Idea: Guns (or Cannons) in DA 2 / DA2 DLC ?
#26
Posté 31 août 2010 - 06:28
#27
Posté 31 août 2010 - 06:30
#28
Posté 31 août 2010 - 06:30
NonCanon wrote...
[Sten] No. [/Sten]
[Sandal] enchantment [/Sandal]
#29
Posté 31 août 2010 - 06:32
filaminstrel wrote...
I see this thread is about guns and dogs.
Well here I am, b****es.
Seriously though: yeah I wouldn't mind, you know, cannons. It shouldn't be very advanced technology though, any handheld guns should be less effective than the bows and crossbows you can wield as a seasoned adventurer. I believe they only caught on at first because they required less strength and training, and it was only after a while that they became more effective weapons in their own right.*
*talking out of my ***
Regarding magic, cannons of course do have an advantage over magic in the fact that you don't have to be a mage to use them. Of course for your adventuring party, once again, this probably isn't an issue, but for the general population of Thedas it's relevant.
edited for nonsensically censoring one swear word but not another
You may have been talking out of your ass but you where half right, early muskets where next to useless against heavily armored opponents, it could barely dent plate armor. But plate armor was expensive and only nobles and knights actually wore it, most armor worn on the battlefield was mail and lighter armor, and muskets where quite effective against it.
But no, I do not want guns, they are not what I want in a fantasy setting.
#30
Posté 31 août 2010 - 06:39
[Morrigan] 'Tis most disturbing. [/Morrigan]Merlin Dawnweaver wrote...
NonCanon wrote...
[Sten] No. [/Sten]
[Sandal] enchantment [/Sandal]
#31
Posté 31 août 2010 - 06:39
#32
Posté 31 août 2010 - 06:40
NonCanon wrote...
[Morrigan] 'Tis most disturbing. [/Morrigan]Merlin Dawnweaver wrote...
NonCanon wrote...
[Sten] No. [/Sten]
[Sandal] enchantment [/Sandal]
[Morrigan]Morrigan Disapproves[/Morrigan]
#33
Posté 31 août 2010 - 07:03
#34
Posté 31 août 2010 - 07:14
Modifié par Wivvix, 31 août 2010 - 07:14 .
#35
Posté 31 août 2010 - 07:16
#36
Posté 31 août 2010 - 07:17
What's next.. turning the entire DAO into a FPS? not that it is bad ,but SEIROUSLY WE HAD ENOUGHT
#37
Posté 31 août 2010 - 07:32

I'd personally like to see the above in Thedas...but maybe for a later time than in the Dragon Age.
I honestly don't see why or how firearms, of any sort (yes, that MG3 included), would 'ruin' a fantasy setting in the first place.
Can't you have magic and technology working hand-in-hand?
I wouldn't ask for an assault rifle or a machinegun w/ a RoF that exceeds a thousand/minute: a flintlock (it's a fantasy setting: let's skip the previous phases lol, heck, maybe even go straight to brass cartridges
It's not as if ALL firearms proponents for a fantasy setting are asking for the game to become a first or third-person shooter. Some of my favourite games that used firearms were turn-based (X-Com/UFO, Fallout 1 & 2, Jagged Alliance 2, etc.), so, if anything, firearms, as I see it, for a game like DA:O or DA2, will just be like a crossbow or bow, but w/ a much slower RoF (perhaps just once per fight), but w/ higher dmg., AP and range (and, to 'add to flavour', a higher cost to operate, maybe none of that 'unlimited arrows' thing as in DA:O).
As for that comment about Swords and putting them in Mass Effect:
I don't see why not. It actually makes sense w/ the setting: they have kinetic barriers/shields (plus there are biotics who can pull off certain feats that make them good for melee), having a dedicated or weapon-attached melee weapon would actually be practical.
I just finished ME: Ascension and there was a scene there that seemed to indicate that the kinetic barriers were like the personal shields in 'Dune': they'll activate against high-speed projectiles, like bullets, but not slower objects.
Modifié par gotthammer, 31 août 2010 - 07:35 .
#38
Posté 31 août 2010 - 07:36
Beside that, we are pretty much in agreement.
Modifié par Merlin Dawnweaver, 31 août 2010 - 07:36 .
#39
Posté 31 août 2010 - 07:36
In my favourite tabletop fantasy setting there are firearms, only a few renegade craftsmen could make them, and they are being hunted for selling them, and they are considered myth by most.
#40
Posté 31 août 2010 - 07:39
I think people are disagreeing the principle, the purist could not introduce guns to sword and sorcery fantasy. Why not include guns / cannons in a DLC then ? people who don't like them can forget about them ever existed.
Modifié par Merlin Dawnweaver, 31 août 2010 - 07:40 .
#41
Posté 31 août 2010 - 07:46
Okay maybe not, but no I wouldn't really like it - Guns eliminates the need for armour and early guns where so unreliable (and potentially deadly to the user and the other poor sod standing next to him), that the british preferred the use of longbows a good while into the gun era. I just don't find it feasible to include guns without moving the time to a renaissance era.
#42
Posté 31 août 2010 - 07:47
Ever had one of your party member too close to a trap of yours when it goes off ?
Actually, have ever frozen a party member or two with a cone of cold ?
Modifié par Merlin Dawnweaver, 31 août 2010 - 07:48 .
#43
Posté 31 août 2010 - 07:50
But I see your point, tbh I was a little annoyed with the whole "Lyrium sand" thingy for that mad dwarf in Awakening, first time I met him I was like.. WTF, GET THE **** OUT OF HERE! - No, please I like the idea of armour, swords, axes, hammers, bows, crossbows and some occasional maps. <-- edit "maps"?!? Wtf am I thinking, "spells" is the word.
Modifié par nhsk, 31 août 2010 - 07:54 .
#44
Posté 31 août 2010 - 07:54
Why yes you can!gotthammer wrote...
Can't you have magic and technology working hand-in-hand?

