Mr. MannlyMan wrote...
Quething wrote...
sagequeen wrote...
Through the first "act" of the game - Eden Prime through the Citadel - you kept meeting random people who knew Shep from his/her reputation.
Not just the first act; you carry your rep through the whole game. Ash and Kaiden will bring it up when getting to know you, during a romance and after Virmire. Liara will talk about it during her second conversation. Your final dialog with Conrad changes. Jeong will mention your rep on Feros, and so will some of the colonists' ambient dialog after killing the Thorian. Balak will bring it up during BDtS. Anoleis will taunt you over your childhood. And it's not just a same-line-flipped-pronoun kind of thing, either, most of those change Shepard's response dialog too.
It's amazing how much texture it gives the game, and it made the total lack of that in ME2 stand out really starkly. Where was my Sole Survivor's opportunity to call out Cerberus for Akuze? Why didn't my War Hero or Butcher of Torfan have unique dialog with that batarian bartender in Omega? Why don't I have any Earthborn wisdom to offer during Thane's loyalty mission, or Spacer insight on quarian culture, or comments about how Horizon reminds me of Mindoir?
You're right, it really makes every Shep feel very same-y and indistinct, in a way that ME1 wasn't even if you never went near the six background sidequests.
I love you.

I also thought that Shepard's depth was less than adequate for a main character. I mean, that excuse would fly if we were talking about Oblivion or Morrowind, games that basically hand you a random NPC generator which you use to create a blank slate character with no history, but in Mass Effect? Mass Effect 1 set a precedent of allowing us the option of defining our character through meaningful conversations with characters.
In ME1,
Ashley asks you about your faith,
Jenkins comments on your combat background, and you are given three different responses (a few being sorrow/regret at your past actions),
Ashley asks you how you dealt with the horrors of Akuze (for sole survivor characters),
You can agree with Ashley on her racist views, or disagree (and change her in the process),
You can give Garrus a life lesson through conversations on the Normandy (and during his personal mission), that depend on your Shepard's world view,
... and on and on.
Mass Effect 1 was full of these
moments, and none of them "forced" unwanted character development on you; you defined your character based on how you chose to respond; to people asking about your past, to Garrus's misgivings regarding C-Sec, to Ashley's faith, to Tali's conversations about her people, to Liara's talks about her culture... Mass Effect 2
had moments that allowed you to define your character somewhat, but nowhere near as many (or as brilliant) as the ones that were throughout the first game.
Whereas Mass Effect 1 was about getting to know the characters (and did a great job of accomplishing this), Mass Effect 2 was more about meeting new people and getting down to business. Anyone who played the sequel without also playing the first game would have missed out on all this great character building, and those of us who have, sorely missed it in ME2.
Modifié par Mr. MannlyMan, 06 septembre 2010 - 08:46 .