Dwaves in Thedas have smokeless fuel, The Qunari has gunpowder.
Is it so farfetched to have firearms in DA2 ?
It could be argued that guns would play the same role as crossbows, but that's not necessarily the case –
While crossbows provide a ranged option for a strength character, the gun provides one-shot nuke for non-magic character.
Firearms have huge front-load damage (with high AP but low attack) but less DPS than other ranged options. It gives non-mages a powerful first shot before they switch to something that doesn't take as long to load.
Guns could also be made to fire only if ammo is present, which can be expensive/scarce.
Sorry again if someone beat me to this idea.
On Cannons:
Cannons could be implemented as reusable traps. Take a while to assemble/arm them but they WILL blow giant, gaping hole in enemy formations.
Before you ask why a party would carry such a thing around - consider the fact that the DA party is fully capable of hauling around a hundred suits of massive armor.
Detailed idea Proposal:
Cannons and gunnery profession
Gunnery profession competes directly with trap-making. It
would be unlocked by a difficult side quest.
Basic gunnery – allow a character to setup a cannon. The piece takes a minute of real time to assemble
and then thirty seconds to load. Allows production and use of tier one
shots. (Basic solid shots) It also
naturally allows the gunner to disassemble the weapon and return it to the
inventory.
Advanced gunnery – allow a character to setup and take down
cannons in half the time. It also allows production and use of tier two shots (grape
and incendiary).
Expert gunnery – allow a character to load the cannon in
half the time. Expert skill allows production and use of powerful tier three
shots (Canister and quicklime).
Master gunnery – The master gunner is an expert engineer and
is capable of producing shots at a reduced cost. The master gunner is also only
ones capable of production and use of the volatile and expensive explosive shots.
Modifié par Merlin Dawnweaver, 31 août 2010 - 07:40 .





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