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Poison Spit Effect


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2 réponses à ce sujet

#1
Damien Nightwind

Damien Nightwind
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Hey i had an issue with a saved file that i posted in another thread, but i was looking through the toolset to see if i could fix it and came across one of the effects that were causing me problems. Would someone be able to take a look at this script and tell me if it is the correct one for the Poison Spit effect, because to me (keeping in mind that i dont really know that much about programming) it doesnt seem like there is a line to end the effect in this code.

If this isnt the correct code can someone give me the correct one and explain how i would enter the correct one in, since this one was showing as read only in the toolset.




//------------------------------------------------------------------------------
// monster_talent_web
//------------------------------------------------------------------------------
/*
    Spider Web Attack
*/
//------------------------------------------------------------------------------
// georg@bioware.com
//==============================================================================
#include "log_h"
#include "ability_h"
#include "combat_h"
#include "2da_data_h"
void main()
{
    event   evEvent     = GetCurrentEvent();
    int     nEventType  = GetEventType(evEvent);  // CAST (directly from engine) or COMMAND_PENDING
                                                  // (re-directed by rules_core)
    switch( nEventType )
    {

        //----------------------------------------------------------------------
        // This event fires out of ability_core.nss as a reaction to a
        // EVENT_TYPE_COMMAND_PENDING Event.
        //
        // It is used to
        //      - Handle Toggling of Modal Abilities
        //      - Handle Success or failure of reaction (anim) based abilities
        //----------------------------------------------------------------------
        case EVENT_TYPE_SPELLSCRIPT_PENDING:
        {
            //------------------------------------------------------------------
            // Get a structure with the event parameters
            //------------------------------------------------------------------
            struct EventSpellScriptPendingStruct stEvent = Events_GetEventSpellScriptPendingParameters(evEvent);
            //------------------------------------------------------------------
            // Setting Return Value
            //------------------------------------------------------------------
            Ability_SetSpellscriptPendingEventResult(COMMAND_RESULT_SUCCESS);
            break;
        }

        //----------------------------------------------------------------------
        // This event fires out of ability_core.nss as a reaction to a
        // EVENT_TYPE_CAST_START Event.
        //
        // It is used to
        //      - Calculate and set damage for animation based abilities
        //      - Fire specific effects (such as shield bash knockdown)
        //  - Toggle On Modal Abilities
        //----------------------------------------------------------------------
        case EVENT_TYPE_SPELLSCRIPT_CAST:
        {
            //------------------------------------------------------------------
            // Get a structure with the event parameters
            //------------------------------------------------------------------
            struct EventSpellScriptCastStruct stEvent = Events_GetEventSpellScriptCastParameters(evEvent);
            // -----------------------------------------------------------------
            // Message the Attack result back to the engine
            // -----------------------------------------------------------------
            SetAbilityResult(stEvent.oCaster, stEvent.nResistanceCheckResult);
            break;
        }

        //----------------------------------------------------------------------
        // This event fires out of ability_core.nss as a reaction to a
        // EVENT_TYPE_CAST_IMPACT Event.
        //
        // It is used to
        //      - Apply damage
        //      - Apply Visual Effects
        //  - Resolve other spell effects
        //----------------------------------------------------------------------
        case EVENT_TYPE_SPELLSCRIPT_IMPACT:
        {
            //------------------------------------------------------------------
            // Get a structure with the event parameters
            //------------------------------------------------------------------
            struct EventSpellScriptImpactStruct stEvent = Events_GetEventSpellScriptImpactParameters(evEvent);
            //------------------------------------------------------------------
            // Tell the targeted creature that it has been cast at
            //------------------------------------------------------------------

            Ability_ApplyObjectImpactVFX(stEvent.nAbility, stEvent.oTarget);
            ApplyEffectDamageOverTime(stEvent.oTarget, stEvent.oCaster, stEvent.nAbility,20.0f, 15.0, DAMAGE_TYPE_NATURE, 1504);

            SendEventOnCastAt(stEvent.oTarget,stEvent.oCaster, stEvent.nAbility, TRUE);
            break;
        }
 
    }
}

#2
Damien Nightwind

Damien Nightwind
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Actually i just noticed that says Spider Web, maybe the Poison Spit ability's script was changed somehow?

#3
FergusM

FergusM
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Posted solution here: http://social.biowar...23399/1#4682249