Aller au contenu

Photo

Mass Effect 1 fun builds discussion


  • Veuillez vous connecter pour répondre
32 réponses à ce sujet

#1
EffectedByTheMasses

EffectedByTheMasses
  • Members
  • 539 messages
After playing through ME2 four or five times, I finally decided to get a crack at the first game. Don't get me wrong... I like most of the game. Unfortunately, the combat aspect is really getting on my nerves. I've been playing on veteran difficulty (tried normal but it seemed the same to me and casual was to easy) as first an infiltrator, then a sentinel (which I played for longest), then a soldier. I try to do what I always do and what is most fun for me in ME2- thoroughly crowd controlling enemies using a combination of tech and biotics- but in the end it gets me dead and I find myself pistol spamming and chasing enemies around rooms for the whole game. And even then I still die a lot.

Can anybody give me some tips or point me to any ME1 class guides or threads that could make my playthrough(s) much more enjoyable? I'm pretty much open to any playing style, except maybe the classic rambo type.

Any help would be much appreciated! B)

Modifié par EffectedByTheMasses, 02 septembre 2010 - 10:41 .


#2
EffectedByTheMasses

EffectedByTheMasses
  • Members
  • 539 messages
 Anyone? Please?

#3
Worrywort

Worrywort
  • Members
  • 212 messages
http://masseffect.wi...filtrator_Guide

http://masseffect.wi.../Sentinel_Guide

http://masseffect.wi...i/Soldier_Guide

http://masseffect.wi...iki/Adept_Guide

http://masseffect.wi.../Engineer_Guide

http://masseffect.wi.../Vanguard_Guide



Those may help

#4
Worrywort

Worrywort
  • Members
  • 212 messages
double post

Modifié par Worrywort, 01 septembre 2010 - 04:42 .


#5
EffectedByTheMasses

EffectedByTheMasses
  • Members
  • 539 messages
I already checked those... didn't really help much- not that I'm ungrateful =p. Are there any threads or anything here?

#6
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
Well in ME1 for soldiers and Infiltrators the king ability is Immunity. Once you pop this you drastically stop taking damage. At max level with good armor and add-ons you can just about ignore everything and stand in the middle of the room blasting everyone.



If you like Adepts, then Singularity is just about godly(higher levels especially). If you are in a low ceiling room, drop the singularity on the ceiling and watch all the guys fly up to the roof and shoot them at your leisure. Max Lift means everything goes up, doesn't matter how big, Colossus, mercs, Geth, and so on, doesn't matter it will rise. Stasis is either I win, or major frustration. Stasis means the enemy stops, but it can't be hurt, EXCEPT for the Bastilion upgrade from Luna, which allows you to damage stasised enemies. Bastilion also means Barrier can be re-upped before it ends so you have HUGE shields, almost as good a defense as the Immunity Soldier.



The weakest class is probably Engineer. Tech is useful for opening things, and some disabling but has few true offensive skills, and at higher levels/difficulties the tech damage is meh.



Sentinel to me is almost too much, because you are trying to distribute your points in so many areas, that I personally don't really like them. Now plenty of people do, but me, I don't.



Vanguard really shines once you play adept enough to unlock Singularity as a bonus talent and then you get good weapons and bonuses on an almost complete adept.





The game rewards good armor and especially weapons plus all the little upgrades. For me the Medical upgrades for armor are king, that way you heal without having to use medigel, and later I will even use double medi-upgrades to really pack a punch healing. Once you hit 1,000,000 credits, you get specter weapons which are really overpowered and fun to use, they are the only real weapons you will need, they start at VII, and later you get X class. For weapons I personally like on my weapons Frictionless materials and Scram Rails for lower heat and extra damage, and switch out from Shredder and Tungsten ammos depending on what I am shooting. I stay away from ANY ammo that lowers rate of fire, like the Ice ammos, and I also stay away from the explosive ammo. Explosive ammo is fun the first little while using, but for the most part it means you don't shoot fast, and that to me stinks. I can get better damage rate by using the tailored ammo to the target and shooting more.



I generally give one companion poison ammo, and the other fire ammo. Two reason for this, one is the slow done regin and still damage even after the enemy hides, and the second is one ALWAYS starts shooting either a wall or me and it allows me to know who is being an idiot and move them,(especially when I am trying to use sniper rifle and my buddy is shooting me in the the back making me VERY UNSTABLE).



