wizardryforever wrote...
So hey, new idea. How about making the passives give special "prestige" classes upon final evolution? These classes enhance one or two of the skills that are used by the base class, sorta like the specialty classes in ME1. Like have one of the classes emphasize a skill in a unique way, then have the other classes do something similar (but still quite different) with another skill. Perhaps have some overlap between what's available for certain classes. Like an Infiltrator will have one in common with a Soldier and a unique one on one path, and one in common with an Engineer and another unique on the other path.
Unfortunately, I can't think of any good examples right now, so I'll just illustrate my point with generics.
Assassin -> Soldier shared or Unique 1; Operative -> Engineer shared or Unique 2
The same principle would apply to all the other classes. Soldiers would share with Infiltrators and Vanguards one class each, Engineers would share with Infiltrators and Sentinels one each, and Adepts would share with Vanguards and Sentinels one each. This would link the classes together in some ways while allowing them to remain unique in others.
Thoughts?
I can think of an excellent example and I can even show you how it could work. Remember ME:1? Lets take the Adept as an example, in ME:1 you could already do this if you chose Bastion for example it dramatically changed how Stasis worked. You could now damage the enemy through Stasis.
*Edit* Gah, I seriously over used the word example there.
Modifié par Dave666, 03 avril 2011 - 01:57 .





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