam wrote...

There are many words that can describe this thread. "Academic" is not one of them.

Regardless, his point (even substituting in the right word) is wrong. It is no more "linear" than DAO.


Academic Vocabulary: Vocabularly used in accordance to subject, theme, and/or profession.

I referred to Academic Vocabularly of the RPG genre, and if you have known the Academic Vocabulary of the RPG genre you would know than linear's specific definition is not word-by-word from the dictionary but a variation of it which is common knowledge to all.

So bringing up the term 'linear' into a conversation and explicity downgrading the OP's grasp of what 'linear' is, is hardly productive, not to mention the fact that you used the term in the wrong context.

Do you want me to concede that point? Okay fine. Go ahead and think it was used perfectly. It makes no difference to the subject at hand. There is no morality system, and furthermore, no shape is different enough from a list to spontaneously generate one.

#137
DAJOSEPH25

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2papercuts wrote...

SirOccam wrote...

Anathemic wrote...

SirOccam wrote...

2papercuts wrote...

how is it not linear in every conversation you can only say things good, neutral or bad
its either
Please give me that
give me that
or
IF YOU DON"T GIVE ME THAT IM GOING TO BLOW YOUR ****ING HEAD OFF

theres not really that much choice and not a lot of room to make a character

How is that "linear?"

"You keep using that word. I do not think it means what you think it means."

Linear denotes a straight line, point A to point B, with no variation. You've just pointed out 3 variations. You can be Paragon then Renegade in the course of a single conversation. And regardless, we already know DA2 can have up to 5, not including investigate options. They are marked based on their tone or intent; it has nothing to do with morality. You can be an aggressive "good guy" if you like, or an aggressive "bad guy." Both extremes can also be sarcastic, or whatever other tones they provide. Even a few minutes of research will reveal as much.


Linear in applying it to the RPG aspect is 'few variation' or 'none at all' please learn Academic Vocabulary, anyways his point is that the dialogue wheel in contrast to DA:O is 'linear' as in 'simple'

There are many words that can describe this thread. "Academic" is not one of them.

Regardless, his point (even substituting in the right word) is wrong. It is no more "linear" than DAO.

it is more linear in the sense that theres always a good and a bad, there rarely a middle ground
also its more linear because the game itself encourages you to only choose one type of answer most of the game

that said, i think they already told us DA2 wouldn't be like this


The dialog mechanics looked like it derived off of Mass Effect's.

#138
DAJOSEPH25

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SirOccam wrote...

Anathemic wrote...

SirOccam wrote...

There are many words that can describe this thread. "Academic" is not one of them.

Regardless, his point (even substituting in the right word) is wrong. It is no more "linear" than DAO.


Academic Vocabulary: Vocabularly used in accordance to subject, theme, and/or profession.

I referred to Academic Vocabularly of the RPG genre, and if you have known the Academic Vocabulary of the RPG genre you would know than linear's specific definition is not word-by-word from the dictionary but a variation of it which is common knowledge to all.

So bringing up the term 'linear' into a conversation and explicity downgrading the OP's grasp of what 'linear' is, is hardly productive, not to mention the fact that you used the term in the wrong context.

Do you want me to concede that point? Okay fine. Go ahead and think it was used perfectly. It makes no difference to the subject at hand. There is no morality system, and furthermore, no shape is different enough from a list to spontaneously generate one.


Why did you bring up the actual term of linear? That was not relevant to the conversation at all. To put it at the very least you are being ignorant. If I knew what linear meant in RPgs then obviously I would know what the term means seeing that it is the exact same thing. To above all you strengthened my comments, for showing the people what the term linear means and how it is corresponding with Dragon Age 2 Thanks! 

Modifié par DAJOSEPH25, 31 août 2010 - 04:03 .


#139
ProudNegro

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jonluke93 wrote...

ProudNegro wrote...

Friging want DAT WATERMELAN

Stup Cring U Dun GIT NUTTIN

 UR stuff OR SUM THING IMMA WHOP YO ASS SUN

yu think

#140
DAJOSEPH25

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To avoid a giant ****storm I am going to sleep now, I at least promise you people that. I am now sedated. Goodnight.

#141
St. Victorious

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DAJOSEPH25 wrote...

The dialog mechanics looked like it derived off of Mass Effect's.


The only thing that means is that you're ignoring evidence and statements about how it doesn't work how you think does. 

Seriously kid, drink your milk and go to bed.

#142
In Exile

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DAJOSEPH25 wrote...
In which the dialog always leads to the same result.


It reminds me of this other game by Bioware, Dragon Age, where you can pick several different lines and the NPC just reponds with the same line no matter what. So strange that Bioware designed this other, completely unrelated game that does exactly the thing you complain about. It would have been funny if the game we're talking about now was the sequel or something.

#143
jonluke93

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ProudNegro wrote...

jonluke93 wrote...

ProudNegro wrote...

Friging want DAT WATERMELAN

Stup Cring U Dun GIT NUTTIN

 UR stuff OR SUM THING IMMA WHOP YO ASS SUN

yu think

U R TAMPON HAHAHAHAHA

#144
SirOccam

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DAJOSEPH25 wrote...

Why did you bring up the actual term of linear? That was not relevant to the conversation at all. To put it at the very least you are being ignorant. If I knew what linear meant in RPgs then obviously I would know what the term means seeing that it is the exact same thing. To above all you strengthened my comments. Thanks!

I didn't, you did. Remember?

DAJOSEPH25 wrote...

St. Victorious wrote...

DAJOSEPH25 wrote...

So far the one screenshot is the only proof we have yet. So have fun raging.


There's actually a post by one of the devs floating around says that at max the
wheel will have 5 choices, plus an Investigate option that can house
another 5 questions. This is what's you'd of learned if you did your
homework. And I hope you're drinking your milk.


The fact thatt they brought back the dialog wheel is enough proof that the
dialog is going to be as linear as mass effect.


To be fair, that was almost an hour ago, and you are apparently sleep-deprived.

Modifié par SirOccam, 31 août 2010 - 04:05 .


#145
CrookedAsylum

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jonluke93 wrote...

CrookedAsylum wrote...

...No.
Five options, with another option leading to five 'investigate' dialogue choices. Ten > Three, you tampon.

Did you just call him a tampon? I'm gonna start calling people this.


Yes, yes I did. If I'm really upset with someone, I'll call them a hooker's used tampon, and it gets progressively more graphic from there depending how much of my mind Rage Guy managed to possess.

#146
ProudNegro

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YUR A PIRETA

#147
jonluke93

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I Beck frum GOGGLE N I couldt fin PIRETA But I'm nut a Pireta ur a Pireta

#148
wowpwnslol

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DAJOSEPH25 wrote...

 They added a dialog wheel? Thats it. They ****ed up Dragon Age 2. No matter how hard they try, Dragon Age 2 will never be at the same level as Dragon Age Origins. Since there is now a dialog wheel you are now going to play as either the Good Guy, the Bad Guy, or the ****. Only 3 options. I liked Dragon Age Origins because it had dialog options like KoToR. Dragon Age 2 is going to be as linear as Mass Effect and Final Fantasy 13. SERIOUSLY look what happened to ff13! 

Still...

I still am going to buy Dragon Age 2.... I am disappointed in myself. It will not be a pleasant experience playing it.


Posted Image

#149
ProudNegro

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IM ****ING MAD

#150
David Gaider

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Alright, that's enough. I'm shutting down this insanity.