For room maps, until you gain levels and abilities, use the doorways as choke points and the stupidity of the AI that RARELY comes through the hallways to continue the attack, or at least they don't do as much making them easy targets for focus fire.



Grenades are almost useless, except on a few missions, and you generally don't get a bunch. I almost forget I have them, until Feros.



For Soldier, pick Assault rifle and max that before you think about another weapon, except maybe some points in sniper rifle.



For Engineers, Infiltrators, Adepts, and Sentinels, pistols are king, and if used properly(popping the marksman(iirc) upgrade/power whenever you are fighting can actually make them stronger than Assault rifles.



Vanguards will use Shotguns and enjoy it.



If you don't want a rambo style player then a Biotic probably adept will be your class of choice, especially since they have the best crowd control in the game.



Also I generally like a balance squad, so I look to always have a Soldier like member, a Biotic like member and a Tech member. One of the strongest weapon teams is Infiltrator, Ashley and Wrex. One of the strongest biotic teams is Adept, Kaiden, Liara. My usually Adept team is a bit weaker, BUT covers the base of Adept, Ashley, and Tali.



Main thing is to have fun.


#7
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
honestly, you can do alot of things. some things matter one what bonus ability you like or what class you want to play so the question is hard to answer since youve laready dabled. what got me hooked on ME was biotics. so id recomend any of the 3 biotic classes. of the 3 vangaurd is the best, but sentinel is the funnest. if you have unlocked singularity then make a singularity vanguard. you can create an awesome pistol, awesome biotics, decent defenses and add in what probably would help you out more then anything this game could offer, adrenalin burst.

if you like CC roll with biotics. you really cant go wrong but as much as i like vangaurds, the sniper sentinel is probably my favorite class to play. pistol+sniper is bad ass, biotics and techs are bad ass and freedom in squadmates is nice too.

the thing i found out far to late was using my abilities. i always used them defensively instead of strategically. once i started useing my biotics like lift+throw and casting a singularity only to hit adrenalin rush and do it all over again, well that just never got old. the right bumper becomes your best friend.

Modifié par The Spamming Troll, 01 septembre 2010 - 05:08 .


#8
Mr_Raider

Mr_Raider
  • Members
  • 593 messages
ME1 seninel/bastions are gods of crowd control. They can lock down a room of organics and synthetics. However, there are very few direct damage powers in Me1. You have disable with powers and finish the kill with weapons. Also ME1 is much more sniper firendly, there more wide open outdoor spaces for you to work in.

#9
Kacynski

Kacynski
  • Members
  • 361 messages
I would also recommend Adept or Vanguard, as others, if you are into crowd control. Lift is just awesome, as is singularity.

You might want to try one of these two classes - if played right they are near unkillable. I enjoyed the Vanguard with a shotgun most of all classes in ME1.

#10
mosor

mosor
  • Members
  • 1 372 messages
Take an adept with an assault rifle. Game is a piece of cake. I think the only challenging mission with that character was the luna mission with those drones.

Did you take immunity when playing a soldier? Having immunity as a soldier should also have been easy.

Modifié par mosor, 01 septembre 2010 - 08:48 .


#11
padaE

padaE
  • Members
  • 578 messages
I never seen something like this: Mass Effect 2 made Mass Effect completely obsolete. It's incredible how I can't enjoy Mass Effect anymore and I loved it. Finished it more than ten times probably.

.

So I just put it on extra easy and blast my way through the game to make a new character. Did it twice.

#12
praetor_alpha

praetor_alpha
  • Members
  • 366 messages
I just put 2 frictionless materials on my guns and don't stop shooting. Ever.

#13
PWENER

PWENER
  • Members
  • 1 774 messages
I started a new ME1 playthrough after beating ME2 15 times.



BEST ME1 PLAYTHROUGH EVER!!!

#14
PWENER

PWENER
  • Members
  • 1 774 messages

praetor_alpha wrote...

I just put 2 frictionless materials on my guns and don't stop shooting. Ever.


You only need one "Frictionless materials X" in any spectre gear weapon and it's "shoota bonza"!

#15
timj2011

timj2011
  • Members
  • 727 messages
 holy **** pwener, 15 times, i thought my five was a lot, i idol you:innocent:

#16
xlavaina

xlavaina
  • Members
  • 904 messages
Nice. I'm on my 7th at the moment as an Engineer. But 15 wow. Are you being serious or sarcastic?

#17
Simbacca

Simbacca
  • Members
  • 861 messages
http://social.biowar...78/#discussions

#18
PWENER

PWENER
  • Members
  • 1 774 messages

xlavaina wrote...

