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DA Models export, textures and UVs to Blender ..


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#1
aidanodr

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Hi Guys,

I am more on the Machinima Route where a bit of customisation might be needed. I am also a longtime user of 3D Apps and the like inc Blender.

I used DATOOLS app to look at the various models in DA before hand. 

I have managed to extract the "modelmeshdata.erf" to get the .MSH Files. I have used the Blender plugs to import these MSH files into Blender.

I also managed to extract the .DDS Files from "textures.erf" and "texturepack.erf" ( in the "/dragon age origins/packages/core/textures/high" path ) - both normal and Hi res. These are the textures I assume?

Two questions:

1. Are the UV's  brought over with the models / how does Blender use them to apply to the DA model?

2. Is it possible to bring across the bone / char anim data also?

I also have the DDS Converter from here - www.filefront.com/4470512/DDS-Converter-2.1/

 Aidan

Modifié par aidanodr, 31 août 2010 - 06:42 .


#2
aidanodr

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I can get the mesh over PLUS load the appropriate DDS texture. BUT when I UV Unwrap the mesh in Blender there seems to be no correlation in the pattern of the UV to the texture. Any ideas on this one?



Aidan

#3
alschemid

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When you import the mesh it is unwraped already, if you want see the texture in Blender you just need to set the dds file to the mesh. If you unwrap again it will create a different pattern, what exactly are you trying to do?.

About your second question: You can bring the bones in Blender with Dragon Blender 0.2 but the vertex group of the mesh using the same name as the bones won't work in the game, you will need to delete those vertex groups and copy the bone weight from the mesh imported without the bones. Unfortunately you can not import animation yet.

Modifié par alschemid, 31 août 2010 - 10:16 .


#4
aidanodr

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alschemid wrote...




When you import the mesh it is unwraped already, if you want see the texture in Blender you just need to set the dds file to the mesh. If you unwrap again it will create a different pattern, what exactly are you trying to do?


WHAT EXACTLY ARE YOU TRYING TO DO IS RIGHT :D

My brain was in another zone at that time - it was after I posted this that I figured out the "When you import the mesh it is unwrapped already" part - Thank you, alschemid, for waking me up!


alschemid wrote...

About your second question: You can bring the bones in Blender with Dragon Blender 0.2 but the vertex group of the mesh using the same name as the bones won't work in the game, you will need to delete those vertex groups and copy the bone weight from the mesh imported without the bones. Unfortunately you can not import animation yet.


This is the part I havent figured out. You say "You can bring the bones in Blender with Dragon Blender 0.2" - How do you do this?

Aidan

Modifié par aidanodr, 01 septembre 2010 - 12:46 .


#5
alschemid

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There are two scripts to import meshes from the toolset to blender IOTools 0.11 and DragonBlender beta 0.2, both can be downloaded here: http://social.biowar...ject/899/#files

When you run Dragon Blender you will see a MMH Tool button, browse to select the mmh file you want, then press Load MMH->import->import items from GOB it will import the skeleton and the mesh of a model, if you don't see the model in the 3D window press Z key to change the view port shading.

Modifié par alschemid, 01 septembre 2010 - 10:39 .


#6
aidanodr

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Thanks again alschemid,

Your a star :D - All this worked great.

I noticed I get best results with all the MSH, DDS, MMH files and all that are in one big folder on my harddrive. The DragonBlender beta 0.2 plug seems to behave better like this.

Cheers
Aidan

Modifié par aidanodr, 01 septembre 2010 - 07:51 .


#7
THammer

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i have been looking for the 3d meshes for a while now could you explain how i can import them into Blender 3D

#8
alschemid

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THammer wrote...

i have been looking for the 3d meshes for a while now could you explain how i can import them into Blender 3D


You need to download the plugin here: http://social.biowar...ject/899/#files
There is a manual inside that explains how it works, and how extract the models from the toolset. If you have further questions after reading that you could post them here.;)

#9
THammer

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thank you very much