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Idea: Guns (or Cannons) in DA 2 / DA2 DLC ?


215 réponses à ce sujet

#26
NonCanon

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[Sten] No. [/Sten]

#27
Merlin Dawnweaver

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Rifling huh. Musket and arquebus maybe, rifles are a bit over the top - they did exist in 15th Century according to wiki, but such accurate long range weapon would ridiculously slaughter any competition.

#28
Merlin Dawnweaver

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NonCanon wrote...

[Sten] No. [/Sten]


[Sandal] enchantment [/Sandal]

#29
Sharn01

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filaminstrel wrote...

I see this thread is about guns and dogs.

Well here I am, b****es.

Seriously though: yeah I wouldn't mind, you know, cannons. It shouldn't be very advanced technology though, any handheld guns should be less effective than the bows and crossbows you can wield as a seasoned adventurer. I believe they only caught on at first because they required less strength and training, and it was only after a while that they became more effective weapons in their own right.*

*talking out of my ***

Regarding magic, cannons of course do have an advantage over magic in the fact that you don't have to be a mage to use them. Of course for your adventuring party, once again, this probably isn't an issue, but for the general population of Thedas it's relevant.

edited for nonsensically censoring one swear word but not another


You may have been talking out of your ass but you where half right, early muskets where next to useless against heavily armored opponents, it could barely dent plate armor.  But plate armor was expensive and only nobles and knights actually wore it, most armor worn on the battlefield was mail and lighter armor, and muskets where quite effective against it.

But no, I do not want guns, they are not what I want in a fantasy setting.

#30
NonCanon

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Merlin Dawnweaver wrote...

NonCanon wrote...

[Sten] No. [/Sten]


[Sandal] enchantment [/Sandal]

[Morrigan] 'Tis most disturbing. [/Morrigan]

#31
Merlin Dawnweaver

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If you don't like them, nobody is making you use them. Since this is a single player game, you wouldn't have to worry about them used against you. I don't see the reason for the hate.

#32
Merlin Dawnweaver

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NonCanon wrote...

Merlin Dawnweaver wrote...

NonCanon wrote...

[Sten] No. [/Sten]


[Sandal] enchantment [/Sandal]

[Morrigan] 'Tis most disturbing. [/Morrigan]


[Morrigan]Morrigan Disapproves[/Morrigan]

#33
NonCanon

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[Shale] I will remember this moment when the birds come. [/Shale]

#34
Wivvix

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Please go back to Fable. Do you really want to ruin another fantasy RPG with guns?

Modifié par Wivvix, 31 août 2010 - 07:14 .


#35
Merlin Dawnweaver

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of course there are risk in such things, but I sense so much potential in guns and dogs.

#36
Mehow_pwn

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NO!



What's next.. turning the entire DAO into a FPS? not that it is bad ,but SEIROUSLY WE HAD ENOUGHT

#37
gotthammer

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Image IPB
I'd personally like to see the above in Thedas...but maybe for a later time than in the Dragon Age. :lol:

I honestly don't see why or how firearms, of any sort (yes, that MG3 included), would 'ruin' a fantasy setting in the first place. 
Can't you have magic and technology working hand-in-hand? 

I wouldn't ask for an assault rifle or a machinegun w/ a RoF that exceeds a thousand/minute: a flintlock (it's a fantasy setting: let's skip the previous phases lol, heck, maybe even go straight to brass cartridges :lol: ...one can always say: We Use Magic! :lol: ) rifle and/or pistols you fire once per battle, before closing in to melee wouldn't look so bad, IMHO.

It's not as if ALL firearms proponents for a fantasy setting are asking for the game to become a first or third-person shooter. Some of my favourite games that used firearms were turn-based (X-Com/UFO, Fallout 1 & 2, Jagged Alliance 2, etc.), so, if anything, firearms, as I see it, for a game like DA:O or DA2, will just be like a crossbow or bow, but w/ a much slower RoF (perhaps just once per fight), but w/ higher dmg., AP and range (and, to 'add to flavour', a higher cost to operate, maybe none of that 'unlimited arrows' thing as in DA:O).

As for that comment about Swords and putting them in Mass Effect:
I don't see why not. It actually makes sense w/ the setting: they have kinetic barriers/shields (plus there are biotics who can pull off certain feats that make them good for melee), having a dedicated or weapon-attached melee weapon would actually be practical.
I just finished ME: Ascension and there was a scene there that seemed to indicate that the kinetic barriers were like the personal shields in 'Dune': they'll activate against high-speed projectiles, like bullets, but not slower objects.

Modifié par gotthammer, 31 août 2010 - 07:35 .


#38
Merlin Dawnweaver

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brass cartridges ? you want semi-auto while you are at it ? I have no problem with paper cartridges through.
Beside that, we are pretty much in agreement.

Modifié par Merlin Dawnweaver, 31 août 2010 - 07:36 .


#39
Khayness

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They can have place in the lore, but they should be very very very rare, and definetly not usable by the characters.

