Ammo Powers - Squad Vs. Heavy
#51
Posté 02 septembre 2010 - 12:11
#52
Posté 02 septembre 2010 - 12:56
termokanden wrote...
I have both (don't ask) but I much prefer playing the xbox version.
Color me surprised.
#53
Posté 02 septembre 2010 - 01:53
Dragon Age, on the other hand, I would never want to play on my xbox. I need all my keyboard shortcuts and my mouse to micromanage.
#54
Posté 02 septembre 2010 - 02:26
Modifié par sinosleep, 02 septembre 2010 - 02:29 .
#55
Posté 02 septembre 2010 - 03:11
Shooting games (and, really, any game that involves moving a cursor like RTSs and some RPGs) are meant for keyboard and mouse.
Modifié par OniGanon, 02 septembre 2010 - 03:13 .
#56
Posté 02 septembre 2010 - 03:54
termokanden wrote...
Then again, it's getting to the point where sniping with Adrenaline Rush is more annoying than Charge not working. Damn aim assist!
Partially why I don't play a whole lot of ME2 anymore. The tracking on the Widow is abhorrent, and the Soldier is my favorite class. I want to stay my scope so I can just fire when they strafe into the middle of it, but the game TRACKS THEIR MOVEMENT and moves my aim with the enemy. I mean, really?!?
I only have DAO+A and ME2 on the 360. I don't mind either game on the 360 (except for ME2's aim assist problem). Tacitcal pausing doesn't especially bother me, especially since it's pretty easy to abuse (even on ME2, you can abuse tactical pausing to line up shotty headshots, which is super fun with Charge).
Not to get into a console vs. PC war, but really, shooters work fine on consoles. Personally, I find it more realistic to play on a console, since aiming takes zilch time on the PC when it ain't THAT easy to aim in real life (and on consoles, which is the point). Not that any shooter game is ever realistic, but still...
#57
Posté 02 septembre 2010 - 04:04
OniGanon wrote...
Modern computers can easily plug into modern televisions...
Now now, I am by no means dumb enough not to know this.
I intend to do this at some point but my current setup just is too impractical for me to face the screen with my mouse and keyboard, and I'm missing cables as well.
Shooting games (and, really, any game that involves moving a cursor like RTSs and some RPGs) are meant for keyboard and mouse.
That's a matter of opinion really. I really wish I could just say that I prefer the xbox version and people would accept this, as it should be. You don't have to agree, but I don't see why it should be a problem if I like the xbox version.
I was this religious about it once. Now I'm more live and let live about it.
With Dragon Age, however, there are some problems. It IS more difficult to micromanage with a controller, and furthermore the xbox is not getting patches as quickly.
Modifié par termokanden, 02 septembre 2010 - 04:07 .
#58
Posté 02 septembre 2010 - 04:18
#59
Posté 02 septembre 2010 - 04:27
termokanden wrote...
That's a matter of opinion really. I really wish I could just say that I prefer the xbox version and people would accept this, as it should be. You don't have to agree, but I don't see why it should be a problem if I like the xbox version.
I was this religious about it once. Now I'm more live and let live about it.
Which is why even though I think the aiming is better suited to a PC, I mentioned all those other things that don't have anything to do with it. I was just surprised that someone that had a rig that could run ME 2 decently and some how owned copies of both version would go with the console version. Skipping the intro and loading screens is reason enough to play the PC version for me. With all the playthroughs and restarts I've been through I couldn't imagine having to sit through 15 minutes of movies just to get to the creation screen. I didn't really mean to turn this into another 360 vs PC thread.
Modifié par sinosleep, 02 septembre 2010 - 04:28 .
#60
Posté 02 septembre 2010 - 04:32
ezrafetch wrote...
Partially why I don't play a whole lot of ME2 anymore. The tracking on the Widow is abhorrent, and the Soldier is my favorite class. I want to stay my scope so I can just fire when they strafe into the middle of it, but the game TRACKS THEIR MOVEMENT and moves my aim with the enemy. I mean, really?!?
