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Earning Gold


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22 réponses à ce sujet

#1
xXIanXx

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Hello

Some of the armour and weapons in Neverwinter is very expensive.  How do you earn enough gold to buy some of this kit?

Thank you.

#2
BardKesnit

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Do quests and sell everything you do not need.

#3
I_Raps

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You can also craft up some expensive things and sell them. A few zalantar light shields, duskwood crossbows and +1 weapons will get you going.

#4
avado

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Honestly, most of us never worry about gold. If you kill everything, loot everything and dont buy what you dont need, you'll do fine with it.

#5
dunniteowl

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If anything, I find that the reason money has no weight restriction on the characters is that otherwise the only other thing they could do with all that gold in their pockets would be to leave a trail of gold coins in the forest for them to find their way back. I have the burden of more gold than I know what to do with. And you know, no matter how cool it is, I'm not spending 22000 gold pieces for a weapon or magic item from a merchant when I know I can get something as good or better for the price of a couple of fireballs, some whacking away with big sharp weapons and some hit point loss in a battle or three.



Loot bag, loot bag, come to me.

Loot bag, loot bag, let's look in and see...

Is it a sword or a thunderstone?

Could it be a peice of malachite or a piece of bone?

Are there arrows in there for me?

Or perhaps there's a scroll or three?

Loot bag, loot bag, come to me.

Loot bag, loot bag, let's look in and see...



dunniteowl

#6
nicethugbert

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I wouldn't mind it if coins had weight. But, then other adjustments would have to be made, bartering, more gems, lower prices, for instance.

In The Maimed God's Saga, I quickly learnd to carry the items with the highest GP/lbs. ratio. Bows and crossbows are tops. Next comes short swords, long swords, shields, daggers. There was only one store in town. I soon had about >2k in what was essentially store credit.

Modifié par nicethugbert, 01 septembre 2010 - 03:37 .


#7
dunniteowl

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Longbows (*especially magical ones) are your best bang for buck in trading. Low weight, high resell value. Next is probably longswords, though crossbows are not bad, they do weigh (or should) a bit more than any longsword should and they are not often held up as a high priced item.



Yeah, if gold had weight in this game, there'd be a lot less of those dual wielding scythes builds, I'm pretty sure.



The whole monetary system in the games have just taken a wild left turn as far as I am concerned, The last game with reasonable pricing (imo) for D&D was back arouind Eye of the Beholder, where, oddly, gold (not to mention silver, platinum, electrum and copper) had weight and your weight restrictions were considered along with your inventory.



Is there a connection? You be the judge.

dunniteowl

#8
xXIanXx

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Thank you for the tips.  I guess I will concentrate on looting everything that's not nailed down, and perhaps some things that are Posted Image

I've not really got into crafting yet, perhaps that's something I should really try.  However, you still have to buy the components. Right?

Thanks again.

#9
nicethugbert

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dunniteowl wrote...

If anything, I find that the reason money has no weight restriction on the characters is that otherwise the only other thing they could do with all that gold in their pockets would be to leave a trail of gold coins in the forest for them to find their way back.


The funny thing is that the OC itself has a solution to the problem, the dragon's horde.  It was too much gold to carry but the PC is able to send a party to retrieve it and he can spend it on his keep.  I can see clerics, FSs, BGs, and paladins using it for temple complexes, shrines, hospices, sacrifices, rituals, and items; wizards, sorcerors, and warlocks for research, facilities, portals, items, circle magic; bards for inns and theatres, rogues for guild halls and , uh, research, yeah, research.

I'm not sure what class specific use druids and rangers would have for so much gold.

So, coin weight opens up many interesting possibilities.

You might say that it loads down The Devs to be so specific.  I agree, but, I would consider 0 coin weight and other such simplicities as an Alpha stage of developement, not release.

Modifié par nicethugbert, 01 septembre 2010 - 03:34 .


#10
The Fred

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I was reading a post a while back about how the different classes might be able to earn gold in a module, but I think the bigger issue is finding ways for a player to have to spend some. Since you don't have to buy food and drink etc, you essentially have no expenditure beyond maybe arrows (1 gp for 99?) and perhaps the odd potion (though personally I never use them, certainly never more than I find).

#11
nicethugbert

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If permanent items are made rarer then scrolls and potions become more useful. But, the potion and scroll prices have to be brought down, 1200 for a flame strike scroll, for instance, is a lot of money to send up in smoke.



