I am more on the Machinima Route where a bit of customisation might be needed. I am also a longtime user of 3D Apps and the like inc Blender.
I used DATOOLS app to look at the various models in DA before hand.
I have managed to extract the "modelmeshdata.erf" to get the .MSH Files. I have used the Blender plugs to import these MSH files into Blender.
I also managed to extract the .DDS Files from "textures.erf" and "texturepack.erf" ( in the "/dragon age origins/packages/core/textures/high" path ) - both normal and Hi res. These are the textures I assume?
Two questions:
1. Are the UV's brought over with the models / how does Blender use them to apply to the DA model?
2. Is it possible to bring across the bone / char anim data also?
I also have the DDS Converter from here - www.filefront.com/4470512/DDS-Converter-2.1/
Aidan
Modifié par aidanodr, 31 août 2010 - 06:42 .





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