Nice. I'm on my 7th at the moment as an Engineer. But 15 wow. Are you being serious or sarcastic?


Serious.

#19
sagefic

sagefic
  • Members
  • 4 771 messages
I personally could never get used to the gameplay myself. i played on normal or casual and just enjoyed the story. ME2 was when i actually had fun with the shooter aspect. ME1 is wildly inconsistent in difficulty IMO (luna! what's up with those drones??)



anyhow, also consider your squaddies. i found if i didn't have kaidan around for the medicine skill, medigel wouldn't do squat. i prefer biotics, so kaidan, an adept, and liara kept the mobs from ever touching the ground. but others may have other squaddie/shep combos that work well.

#20
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages
A basic rule of thumb for the higher difficulties is to get some defense skills in place on Shepard, whether it's armor, immunity or barrier.  This can save your life.  After you have defenses, focus on a gun skill.  Remember master marksman pistol has the highest dps in the game and is not to be under estimated.

In the early going let your companions carry a lot of the fights.  If they die, you can either use unity to get them back on their feet, or just finish the fight and they'll get back up.  If Shep dies, it's time for a reload.

Don't autolevel your team mates.  The autoleveling doesn't really do a good job of distributing points.  Keep an eye on where skills break from basic to advanced and to master.

Set squad mate power useage to defensive.  That way that lift you wanted to use on the collosus isn't on cooldown because Liara used it on a trooper.

On the UNC missions, if a fight is inside, you can leave the building to heal up and get your followers back on their feet.  Don't be afraid to retreat.

Make a hard save before you land on a planet.  That way if it turns out to be more than you can handle, you can reload the save, go level some more and come try again later.

Don't sabotage the krogan.  It will just get you charged.

Tailor your choice of squadmates to the situation.  If you know you're going to be facing a lot of inorganics, grab Tali and Garrus,  AI hacking is fun.  If you're facing lots of organics, Liara and Kaiden mean many floating enemies, or if you just want a tank to soak fire, Ash or Wrex with master immunity for the win.

Remember that you get more xp if you make your kills outside of the Mako.

Keep one set of Devlon Industries armor.  It will negate those level one enviromental hazards.  You only need one set on your currently active team.

You don't need more than 9 points in decryption/electronics.  That will give you master level and will open any and all crates.

For drones, turrets, armatures and collosi remember sabotage turns off their guns.  While the only biotics that work on drones are warp and stasis.

Master throw will knock down armatures for a couple of seconds.  Master lift will completely disable them.  

Neural shock, throw or stasis the charging krogan, you know the one that accidently got caught in the sabotage.

Oh and for playing around with builds, here is the talent point calculator.  http://masseffect.ma...Calculator.aspx

Modifié par The Grey Ranger, 02 septembre 2010 - 06:00 .


#21
Ryuukishi

Ryuukishi
  • Members
  • 390 messages

sagequeen wrote...

I personally could never get used to the gameplay myself. i played on normal or casual and just enjoyed the story. ME2 was when i actually had fun with the shooter aspect.

Same here. ME1's primary strengths are the story, setting, and characters. The gameplay just isn't that great. Luckily ME2 is the total package. :)

#22
termokanden

termokanden
  • Members
  • 5 818 messages
I think the gameplay in ME1 is most fun if you are an Adept or Vanguard (+ Singularity). The fun of ME1's gameplay is to watch enemies flying all over the place, completely helpless. The shooter aspect of the game isn't that much fun.



Most fun I've had shooting in ME1 was with shotguns or with a sniper rifle with 2 x Rail Extension VII and High Explosive X ammo. Highly recommended :)

#23
lazuli

lazuli
  • Members
  • 3 995 messages
Take an Adept and spam Barrier. If enemies aren't dying, spam Warp. As far as weapons go, pistols are your friend. But shotguns come with Carnage, great for area damage to enemies balled up by your Biotics.



Ultimately, you can't go into ME1 expecting to play in a similar manner to ME2, and vice versa.

#24
sagefic

sagefic
  • Members
  • 4 771 messages
^ what laz said. also, i was lazy and did not level up pistols at first. Marksman is awesome and i decided after that that a pistol was all i needed. biotics really can survive without the others.

#25
Autoclave

Autoclave
  • Members
  • 388 messages
Singularity Vanguard. There is a special skill that has vanguard (probably adrenaline rush) that resets all your powers.