But, I think a well rounded party should be able to live off the land too which means more field crafting and less reliance on gold for consumables.


#12
I_Raps

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My two copper on this:

If they're going to make me account for gold coins, etc., they better give me mules and wagons.

...

In a similar vein, back in the very old days in the Dungeon Master games you had to carry/acquire food and eat from time to time.  I could sure go for a shrieker steak right now.

Modifié par I_Raps, 01 septembre 2010 - 10:08 .


#13
Thorne_underfoot

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I think it would be cool if gold and such had weight. it would add a significant dynamic to the game in that gems would become more than just sell items. And a banking system would be beneficial in that case as well. But if you are going to go down that road, then you have to ask, how do adventurers carry more than one suit of armor???



Although as I said, there are cool aspects. If something were implemented like rations to buy. Or a cost per day for "Misc food stuffs". Then maybe Survival skill would have even more value. But all fantasy and supposition as I am not sure how many casual gamers would want that level of micro-managing.

#14
The Fred

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Yeah, the problem is that food systems and things can be a bit messy, and pretty annoying for the player. I intend, in my game, to implement resting restrictions, however, which means a player who doesn't want to get interrupted (and possibly killed) by monsters will need to spend money on an inn room.



Rust monsters and Nishruus and that kind of thing are another, albiet kinda harsh, way to keep people's gold down (by eating things).

#15
dunniteowl

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I don't really care, personally, for this iteration of gaming, that gold has no weight. What I would appreciate, however, is not having to jump through hoops aplenty only to slam against the wall if I were to say:

Make gold have weight.

Have different denominations and materials for hard cash.

Create an Exchange Rate for different regions (which is always more favorable to the local economy and minting.)

Allow for Pack Animals, Carts, etc.



As far as the OC and Expansions are concerned, though, I end up with more gold than I can manage to spend unless I do so wantonly. And as far as inventory goes, right now, my mind's eye conjures up the characters wearing these ridiculously large packs a la "Monty Python's: Search for the Holy Grail" while running around (yes running) all over the place. You know, everything's there, just in case. You got your special chain mail, a suit of plate, some decent leathers for when you're hanging with your Rogue buddies, several variations of weaponry, dozens of bottles, scrolls and packages all over it, all tied together with this handy dandy twine that keeps it all together, yet somehow allows you to get just what you're after without shifting the balance of your incredible load.

It's all abstraction, sure. But to conjure up the most ridiculous imagery, for me at least, is a lot more entertaining than merely accepting that's how the devs got around not giving you pack animals in the first place.



best regards,

dunniteowl

#16
nicethugbert

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Another issue is securing all that gold.  And exactly how do Dragons acquire all that gold?  I know they have big hands but even then that's a lot of trips.

Modifié par nicethugbert, 02 septembre 2010 - 02:50 .


#17
The Fred

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Yeah, but they have hundred if not thousands of years to do it in. You know what they say, "The man who moves a mountain begins by carrying away small stones"... well, "the dragon who gathers a hoard begins by stealing small trinkets".



Anyway, many of them have humanoid servants or warbands who can go and raid for them, and stuff, though I don't see why they can't just fly in and grab wagons of goods and things.

#18
dunniteowl

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Don't forget, at least as far as D&D goes, dragons are not only magical creatures, they are magic using creatures, including, IINM (If I'm Not Mistaken) the Teleport spell? Still, magical weapons, armor and items are usually delivered surrounding a nice soft dessert in the form of a would be adventurer. It adds up over the centuries.

dno

#19
Thorne_underfoot

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Yeah. Been playing SoZ lately. Beyond a certain point the money simply rolls in and you start getting ridiculous amounts for just days passing. Kinda makes you wonder.

#20
The Fred

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They should make you give most of that money to the shareholders. Damn mercentile executives!

#21
Thorne_underfoot

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Yeah, but who made the game?

#22
MokahTGS

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Actually, it's not beyond simple logic that some dragons would have villages that pay them tribute not to burn them into last week...taxes make the best horde...

#23
nicethugbert

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MokahTGS wrote...

Actually, it's not beyond simple logic that some dragons would have villages that pay them tribute not to burn them into last week...taxes make the best horde...


That idea works!  The idea of any civilised humaniod settlement other than an impregnable metropolis in a D&D world always seems like total nonsense to me considering what dragons can do.