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Idea: Guns (or Cannons) in DA 2 / DA2 DLC ?


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#176
ashwind

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Personally, guns will spoil the feel of the medieval fantasy world for me. It just seem out of place...



As for technological advancement, I think of Thades as a parallel universe where magic has triumph over science. Human develop firearms because they cannot shoot fireballs from their hands nor can they summon storms and rain fire onto their enemies.



If I wanted to play a game where there are both guns and swords :P I'd be a Jedi.

#177
nhsk

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Technological development in a stale situation works well for several fantasy settings, f.example the Dragonlance, a galaxy far far away (where technology hasn't developed for around 20k years) etc.

#178
Marzillius

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Cannons; yes. It has already been stated that the Quanri have cannons.

Guns; no. Just no.

#179
gotthammer

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How about a compromise, then: no handheld guns (muskets/pistols)...but give us tanks! *dreams of Kirkwall's panzer divisions (w/ mechanized infantry elements!) breaking through the defensive lines of the Fren...err...Orlais with CAS courtesy of dive-bombing Griffons*



If you still can't stomach steam/lyrium/naquadah/unobtanium-powered vehicles of fun (aka tanks), then how about up-armored Golems w/ mounted cannons? That works for me, too. :D

#180
addiction21

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gotthammer wrote...

How about a compromise, then: no handheld guns (muskets/pistols)...but give us tanks! *dreams of Kirkwall's panzer divisions (w/ mechanized infantry elements!) breaking through the defensive lines of the Fren...err...Orlais with CAS courtesy of dive-bombing Griffons*

If you still can't stomach steam/lyrium/naquadah/unobtanium-powered vehicles of fun (aka tanks), then how about up-armored Golems w/ mounted cannons? That works for me, too. :D


How about this  or http://www.gamespot....vBounce=6158303

Wait till the end.

#181
zylas223

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I just don't understand how adding firearms would make the game more "mass effectish" or even shooter. How is a musket more modern than the sophiscated plate armours people use already?

#182
Tokion

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Posted Image

I remember how awesome this movie was. A shottie in the world of chivary who uses swords and sticks, too bad the corny zombies had to ruined the moments.

Modifié par Tokion, 02 septembre 2010 - 02:00 .


#183
The Hardest Thing In The World

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I'm all for new weapons in the game, guns, repeating crossbows, scythe, whips...

#184
Mabjestic

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shootist70 wrote...

Probably, but not necessarily. A Greek hoplite wouldn't feel out of place in a Saxon shield-wall, just as a Roman centurion wouldn't feel out of place on a 13th century battlefield, and you could stick over a thousand years between each of those.

Assuming the technological status of Thedas in DAO  resembles that of 13th or 14th century Europe, a more fitting comparison might be to take a 13th century Templar knight and drop him in the middle of the Seven Years' War.

Beside that, I doubt the centurion you mentioned would be much at home with early Byzantine flamethrowers spraying greek fire, or later weapons such as longbows or trebuchets. Had he survived the battle, taking him to the nearest city would certainly have had him feeling far from home. Cannons and firearms came to Europe shortly after in the 14th century.

Modifié par Mabjestic, 02 septembre 2010 - 03:54 .


#185
Vandicus

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Miniaturizing technology is much harder to do than you imagine. Think of it this way, its like asking for people to build a laptop in 1960, after all, its just a scaled down model of a computer.

#186
gotthammer

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Vandicus wrote...

Miniaturizing technology is much harder to do than you imagine. Think of it this way, its like asking for people to build a laptop in 1960, after all, its just a scaled down model of a computer.


Yeah. But those working on our tech's miniaturization don't have 'magic', which can possibly make things 'easier'.
As an example: weren't some of the Imperium's infrastructure made with magic? (I'm not sure, but wasn't magic used to help build the Highway? Or was that dwarves?) If magic can do something of that scale (I mean, a player can petrify/freeze/cook/storm of the century people lol), what's a little magic for weapon making? That or blaming faster development on something like 'dwarven ingeniuty'. Stuff like that. :lol:

re: knights in the 7 Years War
Heh, if anything a similar situation would be nice to see in the DA setting: a technologically superior side (hopefully the one on the PC's side lol) against a technologically inferior, BUT numerically superior opponent. 

