The way I play it, I end up choosing a different squad mate set up on each mission, depending on what I'll be up against. But with Disruptor and Warp ammo at my disposal, all I really need at that point is Incendiary Ammo/AP Ammo to round out the squad. Which are provided by several teammates.
But the reason I dislike the squad ammo power up is because I will almost always set each squad mate to a different power. I made the mistake of setting one or two teammates to the squad variation, and I always end up having to redo the ammo choices on the wheel.
Once I get the ammo powers right, on the few enemies that wouldn't die to a single headshot, I'll strip the barrier/shields with my teammate's Warp + my Warp Ammo or Disruptor ammo using the tempest, and almost immediately, my incendiary-using squad mate will strip the armor with a snipe or shotgun shot, which even on Insanity, strips the armor off within a single shot 90% of the time.
At that point I just use a headshot or my own incinerate power to kill the victim. The only enemies that this doesn't work so seamlessly on are Harbingers and Heavy Mechs. The latter of which I just kite around the room anyway.
As I'm typing this out, I think I'm beginning to understand that the Squad variations ARE useless to an infiltrator, but for someone like an adept or vanguard who have little in terms of ammo powers, the squad ammo makes sense.
So let me revise my question. Are there any real scenarios as an infiltrator where the Squad variation of ammo powers comes in handy?
Modifié par Synthetic Frost, 31 août 2010 - 09:41 .





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