Feros Colony Lost
#26
Guest_JohnnyDollar_*
Posté 06 septembre 2010 - 09:13
Guest_JohnnyDollar_*
#27
Posté 06 septembre 2010 - 09:14
Like I said I'm not entirely sure...wasn't playing close attention the first time around...
@ que
Are you gonna update your theory?
#28
Posté 06 septembre 2010 - 09:38
You can. Or you can get the quests before heading to Exogeni headquarters, but not finish them until after the Thorian. But whoever is dead (and Fai Dan always will be) won't be able to give you the reward.EffectedByTheMasses wrote...
Question: can you still do the sideqests in the tunnels after the THorian, if you don't kill any of the colonists involved?
#29
Posté 07 septembre 2010 - 12:07
Points needed to save Feros: 13
-> Each colonist is worth 1 point
-> Each completed sidequest is worth 1 point
-> Convincing Jeong is worth 12 points
-> Sparing Shiala is worth 5 points
-> Shiala and Jeong overlap
So, if you kill Jeong and Shiala, you need to spare 13 colonists, or 9 colonists plus do 4 sidequests, or 11 plus 2 sidequests, etc etc. I've tried various combinations of these and it always works out to a 13 point cutoff, they're apparently interchangable.
If you spare Jeong, you only need 1 sidequest, or 1 colonist.
If you spare Shiala, you need 8 colonists, or 5 colonists and 3 sidequests, etc etc.
If you spare Jeong and Shiala, though, they overlap rather than add to each other, so you still only have 12 points, so you still need to save at least one colonist or do at least one sidequest or Feros will die.
I have not been able to reproduce any kind of run where Jeong lives, any colonist lives, and Feros dies.
That said, I haven't been particularly meticulous about which colonists I knock out and which I kill. So if, say, sparing one named colonist vs sparing one "Colonist" colonist makes a difference, that would have slipped my testing process.
Modifié par Quething, 07 septembre 2010 - 12:11 .
#30
Posté 07 septembre 2010 - 12:17
And I have a save where I spared Jeong using Intimidate so that should be 16 TOTAL points right?
So I'm gonna go play ME1 and do the colony thing and this time kill everyone and Shiala to see what happens.
#31
Posté 07 septembre 2010 - 12:22
Also worth noting:
In the Gibbed save editor for ME2, the Feros decision has a flag for "Intimidated Ethan Jeong" and a flag for "Convinced Ethan Jeong". I'm fairly sure I used the renegade persuade every time, but if the game is making a distinction between renegade and paragon convinced there rather than just dead vs convinced, that may impact the numbers too.
And on an interesting side tangent, turns out thorian nodes have variable health depending on how many of their creepers are still alive. Kill every creeper in the area and they die really quick. Try ignoring the creepers and just shooting the node and you'll be plunking away at its ridiculously high health till the heat death of the universe. So that's yet another reason besides the extra XP to kill the creepers first.
Modifié par Quething, 07 septembre 2010 - 12:23 .
#32
Posté 07 septembre 2010 - 02:57
#33
Posté 07 septembre 2010 - 04:35
#34
Posté 07 septembre 2010 - 05:15
Pacifien wrote...
More cookies for SCIENCE!
Well, y'all already figured out the whole Suicide Mission, and I had to do something with my Labor Day.
Modifié par Quething, 07 septembre 2010 - 05:16 .
#35
Guest_Juromaro_*
Posté 08 septembre 2010 - 06:16
Guest_Juromaro_*
TheAzureVanguard wrote...
^^^Not sure about that.
Like I said I killed all the colonists save Alicia and I didn't kill Jeong. I just used Intimidate to ramp up my renegade bar.
So I'm guessing since Jeong lived that the colony was "saved". Sucks.
Anyways I'm working on my 8th Shepard (femShep named Katherine). I've got 4 males and 4 females now for balance...haha.
God I love this series. I'm still mad that the ps3 gets it though.
Why are you mad that ps3 users get to play a game that we've had for awhile now?
#36
Posté 29 mai 2011 - 05:00
No Sidequests
Jeong = ALIVE
Shiala = ALIVE
4 Colonists were SAVED
And I still got Colony Gone. Julia and her daughter say that they are leaving.
HOWEVER when I talk to Jeong he keeps saying "Feros will get a second chance". So I'm quite confused as to whether or not the colony was truly "saved" and how that would affect ME2.
Either way though it doesn't really matter. I redid the mission and saved the colony. However I was trying to test out the various theories as to what determines of Feros is saved or not and I was quite shocked at the above result.
#37
Posté 30 mai 2011 - 03:32
#38
Posté 05 juillet 2011 - 01:43
TheAzureVanguard wrote...
Just to update this thread I recently just played the Feros mission and heres what I did.
No Sidequests
Jeong = ALIVE
Shiala = ALIVE
4 Colonists were SAVED
And I still got Colony Gone. Julia and her daughter say that they are leaving.
HOWEVER when I talk to Jeong he keeps saying "Feros will get a second chance". So I'm quite confused as to whether or not the colony was truly "saved" and how that would affect ME2.
Either way though it doesn't really matter. I redid the mission and saved the colony. However I was trying to test out the various theories as to what determines of Feros is saved or not and I was quite shocked at the above result.
