There are many words that can describe this thread. "Academic" is not one of them.Anathemic wrote...
SirOccam wrote...
How is that "linear?"2papercuts wrote...
how is it not linear in every conversation you can only say things good, neutral or bad
its either
Please give me that
give me that
or
IF YOU DON"T GIVE ME THAT IM GOING TO BLOW YOUR ****ING HEAD OFF
theres not really that much choice and not a lot of room to make a character
"You keep using that word. I do not think it means what you think it means."
Linear denotes a straight line, point A to point B, with no variation. You've just pointed out 3 variations. You can be Paragon then Renegade in the course of a single conversation. And regardless, we already know DA2 can have up to 5, not including investigate options. They are marked based on their tone or intent; it has nothing to do with morality. You can be an aggressive "good guy" if you like, or an aggressive "bad guy." Both extremes can also be sarcastic, or whatever other tones they provide. Even a few minutes of research will reveal as much.
Linear in applying it to the RPG aspect is 'few variation' or 'none at all' please learn Academic Vocabulary, anyways his point is that the dialogue wheel in contrast to DA:O is 'linear' as in 'simple'
Regardless, his point (even substituting in the right word) is wrong. It is no more "linear" than DAO.




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