KOKitten wrote...
For those worried about the story, immersion etc. - just make it apply only in the combat sections, and have the second player float around the rest of the time.
Wouldn't that be incredibly boring for the second player? Not to have any impact on the story other than occasionally firing a weapon?
I love co-op. Games such as Gears 1 & 2, Rainbow Six Vegas 1 & 2, and GRAW 1 & 2 were more fun played co-op. Borderlands was a hell of a lot of fun. However, Borderlands' premise is very simple - ride around and shoot things. There's no dialogue between party members or even to NPC's. You pick up a misson from a bounty board or an NPC, do the mission, and return. There are no story choices. Other than the beginning and a brief intro of bosses there are no cutscenes. There's barely a plot.
I wouldn't care if co-op was implemented in ME3 as long as the plot, characters and game mechanics were not sacrificed. I wouldn't want BioWare shortening conversations and cutscenes, and removing tactics. The first Rainbow Six Vegas had up to four player co-op but in this mode you did not experience the same story as when you played solo. Rainbow Six Vegas 2 remedied this by including the cutscenes into two player co-op. However, R6V2 has a predetermined storyline, no dialogue and no decisions.
Despite my usual love of co-op I don't think I'd utilize this feature in ME3 if it were available. In RPG's I like to explore and interact with the NPC's. I don't want to worry if another player is getting bored or if the other player wants to explore somewhere else. I have plenty of non-RPG's which have co-op for when I want to socialize.
My wife enjoys just watching the game played, as do I enjoy watching her play. Its incredibly entertaining that way.




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