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Might the Magi Boon of DA:O play a role in DA2 or continue to be ignored?


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#101
ZaroktheImmortal

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I don't think asking for this Boon would be useless. I think it might happen in time, but it's not something that will happen straight away. At least that's what I'm hoping for.

#102
Deathispink

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zahra wrote...

Deathispink wrote...



This. Bioware needs to incorporate this in the next patch. Personally, I vote for number five!

Mage #1: Bear-shaped Sloth demon I choose you! Go!
Mage #2: Nug-Shaped Fade Spirit go! 
Sloth:ZzZzZzZzZz....
Nug: Squeek! *dies*
Mages 1&2: ...


Ikr!

It would be reason 17626262# to play as a mage. [Besides godly power and getting to use people as human shields.]'' 


Mage #1: Desire demon, I choose you! Go!
Hero of Ferelden: Drunk Oghren Go!
Mage #1: Wait, what?
Hero of Ferelden: :wizard:
Drunk Oghren Drops His Pants
Its super effective!
Mage #1: You're a dirty cheater. I'm never playing with you again. 


Ooo if we could use party members as our attack creatures then...

Mage #1: Hunger Demon I choose you!
Hero of Ferelden: Alistair go!
Hunger Demon uses Incur Munchies!
It's super-effective!
Alistair: Cheese...
Alistair uses Emergency Chesse!
It's super-effective!
One-hit area KO!
Everyone: Posted Image

For  this to make sense, just think about where the cheese was kept and how long it's been there...

Modifié par Deathispink, 13 septembre 2010 - 09:36 .


#103
Ulicus

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Saibh wrote...

ME2, a direct sequel and continuation of the first game

I think that's being a bit generous, actually. :P

ME2 drops all the momentum of ME1's ending (well, after an AWESOME cutscene to kick things off) in favour of going back to square one. :pinched:

#104
kgaustad

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Eudaemonium wrote...

Kyenne wrote...

Eudaemonium wrote...

David can you shed some light on exactly how we import those? Because the epilogue save is made *before* the corronation scene, which means it doesn't record that decision, to my knowledge? Would we have to import a save game made *at* the coronation scene? Seeing as we're not playing the Warden, it seems unlikely that we'd get an in-game choice regarding it (ala human councillor in ME2).


The epilogue save takes you to a point before the final battle and coronation, but isn't it *made* afterwards, as in it still records those decisions?


As far as I'm aware the epilogue save is made just after you kill the archdemon, between that and the coronoation scene. Though if what Dave of Canada said is right, whatever decision you make does seem to carry forward, somehow. Maybe I was wrong.
If so, i look forward to hearing *anything* about how Shianni is doing as Bann of the Alienage ;)


On the PS3 I know that there is an autosave after the crowning.  It shows up as Madrid/Split.  After that save is when you go and talk to all of your companions before the ending epilogue where it tells you what happened afterwards.

#105
bluewolv1970

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none of the mage decisions seem to make ANY difference. In addition to the boon not having an impact, if you destroy the circle it is alive and well in both awakening and witch hunt...also the idea of conscripting the warden in the mage origin no longer makes any sense as well based on a companion quest in awakening...nothing related to mages seems to have an impact on the dragon age world...

#106
Saibh

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Ulicus wrote...

Saibh wrote...

ME2, a direct sequel and continuation of the first game

I think that's being a bit generous, actually. :P

ME2 drops all the momentum of ME1's ending (well, after an AWESOME cutscene to kick things off) in favour of going back to square one. :pinched:


Eh. I knew it was a trilogy, and I knew there was no way they were going to solve everything to know about the Reapers. As it is, we discover more about their intentions and motivations in ME2, and leave with a possible way to defeat them.

#107
Krytheos

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Saibh wrote...

Ulicus wrote...

Saibh wrote...

ME2, a direct sequel and continuation of the first game

I think that's being a bit generous, actually. :P

ME2 drops all the momentum of ME1's ending (well, after an AWESOME cutscene to kick things off) in favour of going back to square one. :pinched:


Eh. I knew it was a trilogy, and I knew there was no way they were going to solve everything to know about the Reapers. As it is, we discover more about their intentions and motivations in ME2, and leave with a possible way to defeat them.


Whereas on the contrary, DA: O was never going to be an ultimate continuation of the Warden, and honestly, I'm happy with that. I mean, I can get why people want closure, but in my opinion, my Warden never really 'needed' closure. That's the way I see it, and I ended a lot of my Warden's stories after Awakening because I see Awakening as the 'closure'. Witch Hunt was nice to see how my choices were going to seemingly go, and I thought that was great, as well as the references and the companions. The party banter in Witch Hunt is literally my favorite thing from the DLCs. They needed just a bit more variety on some things, but otherwise, spot-on job.

The boons of DA: O will all likely play a role, to be honest, though perhaps not in the way we might expect them to. Also, part of me wonders if they will indeed have people comment on your specialization, since Ser Otto did in fact do just that, even if it was just an off-reference it was nice. /end slight-off-topicness.

But yeah, I see no way Boons can -not- play a role. I mean, one of the Cousland's options is to be the ultimate revenge by further disgracing the Howe's in some way. I wish I had a save before the boon was made, actually. I kind of want to see how THAT boon ends up working, to be honest, more than the Magi one.

In summary: I imagine all the boons will make a difference. 

#108
Ulicus

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Saibh wrote...