Looks like we're still missing a variable, maybe. Whether you paragon or renegade persuade Jeong? Whether you tell your squad to watch their fire or shoot everything that moves? Whether you do Gavin Wossname's sidequest? What other decisions can you even make on Feros?
I can't figure out the import either, Shiala in ME2 keeps telling my main!Shep that "ExoGeni has been very supportive," even though she shot Jeong in the face and that's supposed to result in "ExoGeni has been leaving us alone." Stupid Feros...
#39
Posté 02 août 2011 - 01:33
I just finished ME1 once again (preparing my "perfect" import character for ME2/3
When I spoke to Ethan Jeong after returning from ExoGeni, I intimidated him with Shepards Spectre status. To be exact, I chose the dialog options "I'll kill you first.", then "Sounds logical.", earning me 25 renegade and 2 paragon points.
So here's the strange thing about that:
When I imported my character into ME2, I thought: Why not have a look at the decisions I made in ME1 with Gibbed's editor? So I checked the ME1 plot flags and surprisingly came across a CHECKED "Feros: Convinced Ethan Jeong" and an UNCHECKED "Feros: Intimidated Ethan Jeong"!
Just to avoid that question: I'm 100% sure which lines I picked, I even checked my save files for that.
I was playing a mixed alignment Shepard. At the time I spoke to Ethan Jeong my paragon and renegade scores were each around 2/3, with paragon being slightly higher before the conversation and slighty lower after the conversation. By the way, I accepted the anti-thorian grenades, killed no colonists but killed Shiala thus rescuing the colony. Outcome for Feros colony says "Give_Good_Plus".
So now I'm basically wondering why my decisions are checked the wrong way round in my save files. I also downloaded another save file of a character that intimidated Jeong (masseffectsaves.com) and checked that one's plot flags out, but there it was correct ("Feros: Intimidated Ethan Jeong": CHECK, "Feros: Convinced Ethan Jeong": UNCHECK.)
Has anybody figured out the conditions of those flags? And is my save file correct or is it maybe buggy? Any hints are appreciated!
#40
Guest_Stryker1550_*
Posté 01 septembre 2011 - 01:53
Guest_Stryker1550_*
At the end I was surprised, because I read about the points to save the colony. Looks like the colonists is the key.
Edit: Oops, I did not see that this thread was old...
Modifié par Stryker1550, 01 septembre 2011 - 01:55 .
#41
Guest_Stryker1550_*
Posté 02 septembre 2011 - 04:32
Guest_Stryker1550_*
I don't know if it matters, but I went to Feros first this time, instead of Noveria.
Modifié par Stryker1550, 02 septembre 2011 - 04:52 .
#42
Posté 05 septembre 2011 - 05:13
Stryker1550 wrote...
Okay, I redid the mission, the same as before, but instead choosing "Wipe everything out." I chose "Careful. Leave the colonists." and I killed every single person and... colony saved. O.o
I don't know if it matters, but I went to Feros first this time, instead of Noveria.
Hrm...that's odd. Wonder if it was a glitch. Would be interesting to see how it effects an import to ME2 when you go to Illium - if the generic colonist is there asking for help or not.
#43
Posté 17 septembre 2011 - 02:51
Stryker1550 wrote...
Okay, I redid the mission, the same as before, but instead choosing "Wipe everything out." I chose "Careful. Leave the colonists." and I killed every single person and... colony saved. O.o
I don't know if it matters, but I went to Feros first this time, instead of Noveria.
You may have found it! :happy: Next time I have the patience I'll do some more testing on the effect of your orders to the crew.
Also, I need to investigate the meaning of "give_good" versus "give_good_plus"...
#44
Posté 17 septembre 2011 - 03:44
#45
Guest_Stryker1550_*
Posté 18 septembre 2011 - 05:00
Guest_Stryker1550_*
Spared Jeong with Intimidate and I killed every colonist, no one alive. The counter was 0.
#46
Posté 19 septembre 2011 - 07:23
Colony saved!
All you need is a lot of 'nades and an eagle eye when throwing them.
#47
Posté 19 septembre 2011 - 01:55
So simple for me.. For my renegade playthrough my Shepard's line will be "Screw all, I going to kill everybody, I won't have pity for the weak, anybody in my way will be killed, the crew on my ship are just tools for me. Screw the galaxy, I don't have any interest in saving it, I only want to fight a worthy enemy, bring it on Reapers you son of a b....!!!".. xD
#48
Posté 27 septembre 2011 - 03:33
#49
Posté 01 octobre 2011 - 06:46
Quething wrote...
Stryker1550 wrote...
Okay, I redid the mission, the same as before, but instead choosing "Wipe everything out." I chose "Careful. Leave the colonists." and I killed every single person and... colony saved. O.o
I don't know if it matters, but I went to Feros first this time, instead of Noveria.
You may have found it! :happy: Next time I have the patience I'll do some more testing on the effect of your orders to the crew.
Also, I need to investigate the meaning of "give_good" versus "give_good_plus"...
I'm interested in defining the atributes (and diffrences) of "give_good" versus "give_good_plus" as well. I'm starting a new game soon so if there's a testing method you'd like to let me know about I'll provide some additional data
And if anyone already knows the answer to this I'd love to hear it
#50
Guest_Stryker1550_*
Posté 03 octobre 2011 - 05:40
Guest_Stryker1550_*
When I start a new game I will make some tests too.





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