............
- Chapter 4: Rules of Horror . . . . . . . . . . . . . . . .59
- Dread . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
- Shock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
- Weariness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
- Illness and Despair . . . . . . . . . . . . . . . . . . . . .60
- Obsession . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
- Fear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
- Alternative Degrees of Fear . . . . . . . . . . . . .61
- Escalating Fear . . . . . . . . . . . . . . . . . . . . . . . . .61
- Phobias . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
- The Taint of Evil . . . . . . . . . . . . . . . . . . . . . . . . . .62
- Effects of Taint . . . . . . . . . . . . . . . . . . . . . . . . .63
- Physical Symptoms . . . . . . . . . . . . . . . . . . . . .63
- Mental Symptoms . . . . . . . . . . . . . . . . . . . . . .65
- Taint and Alignment . . . . . . . . . . . . . . . . . . .67
- Cleansing Taint . . . . . . . . . . . . . . . . . . . . . . . .67
- Horror Environments . . . . . . . . . . . . . . . . . . . . .68
- Tainted Locations . . . . . . . . . . . . . . . . . . . . . .68
- Dread Effects . . . . . . . . . . . . . . . . . . . . . . . . . . .68
- Haunting Presences . . . . . . . . . . . . . . . . . . . .69
- Mortuary Terrain . . . . . . . . . . . . . . . . . . . . . .72
- Campaign Rules . . . . . . . . . . . . . . . . . . . . . . . . . .76
- Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
- Divination . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
- Death and Resurrection . . . . . . . . . . . . . . . .78
- Violence and Taint . . . . . . . . . . . . . . . . . . . . .80
SHOCK
Characters who suddenly face scenes or creatures of utter
horror might become dazed, stunned, or even paralyzed,
usually just for a single round. Some situations might force
characters to make a Will save, with a successful save indicating
the character is only dazed, while a failed save indicates
that the character is stunned. You can treat dazed, stunned,
and paralyzed as a spectrum from least to most severe.
Examples: When Mialee is 12th level, her mentor reveals
that he is secretly a lich and explains that he has been grooming
Mialee to undergo the transformation to undeath herself.
This is a signifi cantly horrifi c situation, but the mentor remains
friendly—at least until Mialee rejects him. If she fails a DC
24 Will save, she is dazed for 1 round.
Eberk (a 9th-level cleric) enters a back room in a temple
of Moradin expecting to fi nd a friendly cleric and stumbles
into a circle of half-fi ends engaged in sacrifi cing a dwarf on
Moradin’s altar. This is a dramatically horrifi c situation, and
Eberk is in grave danger. If he makes a successful DC 25 Will
save, he is only dazed for 1 round; if he fails, he is stunned
for 1 round.
You could replace the effects of a devil’s fear aura with
the following rule: A creature in the area must succeed on
a Will save (DC as stated in the Monster Manual) or become
stunned. A stunned creature can repeat the saving throw
each round on its turn to attempt to shake off the effects.
This is a full-round action.
WEARINESS
While shock describes the short-term effects of sudden
exposure to horrifi c things, weariness results from prolonged
exposure to horror. Characters might become fatigued after a
particularly horrible encounter, and exhausted after a series of
them. Characters can typically avoid weariness with successful
Fortitude saves, although in some situations a Will save
might be more appropriate. You can treat fatigued, exhausted,
and staggered as a spectrum from least to most severe.
Examples: Vadania and Alhandra have been carefully
making their way through extensive catacombs fi lled with
animated skeletons. They enter a room where a charnel pit
full of bones—an enormous undead mass grave—animates
to attack them as a single creature. Coming at the end of a
series of mildly horrifi c encounters, this encounter threatens
their stability. Each of the 7th-level characters must succeed
on a DC 19 Fortitude save or become fatigued.
After Lidda’s death and Jozan’s appearance at the head of
a vampire legion, things keep getting worse for Tordek and
Mialee. They fi nd Regdar broken on a rack, the skin fl ayed
from his body. They discover that Soveliss has been possessed
and is slowly transforming into a half-fi end. And then Jozan
casts dominate person on Tordek and turns him against Mialee.
Though she subdues him, the cumulative experience is mentally
and emotionally draining. Mialee (who is 9th level) must
make a DC 27 Will save. If she succeeds she is only fatigued,
but if she fails she becomes exhausted.
.........
I think the book provides lots of story telling hooks and mechnisms. I hope someone finds it useful.
Modifié par nicethugbert, 31 août 2010 - 04:28 .





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