Eh. I knew it was a trilogy, and I knew there was no way they were going to solve everything to know about the Reapers. As it is, we discover more about their intentions and motivations in ME2, and leave with a possible way to defeat them.

Forgive me, but I'm not sure what that has to do with what I was saying.  I wasn't asking for ME2 to wrap up the series or answer every question. I would, however, have liked it to have followed on from the first game fluently and naturally....

Instead we get a bunch of new stuff out of nowhere that wasn't remotely foreshadowed (except in Ascension) and Shepard goes from being super respected by the Council/Alliance with their complete backing and support to, once again, being dismissed as a loon.  We already had that song and dance in the first game.

Good as it is on its own merits, the transition from ME1 to ME2 is pretty "blargh". ME2 works great as an opening chapter to introduce new fans... but as a second act? Not so much.

#109
Riona45

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bluewolv1970 wrote...
also the idea of conscripting the warden in the mage origin no longer makes any sense as well based on a companion quest in awakening...


Huh?  How do you figure that?

#110
LobselVith8

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Riona45 wrote...

bluewolv1970 wrote...
also the idea of conscripting the warden in the mage origin no longer makes any sense as well based on a companion quest in awakening...


Huh?  How do you figure that?


I think the comment is in reference to only one mage being recruited at a time by the Grey Wardens (which is said by an unnamed mage cleaning Duncan's guest quarters in the Magi Origin), but I see no reason why the Hero of Ferelden, the new Arl of Amaranthine, couldn't recruit another mage into the Wardens. It doesn't seem to be an official regulation as much as a simple practice done by the Wardens to keep from stepping on the Chantry's toes.

Honestly, if there were problems with the Chantry trying to defy the Crown in preventing the emancipation of the Circle, I don't see why the Warden doesn't conscript the entire Circle of Magi into the Ferelden Wardens.

#111
Astfgl

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bluewolv1970 wrote...
also the idea of conscripting the warden in the mage origin no longer makes any sense as well based on a companion quest in awakening...nothing related to mages seems to have an impact on the dragon age world...

We've got that companion's quest due to the templar secretly possessed by a special Go-For-Anders demon  :lol:

#112
Riona45

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LobselVith8 wrote...

I think the comment is in reference to only one mage being recruited at a time by the Grey Wardens (which is said by an unnamed mage cleaning Duncan's guest quarters in the Magi Origin), but I see no reason why the Hero of Ferelden, the new Arl of Amaranthine, couldn't recruit another mage into the Wardens. It doesn't seem to be an official regulation as much as a simple practice done by the Wardens to keep from stepping on the Chantry's toes.


Also, it seems like this "only one mage at a time" thing is a belief held by people who aren't Grey Wardens.  Unless someone has an example...

#113
LobselVith8

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David Gaider wrote...

It does come up, actually.

Keep in mind, however, that the kingdom doesn't control the Circle of Magi. That conversation no doubt went a little like this:

King/Queen: "We would like mages in Ferelden to be free."
Chantry: "No."

That said, the conversation doesn't necessarily stop there-- as you'll see. We can indeed pick up the boons the Origins player was granted and do intend to use them in the future.


Doesn't that ignore the US ending for the Mage Warden, where King Alistair or Queen Anora can actually order Knight-Commander Greagoir to give the mages the right to govern themselves once the new tower is built?

Regardless, it seems odd to offer the Mage Warden the opportunity to ask for the Circle of Ferelden to be given its independence, and the ruler loudly proclaiming that the mages have earned the right to govern themselves, only for the boon to be dismissed entirely. It feels like the time I put into DA:O simply wasn't worth it; nothing mattered in the end. Given the length of time that takes place between DA:O and Witch Hunt, I'd assume that the Magi boon still doesn't transpire even a year (or two, depending on whether we're going by the in-game map or not) after the Blight has stopped and Ferelden has been saved by a Warden from the Circle of Magi. 

Honestly, I feel like I'm juggling what actually happened in DA:O and what the devs are trying to set up in DA2 with the mages and the Chantry now. The ruler certainly didn't ask Greagoir in the US ending for permission, the ruler told him what was going to happen with the mages at the new tower. In fact, during the ceremony, the ruler says: "How do you properly honor someone like that?" Alistair or Anora mention the tomb in Weisshaupt, then the ruler tells Greagoir that a new tower will be built because the veil is too weak at the Circle Tower, "a new tower built, with the Chantry's aid. And it will bear the Hero's name. And once the tower is built, Knight-Commander, I am granting the Circle autonomy." And what does Greagoir say? "Yes, your majesty. As you say."

In other words, in the US ending, the ruler grants the Circle autonomy, but now we're told that it never happened if the Warden survived? It's a recton.

Modifié par LobselVith8, 02 octobre 2010 - 04:54 .


#114
kinderschlager

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David Gaider wrote...

It does come up, actually.

Keep in mind, however, that the kingdom doesn't control the Circle of Magi. That conversation no doubt went a little like this:

King/Queen: "We would like mages in Ferelden to be free."
Chantry: "No."

That said, the conversation doesn't necessarily stop there-- as you'll see. We can indeed pick up the boons the Origins player was granted and do intend to use them in the future.



completly sidestepped them in DA:2 SOOO....that leaves inquisition..........



really, these don't auto lock after a given time frame?

mwahahahaha!!! necromancy in the forums!

Modifié par kinderschlager, 08 juin 2013 - 06:21 .