Not to get into a console vs. PC war, but really, shooters work fine on consoles. Personally, I find it more realistic to play on a console, since aiming takes zilch time on the PC when it ain't THAT easy to aim in real life (and on consoles, which is the point). Not that any shooter game is ever realistic, but still...
I don't really understand why these two points are in the same post. On the one hand you hate how auto aim works, but on the other, you think shooters work fine. I don't think it was your intention, but logically you're claiming two exclusive points to be both true.
Aiming still takes time on PC. Yes, it can be done with more precision, but it isn't the case that aiming with a mouse requires no skill whatsoever. All you're doing is using your hand to aim rather than your thumb.
#61
Posté 02 septembre 2010 - 04:42
JaegerBane wrote...
Aiming still takes time on PC. Yes, it can be done with more precision, but it isn't the case that aiming with a mouse requires no skill whatsoever. All you're doing is using your hand to aim rather than your thumb.
Exactly, the issue isn't time, it's sensetivity. It's why when I do delve into the whole PC vs console thing when it comes to shooters I do tend to say that aiming is better on a mouse. I mean, yes, you can get used to a controller, if you've played enough and have never really played many shooters on PC you might even feel as though the controller is a superior input device for shooters. But physics disagree with you. The larger the space the more control you are going to have over the object being moved. A thumb and thumbstick is a substantially smaller space than a mouse and desktop to accomplish the same thing. There's a reason auto-aim (some more intrusive than others) is defaulted on nearly every console shooter and not on PCs.
Modifié par sinosleep, 02 septembre 2010 - 04:46 .
#62
Posté 02 septembre 2010 - 04:57
JaegerBane wrote...
I don't really understand why these two points are in the same post. On the one hand you hate how auto aim works, but on the other, you think shooters work fine. I don't think it was your intention, but logically you're claiming two exclusive points to be both true.
They are not mutually exclusive. You can normally turn aim assist off, but for some reason you can't in ME2. So this problem doesn't have anything to do with how shooters normally work on the xbox. You pretty much don't notice the aim assist outside of Adrenaline Rush by the way.
Skipping the intro and loading screens is reason enough to play the PC version for me. With all the playthroughs and restarts I've been through I couldn't imagine having to sit through 15 minutes of movies just to get to the creation screen.
Yes it's strange how they saw fit to let you skip all cinematics but the suicide mission and the introduction stuff. You get REALLY tired of watching that after a while. Luckily though, you can skip almost all cinematics in ME2, whereas in ME1 you had to watch it all.
Particularly watching the Mako land is frustrating. I've SEEN IT BEFORE
Sinosleep, I was very much a PC gamer earlier and spent much of my youth practicing my aim with the mouse, learning the silent quad and stuff like that. Coming from that background I found it VERY difficult to get used to aiming with a controller in shooters.
There is no doubt it is inferior for that purpose. Even console fans should agree to that, it just is. But it's not as bad as some people make it sound. Certainly I had no trouble getting through Insanity in ME2 on the xbox.
#63
Posté 02 septembre 2010 - 05:09
http://www.darklegac...ics.com/87.html
#64
Posté 02 septembre 2010 - 05:11
termokanden wrote...
Yes it's strange how they saw fit to let you skip all cinematics but the suicide mission and the introduction stuff. You get REALLY tired of watching that after a while. Luckily though, you can skip almost all cinematics in ME2, whereas in ME1 you had to watch it all.
Particularly watching the Mako land is frustrating. I've SEEN IT BEFORE
Sinosleep, I was very much a PC gamer earlier and spent much of my youth practicing my aim with the mouse, learning the silent quad and stuff like that. Coming from that background I found it VERY difficult to get used to aiming with a controller in shooters.
There is no doubt it is inferior for that purpose. Even console fans should agree to that, it just is. But it's not as bad as some people make it sound. Certainly I had no trouble getting through Insanity in ME2 on the xbox.