In my favourite tabletop fantasy setting there are firearms, only a few renegade craftsmen could make them, and they are being hunted for selling them, and they are considered myth by most.

#40
Merlin Dawnweaver

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From a realism standpoint, I think guns are not more involved engineering wise then crossbows. From a gameplay perspective, they don't need to have higher DPS then crossbows. Lore wise the Qunari already have them.

I think people are disagreeing the principle, the purist could not introduce guns to sword and sorcery fantasy. Why not include guns / cannons in a DLC then ? people who don't like them can forget about them ever existed.

Modifié par Merlin Dawnweaver, 31 août 2010 - 07:40 .


#41
nhsk

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Give DA2 guns and the gameplay of DA3 if it is ever made will be like ME2.



Okay maybe not, but no I wouldn't really like it - Guns eliminates the need for armour and early guns where so unreliable (and potentially deadly to the user and the other poor sod standing next to him), that the british preferred the use of longbows a good while into the gun era. I just don't find it feasible to include guns without moving the time to a renaissance era.




#42
Merlin Dawnweaver

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Guns can't be more dangerous to use then Explosive or electrical traps, and those are used.
Ever had one of your party member too close to a trap of yours when it goes off ?

Actually, have ever frozen a party member or two with a cone of cold ? :o

Modifié par Merlin Dawnweaver, 31 août 2010 - 07:48 .


#43
nhsk

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I more or less only use leghold traps, can't be bothered with crafting stuff.

But I see your point, tbh I was a little annoyed with the whole "Lyrium sand" thingy for that mad dwarf in Awakening, first time I met him I was like.. WTF, GET THE **** OUT OF HERE! - No, please I like the idea of armour, swords, axes, hammers, bows, crossbows and some occasional maps. <-- edit "maps"?!? Wtf am I thinking, "spells" is the word.

Modifié par nhsk, 31 août 2010 - 07:54 .


#44
Mabjestic

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gotthammer wrote...
Can't you have magic and technology working hand-in-hand?

Why yes you can!

Image IPB

Atleast Arcanum did a good job with the whole 'magic versus technology' theme. Firearms may rub against the high-fantasy aesthetic, but that might not be a bad thing.

Modifié par Mabjestic, 31 août 2010 - 07:57 .


#45
gotthammer

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lol, yeah.

Or Storm of the Century (I love that combo lol...I just wish it looked better).



Thing is, as far as we know (lol), the early gunsmiths in our history didn't have 'magic' (in the fantasy setting sense of the word). If you can get great metalworkers to work together w/ magi, wouldn't that potentially solve some of the issues such as reliability? (of the weapon and the propellant/ammunition used)

As was mentioned, the dwarves have smokeless coal...if they can apply the same effect to the propellants used by the Qunari, that's a step closer toward smokeless gunpowder.



re: brass cartridges

I was kinda kidding. But hey, if magi/alchemists can help, that early, to build primers...why not? lol

Not for semi-autos, tho'...just bolt-action rifles lol, maybe w/ those odd looking steampunk-ish telescopic contraptions attached, too. And a bayonet, of course. lol



I still say: Armoured Golems w/ breech-loading cannons mounted on 'em.

#46
gotthammer

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Mabjestic wrote...

gotthammer wrote...
Can't you have magic and technology working hand-in-hand?

Why yes you can!

Image IPB

Atleast Arcanum did a good job with the whole 'magic versus technology' theme. Firearms may rub against the high-fantasy aesthetic, but that might not be a bad thing.


Heh. I loved Arcanum (I still think about re-installing it. I mean, it's literally within arm's reach. I'm just afraid that I've become too much of a 'graphics wh*re' to really enjoy it again...).

If anything, I'm hoping that Thedas enters a similar stage (or maybe something closer to Warmachine/Hordes/Iron Kingdom).

#47
Merlin Dawnweaver

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gotthammer wrote...
I still say: Armoured Golems w/ breech-loading cannons mounted on 'em.


Image IPB

At last, back to war.

Just thinking about Caridin saying that make me burst out in laughter.

Modifié par Merlin Dawnweaver, 31 août 2010 - 08:12 .


#48
Guest_Puddi III_*

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Cannon golems is actually a pretty badass idea.

#49
Mabjestic

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gotthammer wrote...
If anything, I'm hoping that Thedas enters a similar stage (or maybe something closer to Warmachine/Hordes/Iron Kingdom).

Starting an industrial revolution in Thedas might be a bit drastic, but with the story spanning ten years, advances in technology might not be that far-fetched of an idea. At the very least it would be something more for the Chantry to call heresy on.
:P

Modifié par Mabjestic, 31 août 2010 - 08:17 .


#50
AtreiyaN7

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The qunari do have cannons and use them to great effect (see Codex!). However, I don't see humans or dwarves suddenly making the technological leap to cannons from ballistas. Also, I'd prefer to rip people apart with those disembodied flaming hands anyway (all in the name of justice & goodness though).

Modifié par AtreiyaN7, 31 août 2010 - 08:16 .