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Feature Request - Pause Damage Numbers


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4 réponses à ce sujet

#1
Sylvius the Mad

Sylvius the Mad
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During development, I requested (many times) a combat log so I could follow the action better.  I was told (many times) that I wasn't going to get one, but also that I wouldn't need one because the floating numbers would give me all the information I needed.

Unfortunately, they move too quickly for that.  I can't absorb all of the damage numbers as quickly as they flit across the screen; I doubt anyone can.  Now, I'm a guy who pauses the game a lot so I have time to examine the situation and make reasoned decisions, but even then the damage numbers disappear.  Pausing has no effect on the damage numbers.

I would very much like the damage numbers to pause along with the rest of the game so I can have time to read them all.  Especially with AoE spells, there are far too many for anyone to read in the split-second they're available.

Either that or slow them down.  Or give me a text box with a combat log in it.

This would be a much smaller problem if the game mechanics were documented somewhere, but since they're not the only way I can learn how the game works is to read the feedback it gives me, but that feedback seems designed the pass by unread.

Please let me see the damage numbers.

#2
chilly81

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Like the idea.

Especially combined with an autopause mode.

#3
Sensorie

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I too would like this, although I'd also like them to disappear along with the interface if the user chooses to hide the interface (the user circles do not).

#4
ToJKa1

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I like the idea, and have missed such a feature too. Since combat log ain't happening, could we have this instead?

#5
Zarenthar

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Lemme guess. You all play WoW =P



Minmaxing in DAO is pointless though the game is already ridiculously easy.