Silentcid's Dragon Age Toolset Video Tutorials
#26
Posté 13 novembre 2009 - 03:19
#27
Posté 13 novembre 2009 - 07:34
To view the next video just follow the original post to the project page.
#28
Posté 13 novembre 2009 - 08:56
Keep up the good work - your voice is very clear and the second video's quality is up over the first already. Great job!
#29
Posté 13 novembre 2009 - 12:28
#30
Posté 13 novembre 2009 - 09:32
#31
Posté 13 novembre 2009 - 10:34
#32
Posté 13 novembre 2009 - 11:52
1 This is a great tutorial, ive only looked at the first one so far but ill definetly be downloading the others. You should really consider putting up a website with the links to all these are or stream them from yoru site. That way its easy to find everything in 1 spot rather than scrounging the forums to find all your posts.
2. ive followed your first tutorial all the way to getting in game, ive done every single step you have 1 at a time, making sure to pause it to make sure i have everything exact, and i do, but for some reason, when i go to click the area transition door to go inside the hut, nothing happens.
#33
Posté 13 novembre 2009 - 11:53
#34
Posté 14 novembre 2009 - 12:38
As for making a website and steaming all this I perfer to keep it here for now. Just bookmark my project page for easier access. All the links to download videos are going to be there.
Modifié par SilentCid, 14 novembre 2009 - 12:39 .
#35
Posté 14 novembre 2009 - 12:15
#36
Posté 14 novembre 2009 - 01:50
#37
Posté 14 novembre 2009 - 01:58
SilentCid wrote...
Added another video that teaches you how to set the quest up with the quest giver and to have it be shown on your journal.
Thank you, was really waiting for that
#38
Posté 14 novembre 2009 - 02:38
Lucas78 wrote...
SilentCid wrote...
Added another video that teaches you how to set the quest up with the quest giver and to have it be shown on your journal.
Thank you, was really waiting for that
It doesn't fully sets up the quest but does give a good chunk of it set up.
#39
Posté 14 novembre 2009 - 03:23
a) Is it possible to tell the toolset to stop creating a "\\Documents\\BioWare\\Dragon Age\\packages\\core\\override" folder? I need to keep deleting it if I want to play the regular single player campaign and deleting it has no effect on my custom module at all. It's not a big issue, but it would be handy not having to manually delete it everytime I'm finished with the toolset.
Keep up the good work, enjoying and making immense use of your tutorials.
Modifié par Sirsmirkalot, 14 novembre 2009 - 03:31 .
#40
Posté 14 novembre 2009 - 03:49
Sirsmirkalot wrote...
Nice work on the tutorials, but a few questions:
a) Is it possible to tell the toolset to stop creating a "\\\\Documents\\\\BioWare\\\\Dragon Age\\\\packages\\\\core\\\\override" folder? I need to keep deleting it if I want to play the regular single player campaign and deleting it has no effect on my custom module at all. It's not a big issue, but it would be handy not having to manually delete it everytime I'm finished with the toolset.I ran your script (ingame) to activate the character generation screen and afterwards the one to skip it. But I still get the default bald character without any abilities, although he is wearing the differant gear.
Keep up the good work, enjoying and making immense use of your tutorials.
To fix the problem you have so that the toolset doesn't break your game do these steps.
My Documents > Bioware > Dragon Age > Modules
From there you should see a folder that says Single Player, delete this folder.
Next
you want to do is go inside the toolset go to File > Manage Modules
> "The module you are working on" > Click on Hierarchy.. button
> uncheck Single Player from this window.
Close those windows out.
Close
out any remaining area windows or any opened resources that you have so that there is
nothing on your workspace then go to Tools > export > Click on
"empty export directories." After all that it should work that is what
I have done to get my game to function properly. Haven't had a more problems after this.
About running the skip character creation script, I just wanted to show how it was done. What you saw is what it was suppose to do I will expand on it more in another lesson, was keeping it simple for now.
#41
Posté 14 novembre 2009 - 04:29
#42
Posté 14 novembre 2009 - 06:34
#43
Posté 14 novembre 2009 - 06:54
jedirogues wrote...
Could you please refer to my second question, ive followed the video step by step 3 times now and the area transition STILL is not working
I can take a look on whats going on just go to your palette window and left click to highlight your hut_exterior file. Then right click on the resource it will bring down a menu, select builder to builder create. Save it some place where you can find it and upload it here or to another place like megaupload. Send me the link after.
Modifié par SilentCid, 14 novembre 2009 - 06:55 .
#44
Posté 14 novembre 2009 - 09:49
#45
Posté 16 novembre 2009 - 08:39
Modifié par SilentCid, 16 novembre 2009 - 08:40 .
#46
Posté 17 novembre 2009 - 03:01
#47
Posté 18 novembre 2009 - 08:12
#48
Posté 23 janvier 2010 - 03:21
#49
Posté 23 janvier 2010 - 10:10
#50
Posté 07 avril 2010 - 10:11
1.Only the "Do you want me to slay them all?" dialogue option makes the door interactive and also only works for not give reward uless quest is done.
2. The other dialogue option allows to get reward even without killing monsters and does NOT make door interactive.
3. Journal does not work at all.
4.Honestly and no offense intended but, I find the order you have done things confusing as you have allready created and plugged in resources before you have shown us how to make them. So when you go in game to test it works for you be when I do while following video it doesn't work the same for me. Also is there a way to delete stuff i kind of want to start over without making a new module.
I will probably keep trucking at it and if make progress i'll come back and let you know.





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