1. That small game clock UI that sits on top of the options button since MotB: It's disabled by default and I know it has to be activated in some script, but I've searched around for hours and still have no clue... can someone point me at the place where I activate it?
2. I'm trying to get a creature spawn with an animation. I know OnSpawn scripts don't work, so I already made a heartbeat one. Usually I get humans/NPCs done, but in this case I have a wolf that just doesn't want to lie down. Strangely once I click on it (when play testing), the stupid creature does what it should. The goal is to make it appear sleeping and don't react to any poke by the player:
void main()
{
ActionPlayAnimation(17, 1.0, 4000.f); // <- isn't there an option to play the animation just forever?
SetOrientOnDialog(OBJECT_SELF, FALSE);
ExecuteScript("nw_c2_default1", OBJECT_SELF);
}
Above thing doesn't do anything unless the wolf is clicked on (talk to), in which case it at least lies down. When clicked on again, it stands for a moment, then lies down once more. I'd rather just have it spawn lying around doing no animation at all (but it should be alive for a later one-liner dialogue that appears when talked to).
Modifié par casadechrisso, 31 août 2010 - 02:42 .





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