How to get rid of that stupid fluo-green paint!
Débuté par
Vaalyah
, août 31 2010 04:38
#26
Posté 07 décembre 2010 - 09:50
True. But it would have required much more scripting with a potential for all the additional combos. What we need to remember is that these commercial modules are not created in a vacuum like community content where there is no pressure to get the content released. Just from my own limited experience, just working out the existing bugs can be overwhelming enough and they probably set up Gantt charts and all that to keep on schedule. It definitely would have offered more possibilities and interest. Next life!
#27
Posté 07 décembre 2010 - 10:14
Excuse me but... since the game already has all the companion-companion interactions, they could just simply put all the 1-1 interactions they already had! (hope that in English the sentence could give the idea of what I mean)
#28
Posté 07 décembre 2010 - 10:50
Unless there is a conflict, which is likely. They use triggers and would need to either write delays or extra conditionals to prevent two events from occurring at the same moment. It is currently set up to handle only two hench at a time, with each 2-way convo as a unique event, so would need to be modified.
#29
Posté 08 décembre 2010 - 08:13
Hmm. Dispel magic should have worked for removing the "paint". very odd.. oh well. at least it's gone now.
#30
Posté 09 décembre 2010 - 08:10
@ Muric: since my internet connection is awful, I didn't even try to patch the game. So maybe my was just a glitch! :-)





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