Hmm...a bit off-topic: couldn't the Templars/Knights pull off a win, tho', even if they have the same numbers as a force in the 7 Years War? :lol:

#187
ashwind

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quote]Wulfram wrote...

Firearms never seem to end up balanced. People seem to want them "realistic", which always end up translating as either

1. Ignoring armour, killing anything in one hit.
2. Taking forever to reload, probably with some ridiculously complicated misfire rules to make sure you don't want to use them.

I mean, some people talked about Arcanum? The setting was interesting, but the guns seemed rather less attractive than the boomerangs from a practical point of view[/quote]

The bite force of Dragons, High Dragon and Archdemons cannot dent my Arcane Warrior's armor, Guns ignoring my armor? Unless you are using Space Marine Plasma Pistols or Heavy Bolter, I cannot see that happening. 

The boulders hurled at my wardens by Golems cannot dent my armor, bullets? Neh.

In short, if a "gun" can do any damage at all to characters in DA - it would be "most unrealistic" - except Space Marine weapons. The Quanari can bring their canon, it would probably be something like my Warden being hit by a hurl + fireball - which again does nothing to my Warden 

:devil::devil:

#188
shootist70

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Mabjestic wrote...

Assuming the technological status of Thedas in DAO  resembles that of 13th or 14th century Europe, a more fitting comparison might be to take a 13th century Templar knight and drop him in the middle of the Seven Years' War.

Beside that, I doubt the centurion you mentioned would be much at home with early Byzantine flamethrowers spraying greek fire, or later weapons such as longbows or trebuchets. Had he survived the battle, taking him to the nearest city would certainly have had him feeling far from home. Cannons and firearms came to Europe shortly after in the 14th century.


Your average centurion could have been familiar with all of those things, mab, and this is a good example of exactly the point I'm trying to make - guns in medieval based fantasy settings might not jar to people who have little knowledge of history, but to anybody else it's going to be an immersion deal breaker.

Also, just to mention, you won't find any 13th century European city that was more advanced and cosmopolitan than Rome in its prime (other then Constantinople, which was founded by Rome).

Modifié par shootist70, 02 septembre 2010 - 06:21 .


#189
Behindyounow

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ashwind wrote...

The bite force of Dragons, High Dragon and Archdemons cannot dent my Arcane Warrior's armor, Guns ignoring my armor? Unless you are using Space Marine Plasma Pistols or Heavy Bolter, I cannot see that happening. 

The boulders hurled at my wardens by Golems cannot dent my armor, bullets? Neh.

In short, if a "gun" can do any damage at all to characters in DA - it would be "most unrealistic" - except Space Marine weapons. The Quanari can bring their canon, it would probably be something like my Warden being hit by a hurl + fireball - which again does nothing to my Warden 

:devil::devil:


Why not just make them like other weapons then? Where getting hit makes some of your health go down. I mean, if a giant boulder thrown at you doesn't kill you, then how on Earth are people hurting you with grey iron daggers?

Modifié par Behindyounow, 02 septembre 2010 - 06:10 .


#190
ashwind

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Why not just make them like other weapons then? Where getting hit makes some of your health go down. I mean, if a giant boulder thrown at you doesn't kill you, then how on Earth are people hurting you with grey iron daggers?


The power of firearms comes from an explosion that propels the bullet out of the barrel - the force of the bullet is hence determined by the amount of gun powder fueling the explosion.

The Grey Iron Dagger is propelled by the muscle of its wielder and in DA - muscles produces a force that is far superior to any "scientific/realistic" gun powder.

An adult nile crocodile has a bite force of 5000 psi - that is the weight of a pickup truck packed into 1 square inch - So, the bite force of the High Dragon in DA would be... 50,000 psi maybe? If that cannot kill the Warden or break his armor - no gun can.

