In my big unfinished campaign I built almost all of the exterior areas first, focusing primarily on appearance and sound. Then I set up the world map and the triggers between the areas and tested most of the transitions. Then I created all of the companions, their special equipment, and started working on the areas in which they are introduced.
I started to feel overwhelmed so I decided to start a smaller project. I felt that this would allow me to get a sense of completion and also get some feedback. So I worked on my King's Festival conversion.
Then SoZ was released and Ive been distracted ever since by related efforts (first, getting the SoZ party system, death system, and crafting working for KF; then applying everything I had learned into the OC Makeover and currently the MotB Makeover) so I haven't gotten back to it. I also haven't completed the Queen's Harvest supplement to KF, but it is close to completion.
At this point I am hoping to finish everything in my lifetime, but I am beginning to wonder. I definitely feel that by the time I finish some of these things there will be no one still playing nwn2. That doesn't stop me in my tracks, but does slow me down a bit.
It can certainly be difficult to stay positively motivated at times.
And while these forums are ok, the abrupt move over to them did not help.
Regards
Staying motivated - what are your tricks?
Débuté par
Tonytobinus
, août 31 2010 03:05
#51
Posté 10 septembre 2010 - 03:41
#52
Posté 10 septembre 2010 - 03:57
What got me back into finishing my module after taking off about 2 years was that it seemed like a waste to have gotten it 75 percent there and then stop. When I started up the toolset this summer I couldn't remember how to move the camera, so I had to relearn a lot but its a bit like riding a bike it came back pretty fast.
Also early in the module building I didn't want to deal with haks and custom content. When I added music, I thought what the hell might as well go whole hog and that started a flood of custom content of the vault going into the module which kept me busy for a while.
The most tedious part was the testing at the end. A teaching gig I had this summer fell through so that also gave me a some free time.
Also early in the module building I didn't want to deal with haks and custom content. When I added music, I thought what the hell might as well go whole hog and that started a flood of custom content of the vault going into the module which kept me busy for a while.
The most tedious part was the testing at the end. A teaching gig I had this summer fell through so that also gave me a some free time.
#53
Posté 10 septembre 2010 - 07:29
Eguintir Eligard wrote...
Ya using word went great. I had to replace every ' in the game because while they were ' in word, they became " in game, and I'm still finding them. Flamewind I thought would be good turns out not being able to use variables and being just as ugly as the toolset editor isnt really an improvement.
Try excel or it's sun equivalent. You can set up the spreadsheet columns to red and blue leave a column for notes etc. You still get the spell check but not the over efficient grammar checking. You can then copy paste line by line. I find having the structure helps a lot.
I hate convos the most. I get to travel a bit so I mostly write mine on planes or hotel rooms. Heh keep me out of the bar for a few hours more ...
PJ
#54
Guest_Chaos Wielder_*
Posté 11 septembre 2010 - 12:05
Guest_Chaos Wielder_*
Writing is very difficult. There's no two ways about it. My mod would have been done *last year* if it weren't for the writing. The only advice I can give is this: it took ten years for James Joyce to write "Ulysses", so don't demand as much from your goblin quest. 
Lately, I've found the best way for me to stay motivated is to listen to Pandora. My Tom Waits radio station is nothing less than awesome.
Lately, I've found the best way for me to stay motivated is to listen to Pandora. My Tom Waits radio station is nothing less than awesome.
#55
Posté 11 septembre 2010 - 04:06
Good music always help to mod and create a mode for building. A little Tom Waits for a tavern, Nick Cave's Murder Ballads works great for dark and evil areas, so many options...
#56
Posté 11 septembre 2010 - 05:16
Personally, I like to use "Surrey With a Fringe on Top" for travelling music. My battle music comes straight from "The Mighty Morphin' Power Rangers" theme music. Works for me. 
(tongue firmly in cheek here.)
One of the things that I use to keep motivated is to engage my sick and wickedly twisted sense of macabre humor and then see if I can do them in the toolset. I'm rarely successful, but I do learn more about the building process.
dno
(tongue firmly in cheek here.)
One of the things that I use to keep motivated is to engage my sick and wickedly twisted sense of macabre humor and then see if I can do them in the toolset. I'm rarely successful, but I do learn more about the building process.
dno
#57
Posté 12 septembre 2010 - 03:00
I like to download lots of custom content from the NWVault and then spend hours figuring out why I can't get it to work. That get me motivated.
*edit to add* I also LOVE trying to fix walkmeshes and posting comments on the forum while I am waiting for them to bake.
*edit to add* I also LOVE trying to fix walkmeshes and posting comments on the forum while I am waiting for them to bake.
Modifié par M. Rieder, 12 septembre 2010 - 03:02 .
#58
Posté 12 septembre 2010 - 12:06
Like Rieder and perhaps a few others, I get motivated when I'm learning. Hitting major roadblocks will usually make me turn in the towel, but I've learned recently I can overcome those when I get on a team such as with "Project M."
I feel that even if I hit roadblocks that there will be a finished product and that keeps me motivated too.
I feel that even if I hit roadblocks that there will be a finished product and that keeps me motivated too.
#59
Guest_Chaos Wielder_*
Posté 12 septembre 2010 - 02:19
Guest_Chaos Wielder_*
I think that so long as you know why you're modding, you're okay. There was something that made us all load up the toolset that one day(and don't blame too many drinks, 'cause I've heard that too many time). Don't forget why that was.
#60
Posté 12 septembre 2010 - 04:01
I haven't forgotten. I will never forget that. Where I just put my pencil? Sure, that happens. What I ate for dinner last night? Yup. You betcha. What I did with the hedge shears last month? Absolutely.
Why I mod? Never. No way. Not ever gonna happen.
dunniteowl
Why I mod? Never. No way. Not ever gonna happen.
dunniteowl
#61
Posté 12 septembre 2010 - 04:48
Chaos Wielder wrote...
I think that so long as you know why you're modding, you're okay. There was something that made us all load up the toolset that one day(and don't blame too many drinks, 'cause I've heard that too many time). Don't forget why that was.
It may seem strange but I can't quite put my finger on why I like to mod so much. I know that I really like putting together a neat area, and I like scripting a good cutscene, and it is nice getting feedback when people play what I made, but it is hard to really capture the essence of what makes me mod.





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