The most hated enemy in Mass Effect 2
Débuté par
bluesparrow94
, août 31 2010 09:57
#1
Posté 31 août 2010 - 09:57
In ME 2, i always found that the reaper 's husk are soo anoying. They are fast , creepy
and really really hard to hit .And the worst thing is i'm playing with an infiltrator which makes them even harder to kill.Anyone have some hint about those husk.? Oh , and feel free to talk about the type of the enemy you hate the most in ME
#2
Posté 31 août 2010 - 09:58
Husks. They got buffed in ME2.
#3
Posté 31 août 2010 - 09:59
Vorcha.
That incessant yelling makes me want to throw my controller out the window. It's actually gotten to the point where I turn off the sound on a bad day.
That incessant yelling makes me want to throw my controller out the window. It's actually gotten to the point where I turn off the sound on a bad day.
#4
Posté 31 août 2010 - 10:00
SarKter wrote...
Husks. They got buffed in ME2.
What? They aren't sending out shockwaves killing you with immunity up on Insanity when zerged.
As for dealing with husks as an Infiltrator, get Incineration Blast, burns through their armor pretty fine, just keep dodging them and spam it.
Modifié par Khayness, 31 août 2010 - 10:03 .
#5
Posté 31 août 2010 - 10:02
But they are nearly immune to melee combat and it's bad when they get close.Khayness wrote...
SarKter wrote...
Husks. They got buffed in ME2.
What? They aren't sending out shockwaves killing you with immunity up on Insanity when zerged.
#6
Posté 31 août 2010 - 10:05
Maybe let Grunt charged at them
#7
Posté 31 août 2010 - 10:11
Well because I love diversity I've been playing the game with every class, and I decided that every class had to have a different bonus power, so I chose my 6 favorites and applied them to my characters. For the Infiltrator I chose Flashbang Grenade. Let me tell you, once their armor is gone the grenade can instant kill them.
I personally harbor a strong dislike for Kilixen. They have some of the Highest Health in the game for an enemy that tends to show up in packs.
I personally harbor a strong dislike for Kilixen. They have some of the Highest Health in the game for an enemy that tends to show up in packs.
#8
Posté 31 août 2010 - 10:12
Scions, fuking hate them
#9
Posté 31 août 2010 - 10:13
Tali. Oh wait
#10
Posté 31 août 2010 - 10:15
Infiltrator Vs. Husks = Massacre... O_o
#11
Posté 31 août 2010 - 10:15
Udina.
Oh, ones you can shoot. Scions.
Oh, ones you can shoot. Scions.
#12
Posté 31 août 2010 - 10:15
shot at the head and the blue ring on the scions back and they will die easier. Their attack is very powerful indeed.
#13
Posté 31 août 2010 - 10:20
Those "what-was-their-name" crawlers that appear during Grunt's loyalty mission (and on this foggy planet side mission)
Bastards take a pounding and still attack. With fire.
Bastards take a pounding and still attack. With fire.
#14
Posté 31 août 2010 - 10:21
Yeah , wish we could do some meele attack to himUpsettingshorts wrote...
Udina.
Oh, ones you can shoot. Scions.
#15
Posté 31 août 2010 - 10:22
Throw Field Works Wonders On All Enemys (Best On Husks)
#16
Posté 31 août 2010 - 10:29
Pretorians.
#17
Posté 31 août 2010 - 10:34
pretorians are likely bosses than normal enemies. They're extreme anoying.
#18
Posté 31 août 2010 - 10:40
I found all the enemies vaguely annoying. I wonder why. 'Specially the endless hordes of mercs.
#19
Posté 31 août 2010 - 10:45
Harbinger! Purely because of the amount of times he takes over the Collectors and repeats that damn phrase!
#20
Posté 31 août 2010 - 11:08
Praetorians. They didn't really require any intelligence to beat, nor had they anything special to them.
Just a strong attack that you need to outrun or hide from when you're at range, a shockwave attack that prevents you from using weapons that only work well at close range, an immunity (or resistance) to certain power types (but then biotics and tech were severely downgraded in this game anyways) due to it's armor and shield type and a shield that it reloaded whenever you did too much damage to it at that.
P.S. Sorry if it contained spoilerish infromation.
Just a strong attack that you need to outrun or hide from when you're at range, a shockwave attack that prevents you from using weapons that only work well at close range, an immunity (or resistance) to certain power types (but then biotics and tech were severely downgraded in this game anyways) due to it's armor and shield type and a shield that it reloaded whenever you did too much damage to it at that.
P.S. Sorry if it contained spoilerish infromation.
#21
Posté 31 août 2010 - 11:18
Yeah, and he have this stupid biotic skills...robtheguru wrote...
Harbinger! Purely because of the amount of times he takes over the Collectors and repeats that damn phrase!
#22
Posté 31 août 2010 - 11:26
Upsettingshorts
#23
Posté 31 août 2010 - 11:57
the collectors that throw up their little shield thing
#24
Posté 31 août 2010 - 12:00
Husks die automatically if you knock them back or freeze them. The most practical way of killing Husks that I know of is to use Shotgun with Cryo. If they dont freeze, the shotgun will knock em back if close enough. Either way, they die. That level on the Collector ship? A Sunday walk in the park.
Also I hate Batarians. Apparently, SLAVE-TRADE is part of their "heritage".
Also I hate Batarians. Apparently, SLAVE-TRADE is part of their "heritage".
#25
Guest_Aotearas_*
Posté 31 août 2010 - 12:06
Guest_Aotearas_*
I don't think there is ONE worst enemy. Every opponent you encounter is easy to subdue with the right strategy. The problems start of enemies aree paired so that the primary counter-strategy is effectively countered like with the Scion+Husk combo:
Husk = Get in the open and strave them
Scion = Get in cover and shoot whenver it is not shooting
Now that combo blows that plan to hell, as either the Husks mob you to death if you tried to duck the Scion or the latter dissects you when you try to strafe the Husks. It is possible to avoid the Scion via intelligent positioning, but you are put under hard pressure, especially if there are two Scions shooting non-synchronious, basically barraging you with their Shockwave-Beam. All of them a killable, but this combo is especially hard to come by in comparision to the other instances. Single enemies like Praetorians are cake.
Husk = Get in the open and strave them
Scion = Get in cover and shoot whenver it is not shooting
Now that combo blows that plan to hell, as either the Husks mob you to death if you tried to duck the Scion or the latter dissects you when you try to strafe the Husks. It is possible to avoid the Scion via intelligent positioning, but you are put under hard pressure, especially if there are two Scions shooting non-synchronious, basically barraging you with their Shockwave-Beam. All of them a killable, but this combo is especially hard to come by in comparision to the other instances. Single enemies like Praetorians are cake.





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