Hence that shows that characters (fantasy world) in DA are physically superior, far more superior than "realistic" humans and guns. Their superior muscle allows them to swing a dagger with much greater force and thus hurting my character ^_^

To do serious damage - you call on the mages and not turn to toys (guns).

ps: I honestly just do not like the feel of guns in medieval rpg :P

Modifié par ashwind, 02 septembre 2010 - 06:25 .


#191
SerenityRebirth

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I couldn't agree with guns in the game, mainly for the fact that I am a bow lower. Guns would take that away in a heartbeat.



Plus, group wise, I can see mages, and anyone else of ranged fighting becoming absolete. Why? Imagine Beth casting really, great awesome spell. Her arms are circling around, and her head is arched to the heavens. When she finally casts her spell, everything is dead. Hawke, who uses guns, has already moved on to the next horde... Guns = sad mages, bowusers = many sad pandas and unbalanced gameplay.



Plus, I wonder is the guns would have to change gameplay into 3rd person? I smell an archaic Mass Effect coming on....

#192
Mabjestic

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Mabjestic wrote...
I sure wouldn't like Thedas to be in some technological stasis, so that if we ever get a Dragon Age game set
500 years after the events of DAO, it would feature science just as we left it in the first one.

shootist70 wrote...
Your average centurion could have been familiar with all of those things, mab, and this is a good example of exactly the point I'm trying to make - guns in medieval based fantasy settings might not jar to people who have little knowledge of history, but to anybody else it's going to be an immersion deal breaker.

Also, just to mention, you won't find any 13th century European city that was more advanced and cosmopolitan than Rome in its prime (other then Constantinople, which was founded by Rome).

I hope you actually have the knowledge to back up your implied historical prowess, I'd hate to be snapped at for no reason. I mentioned weapons that, I understand, had a large impact on warfare in their time, I did this to show that there were definite technological improvements in warfare in the period you indicated. Also, a city need not be the cultural or architechtural equal to Rome for one to come across new inventions that were not around in 100 AD. But all of this goes both off-topic and off my earlier comment.

More to the point, my comment (quoted above), that you made your argument against, boils down to: "I would like to see technological progress happen over time in Thedas"; the period of time, or level of technological advancement is not really important as long as the world feels alive and developing.

Returning to the actual topic of guns; your original objection to implementing any firearms was that they would require a consequental change in armour. Ignoring magic and other factors unique to Thedas, I think you'd agree that such a change would not occur until the introduction of relatively advanced muskets in a large scale. As cannons and bombs are likely already in the lore, it might be a cool twist, and entirely non-jarring, to see hand cannons utilized to stop the advancing Qunari or darkspawn. In my books something like that would be logical, fun and also pretty unique.
B)

Modifié par Mabjestic, 02 septembre 2010 - 10:07 .


#193
Archereon

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IndomitusRex wrote...

Dragon Age is touted as a dark fantasy, and firearms really don't fit into that setting very well. In something like WarCraft, where they've got gyrocopters, steam tanks, and underwater trams that go from continent to continent, firearms fit right in. In the low magic, quasi-Gothic world of Thedas guns just don't make as much sense as a good crossbow to me.


I don't get how most people don't realize that guns and cannons coexisted with knights in shinning armor and all that middle ages goodness for quite a while.  Firearms only began to replace older weapons in the early 1500s near the end of the rennisance. 

Modifié par Archereon, 02 septembre 2010 - 10:13 .


#194
Mecha Tengu

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and putting guns on the golems would just look amazing.

Kinda reminds me of a space marine dreadnought

#195
Maconbar

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How much technological progress would you anticipate in this environment over a ten-year period? Guns might make sense later in the Dragon Age.



As it is we did see some new bombs in Awakenings.

#196
shootist70

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Mabjestic wrote...

I hope you actually have the knowledge to back up your implied historical prowess, I'd hate to be snapped at for no reason. I mentioned weapons that, I understand, had a large impact on warfare in their time, I did this to show that there were definite technological improvements in warfare in the period you indicated. Also, a city need not be the cultural or architechtural equal to Rome for one to come across new inventions that were not around in 100 AD. But all of this goes both off-topic and off my earlier comment.