Of course man. Hell, I play plenty of console shooters like KIllzone, Gears, Halo, and Resistance, it's just I tend to be more of a machine gun/shotgun man on consoles where as on PC I'm more of the sniper type. It's definitely not unplayable or anything like that, and you definitely get used to it. And at the end of the day player preference is going to trump anything else any way.
What really makes the loading movies irritating though is that they are longer than it takes to load the game. That's by far the most annoying thing about them. Each loading movie is between 15 - 20 seconds long, but once removed it took my PC all of 2 or 3 seconds to load levels.
Modifié par sinosleep, 02 septembre 2010 - 05:12 .
#65
Posté 02 septembre 2010 - 05:33
JaegerBane wrote...
I don't really understand why these two points are in the same post. On the one hand you hate how auto aim works, but on the other, you think shooters work fine. I don't think it was your intention, but logically you're claiming two exclusive points to be both true.
Aiming still takes time on PC. Yes, it can be done with more precision, but it isn't the case that aiming with a mouse requires no skill whatsoever. All you're doing is using your hand to aim rather than your thumb.
I probably should have said "most" shooters as I am only severely bothered by ME2's aim assist especially when sniping, but I generally have had zero problems with console shooters. You can turn auto-aim off on most games anyways, but even if you leave it on, console auto-aim isn't heavy-handed enough to make a difference.
I certainly agree that aiming on PC is more precise: but the imprecision and inability to "twitch-shoot" effectively makes it closer to realistic combat situations to me, and why I prefer it. I'd play PC if I was looking for precision, but to me combat is always sloppy and never clean and precise, and so console shooting gives me that. Guess I'm not a perfectionist (and also picky, ha). No doubt that both versions require skill: just saying that console shooters are not the dregs of the genre.
But on the other issue, what has prevented me from starting more ME2 files is precisely the inability to skip the opening cinematic on consoles. I should just cook some lunch while the scene plays, I suppose.
Modifié par ezrafetch, 02 septembre 2010 - 05:37 .
#66
Posté 02 septembre 2010 - 06:48
OniGanon wrote...
It's not just the aiming, though. You ever heard the term 'Keyboard Turner'?
I have. It's not the same.
About the loading movies: People complained about the long elevator rides in ME1. So they removed them and made loading screens showing: elevators (for the most part). I always found that hilarious.
Modifié par termokanden, 02 septembre 2010 - 06:49 .
#67
Posté 02 septembre 2010 - 10:24
My favorite part is the loading showing Joker crawling in the ductstermokanden wrote...
About the loading movies: People complained about the long elevator rides in ME1. So they removed them and made loading screens showing: elevators (for the most part). I always found that hilarious.
Gaming on console is fun. It is not optimal, but I just find it more enjoyable to be nicely seated on my couch with a wireless controller 6-7 feets away from the screen. Especially for a long story driven game with many cinematics.
On the other hand, auto-aim is really just mean... An option to put it off would have saved so much frustration from many of us.,
#68
Posté 02 septembre 2010 - 10:45
But yeah, for me on the first few missions, Garrus’, Mordin’s and Jack’s recruitment, charge bugged more often than it worked. Especially on the last big room just before the Warden on Purgatory. I would charge an enemy who was on the SAME LEVEL as me across the room to get away from the YMIR Mech, and it’d burn the cooldown, but stand still. Almost every time. Different mobs.
After about a half hour of dying over and over again to enemies that I never thought twice about on my infiltrator on Insanity, I just took the cheap way out. I charged the Mech just as it was unpacking, and ran out of the room to the next without firing a shot.
The bugs ruined what would’ve been a fun class for me. I never even really got to the point of really testing the squad cryo before deciding that.
Modifié par Synthetic Frost, 02 septembre 2010 - 10:48 .