Atleast Arcanum did a good job with the whole 'magic versus technology' theme. Firearms may rub against the high-fantasy aesthetic, but that might not be a bad thing.
Modifié par Mabjestic, 31 août 2010 - 07:57 .
#45
Posté 31 août 2010 - 07:58
Or Storm of the Century (I love that combo lol...I just wish it looked better).
Thing is, as far as we know (lol), the early gunsmiths in our history didn't have 'magic' (in the fantasy setting sense of the word). If you can get great metalworkers to work together w/ magi, wouldn't that potentially solve some of the issues such as reliability? (of the weapon and the propellant/ammunition used)
As was mentioned, the dwarves have smokeless coal...if they can apply the same effect to the propellants used by the Qunari, that's a step closer toward smokeless gunpowder.
re: brass cartridges
I was kinda kidding. But hey, if magi/alchemists can help, that early, to build primers...why not? lol
Not for semi-autos, tho'...just bolt-action rifles lol, maybe w/ those odd looking steampunk-ish telescopic contraptions attached, too. And a bayonet, of course. lol
I still say: Armoured Golems w/ breech-loading cannons mounted on 'em.
#46
Posté 31 août 2010 - 08:02
Mabjestic wrote...
Why yes you can!gotthammer wrote...
Can't you have magic and technology working hand-in-hand?
Atleast Arcanum did a good job with the whole 'magic versus technology' theme. Firearms may rub against the high-fantasy aesthetic, but that might not be a bad thing.
Heh. I loved Arcanum (I still think about re-installing it. I mean, it's literally within arm's reach. I'm just afraid that I've become too much of a 'graphics wh*re' to really enjoy it again...).
If anything, I'm hoping that Thedas enters a similar stage (or maybe something closer to Warmachine/Hordes/Iron Kingdom).
#48
Guest_Puddi III_*
Posté 31 août 2010 - 08:11
Guest_Puddi III_*
#49
Posté 31 août 2010 - 08:14
Starting an industrial revolution in Thedas might be a bit drastic, but with the story spanning ten years, advances in technology might not be that far-fetched of an idea. At the very least it would be something more for the Chantry to call heresy on.gotthammer wrote...
If anything, I'm hoping that Thedas enters a similar stage (or maybe something closer to Warmachine/Hordes/Iron Kingdom).
Modifié par Mabjestic, 31 août 2010 - 08:17 .
#50
Posté 31 août 2010 - 08:16
Modifié par AtreiyaN7, 31 août 2010 - 08:16 .





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