I guess I could have phrased that better, apologies. Posted Image As for those points about early weapons, well the longbow has been around as long as bows have. Since prehistoric times, basically. The trebuchet would just be an onager with a counterweight instead of a twisted rope, to a roman. Greek fire i'll let you have, that probably wasn't around until just after the end of the Roman Empire. I'm confusing late Roman and early Byzantine armies, but hell, they're almost the same thing, lol. But as you said, we're going off on a tangent here.


More to the point, my comment (quoted above), that you made your argument against, boils down to: "I would like to see technological progress happen over time in Thedas"; the period of time, or level of technological advancement is not really important as long as the world feels alive and developing.


Sure, but my earlier point is that tech evolution shouldn't be taken for granted. You could get a world where warfare is based on swords, shields, spears, chainmail and armour etc for over a thousand years, because that pretty much happened in our own history.

Returning to the actual topic of guns; your original objection to implementing any firearms was that they would require a consequental change in armour. Ignoring magic and other factors unique to Thedas, I think you'd agree that such a change would not occur until the introduction of relatively advanced muskets in a large scale. As cannons and bombs are likely already in the lore, it might be a cool twist, and entirely non-jarring, to see hand cannons utilized to stop the advancing Qunari or darkspawn. In my books something like that would be logical, fun and also pretty unique.
B)


If cannons are in there's no reason not to have hand cannons, as it's exactly the same technology.

Modifié par shootist70, 02 septembre 2010 - 10:56 .


#197
Merlin Dawnweaver

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SerenityRebirth wrote...

I couldn't agree with guns in the game, mainly for the fact that I am a bow lower. Guns would take that away in a heartbeat.

Plus, group wise, I can see mages, and anyone else of ranged fighting becoming absolete. Why? Imagine Beth casting really, great awesome spell. Her arms are circling around, and her head is arched to the heavens. When she finally casts her spell, everything is dead. Hawke, who uses guns, has already moved on to the next horde... Guns = sad mages, bowusers = many sad pandas and unbalanced gameplay.

Plus, I wonder is the guns would have to change gameplay into 3rd person? I smell an archaic Mass Effect coming on....


Guns were not meant to be a replacement for bows - as I said it has higher front load damage and lower requirement then bows. (But lower DPS) It's mainly proposed as a ranged weapon for melee characters.

Modifié par Merlin Dawnweaver, 02 septembre 2010 - 11:24 .


#198
Archereon

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Archereon wrote...

IndomitusRex wrote...

Dragon Age is touted as a dark fantasy, and firearms really don't fit into that setting very well. In something like WarCraft, where they've got gyrocopters, steam tanks, and underwater trams that go from continent to continent, firearms fit right in. In the low magic, quasi-Gothic world of Thedas guns just don't make as much sense as a good crossbow to me.


I don't get how most people don't realize that guns and cannons coexisted with knights in shinning armor and all that middle ages goodness for quite a while.  Firearms only began to replace older weapons in the early 1500s near the end of the rennisance. 


Though admitidly, early firearms had such horrendous accuracy that mounted knights could often close with them without suffering significant losses

#199
Selene Moonsong

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Meh, you ask for guns just about everywhere I've ever seen you post, Dreamweaver.

Personally, I much prefer pointy sticks and magic, not being a fan of any level of tech except in Sci Fi environments.

#200
Merlin Dawnweaver

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Selene Moonsong wrote...

 not being a fan of any level of tech except in Sci Fi environments.

Posted Image

Before we forget, swords and armor are product of Metallurgy. There are literate characters in fantasy settings, which required an understanding of alphabets. the use of standard currency required mint. Farms required systems of calendars to operate.

Perhaps a Cave&Club Age game would indeed illustrate how ridiculous a fantasy world would be with no technology what so ever.

NPC: Woolooloo ?
1. Huh
2. Ha ?
3. Ho !

 <_<

Modifié par Merlin Dawnweaver, 03 septembre 2010 - 01:18 .