#69
Posté 02 septembre 2010 - 10:48
#70
Posté 02 septembre 2010 - 11:01
This makes Inferno ammo way more useful on the Mattock, because it has a much higher chance to proc both the flame burst AoE and the panic effect.
#71
Posté 02 septembre 2010 - 11:05
Athenau wrote...
Interesting fact about inferno ammo. It doesn't actually do the organic panic effect through defenses, or at least, not directly. But if you panic an unshielded enemy and trigger the flame burst animation, ALL nearby enemies will also start panicking, even if they still have defenses.
This makes Inferno ammo way more useful on the Mattock, because it has a much higher chance to proc both the flame burst AoE and the panic effect.
Where did you get this info from? I knew it worked on full shielded enemies, but I've never heard that that was the reason why.
#72
Posté 02 septembre 2010 - 11:15
sinosleep wrote...
Are you serious? I've never heard of widespread charge bugging on any levels that didn't include collector platforms.
I think potentially My xbox just doesn't like me. This is why I never really play vanguard on insanity (unlike every other class). I'll press Y and shep will yell 'cant get to the target!'. pretty much everywhere too. Grunt's recruitment, N7 missions, etc - admittedly only about 15%-25% of my charges, but its annoying as hell. So I'll pause, use the power selection screen, and then its fine.
really breaks up the momentum.
Its not just elevated, long distance targets. literally targets right in front of me and It'l still glitch if I press Y.
ME1 is a game which is considerably better on PC - ME2 less so. the smaller number of powers and the fact that they share a cooldown makes ME2 a fairly similar experience regardless of platform.
#73
Posté 02 septembre 2010 - 11:17
My own observation. I noticed that inferno would sometimes panic people through defenses, but it it never happened when I was firing at just one dude. After a few trials I realized that every time the panic + AoE triggered everyone would just start flailing around.Where did you get this info from? I knew it worked on full shielded enemies, but I've never heard that that was the reason why.
Modifié par Athenau, 02 septembre 2010 - 11:19 .
#74
Posté 02 septembre 2010 - 11:19
numotsbane wrote...
sinosleep wrote...
Are you serious? I've never heard of widespread charge bugging on any levels that didn't include collector platforms.
I think potentially My xbox just doesn't like me. This is why I never really play vanguard on insanity (unlike every other class). I'll press Y and shep will yell 'cant get to the target!'. pretty much everywhere too. Grunt's recruitment, N7 missions, etc - admittedly only about 15%-25% of my charges, but its annoying as hell. So I'll pause, use the power selection screen, and then its fine.
really breaks up the momentum.
Its not just elevated, long distance targets. literally targets right in front of me and It'l still glitch if I press Y.
ME1 is a game which is considerably better on PC - ME2 less so. the smaller number of powers and the fact that they share a cooldown makes ME2 a fairly similar experience regardless of platform.
Aside from the fact that the Xbox 360 version apparently glitches out a heck of a lot more often. I never noticed any such glitchiness on the other classes though.
Modifié par Synthetic Frost, 02 septembre 2010 - 11:19 .
#75
Guest_kajtarp_*
Posté 02 septembre 2010 - 11:21
Guest_kajtarp_*
Synthetic Frost wrote...
squad ammo owns man. have one type of ammo as squad ammo for crowd control, and one for yourself for maximum damage.
for your squadmates, it can be either squad disruptor for destroying shields, and incendiary ammo for stopping krogan/vorcha regen, destroying armor and make some panic. But personally i prefer squad cryo. Yes it wont destroy shields/armor as fast as disruptor or incendiary, but as soon as defenses go off, it will make enemies helpless.
Try cryo and inferno on a Krogan, you will be surprised
One thing you should know, that you can set squad ammo powers, and if
you switch to an own weapon power, the squad will keep that squad ammo
power. So you can play with whatever ammo while your squad keeps
shooting with whatever version of squad ammo... For example with my soldier i can equip my squad with squad cryo, while my soldier uses heavy warp.





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