Earning Gold
#1
Posté 31 août 2010 - 02:38
Some of the armour and weapons in Neverwinter is very expensive. How do you earn enough gold to buy some of this kit?
Thank you.
#2
Posté 31 août 2010 - 04:11
#3
Posté 31 août 2010 - 09:19
#4
Posté 31 août 2010 - 09:29
#5
Posté 01 septembre 2010 - 03:24
Loot bag, loot bag, come to me.
Loot bag, loot bag, let's look in and see...
Is it a sword or a thunderstone?
Could it be a peice of malachite or a piece of bone?
Are there arrows in there for me?
Or perhaps there's a scroll or three?
Loot bag, loot bag, come to me.
Loot bag, loot bag, let's look in and see...
dunniteowl
#6
Posté 01 septembre 2010 - 03:35
In The Maimed God's Saga, I quickly learnd to carry the items with the highest GP/lbs. ratio. Bows and crossbows are tops. Next comes short swords, long swords, shields, daggers. There was only one store in town. I soon had about >2k in what was essentially store credit.
Modifié par nicethugbert, 01 septembre 2010 - 03:37 .
#7
Posté 01 septembre 2010 - 11:59
Yeah, if gold had weight in this game, there'd be a lot less of those dual wielding scythes builds, I'm pretty sure.
The whole monetary system in the games have just taken a wild left turn as far as I am concerned, The last game with reasonable pricing (imo) for D&D was back arouind Eye of the Beholder, where, oddly, gold (not to mention silver, platinum, electrum and copper) had weight and your weight restrictions were considered along with your inventory.
Is there a connection? You be the judge.
dunniteowl
#8
Posté 01 septembre 2010 - 02:56
I've not really got into crafting yet, perhaps that's something I should really try. However, you still have to buy the components. Right?
Thanks again.
#9
Posté 01 septembre 2010 - 03:18
dunniteowl wrote...
If anything, I find that the reason money has no weight restriction on the characters is that otherwise the only other thing they could do with all that gold in their pockets would be to leave a trail of gold coins in the forest for them to find their way back.
The funny thing is that the OC itself has a solution to the problem, the dragon's horde. It was too much gold to carry but the PC is able to send a party to retrieve it and he can spend it on his keep. I can see clerics, FSs, BGs, and paladins using it for temple complexes, shrines, hospices, sacrifices, rituals, and items; wizards, sorcerors, and warlocks for research, facilities, portals, items, circle magic; bards for inns and theatres, rogues for guild halls and , uh, research, yeah, research.
I'm not sure what class specific use druids and rangers would have for so much gold.
So, coin weight opens up many interesting possibilities.
You might say that it loads down The Devs to be so specific. I agree, but, I would consider 0 coin weight and other such simplicities as an Alpha stage of developement, not release.
Modifié par nicethugbert, 01 septembre 2010 - 03:34 .
#10
Posté 01 septembre 2010 - 06:34
#11
Posté 01 septembre 2010 - 08:49
But, I think a well rounded party should be able to live off the land too which means more field crafting and less reliance on gold for consumables.
#12
Posté 01 septembre 2010 - 10:02
If they're going to make me account for gold coins, etc., they better give me mules and wagons.
...
In a similar vein, back in the very old days in the Dungeon Master games you had to carry/acquire food and eat from time to time. I could sure go for a shrieker steak right now.
Modifié par I_Raps, 01 septembre 2010 - 10:08 .
#13
Posté 02 septembre 2010 - 12:06
Although as I said, there are cool aspects. If something were implemented like rations to buy. Or a cost per day for "Misc food stuffs". Then maybe Survival skill would have even more value. But all fantasy and supposition as I am not sure how many casual gamers would want that level of micro-managing.
#14
Posté 02 septembre 2010 - 11:00
Rust monsters and Nishruus and that kind of thing are another, albiet kinda harsh, way to keep people's gold down (by eating things).
#15
Posté 02 septembre 2010 - 12:50
Make gold have weight.
Have different denominations and materials for hard cash.
Create an Exchange Rate for different regions (which is always more favorable to the local economy and minting.)
Allow for Pack Animals, Carts, etc.
As far as the OC and Expansions are concerned, though, I end up with more gold than I can manage to spend unless I do so wantonly. And as far as inventory goes, right now, my mind's eye conjures up the characters wearing these ridiculously large packs a la "Monty Python's: Search for the Holy Grail" while running around (yes running) all over the place. You know, everything's there, just in case. You got your special chain mail, a suit of plate, some decent leathers for when you're hanging with your Rogue buddies, several variations of weaponry, dozens of bottles, scrolls and packages all over it, all tied together with this handy dandy twine that keeps it all together, yet somehow allows you to get just what you're after without shifting the balance of your incredible load.
It's all abstraction, sure. But to conjure up the most ridiculous imagery, for me at least, is a lot more entertaining than merely accepting that's how the devs got around not giving you pack animals in the first place.
best regards,
dunniteowl
#16
Posté 02 septembre 2010 - 02:48
Modifié par nicethugbert, 02 septembre 2010 - 02:50 .
#17
Posté 02 septembre 2010 - 04:41
Anyway, many of them have humanoid servants or warbands who can go and raid for them, and stuff, though I don't see why they can't just fly in and grab wagons of goods and things.
#18
Posté 02 septembre 2010 - 04:46
dno
#19
Posté 02 septembre 2010 - 05:32
#20
Posté 02 septembre 2010 - 06:55
#21
Posté 02 septembre 2010 - 10:19
#22
Posté 02 septembre 2010 - 11:05
#23
Posté 03 septembre 2010 - 12:07
MokahTGS wrote...
Actually, it's not beyond simple logic that some dragons would have villages that pay them tribute not to burn them into last week...taxes make the best horde...
That idea works! The idea of any civilised humaniod settlement other than an impregnable metropolis in a D&D world always seems like total nonsense to me considering what dragons can do.





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