Were we lied to about the level cap?
#1
Posté 11 novembre 2009 - 07:43
However, MANY people have been saying that there is a cap at level 25. Even Georg's website suggests that there's a level cap at 25 since that's where the levels stop on his own chart.
So what's the truth?
#2
Posté 11 novembre 2009 - 07:45
Modifié par Napoleon1853, 11 novembre 2009 - 07:49 .
#3
Posté 11 novembre 2009 - 07:46
#4
Posté 11 novembre 2009 - 07:47
#5
Posté 11 novembre 2009 - 07:51
Must EA's fault.
#6
Posté 11 novembre 2009 - 07:53
#7
Posté 11 novembre 2009 - 07:55
#8
Posté 11 novembre 2009 - 07:59
At some point there simply must be a level cap as infinite level ups is an impossibility.
However, to say there is no level cap, and then set the level cap at 25 is a clearly underhanded thing to do.
I am disappointed.
#9
Posté 11 novembre 2009 - 08:00
but programming technical they needed to make a lvl cap.. but there is no reachable lvl cap in the current state of the game
#10
Posté 11 novembre 2009 - 08:01
#11
Guest_Crawling_Chaos_*
Posté 11 novembre 2009 - 08:02
Guest_Crawling_Chaos_*
Staylost wrote...
We were lied to no matter what if they told us there was no level cap. Did we expect to be able to console command ourselves to level 1,000,000,000,000,000,000,000,000,000,000,000,000,000?
At some point there simply must be a level cap as infinite level ups is an impossibility.
However, to say there is no level cap, and then set the level cap at 25 is a clearly underhanded thing to do.
I am disappointed.
You shouldn't be.
That's a balanced level cap, considering the amount of talents available. And the experience required is scaled as to make it impossible to reach level 25 in a playthrough.
Modifié par Crawling_Chaos, 11 novembre 2009 - 08:03 .
#12
Posté 11 novembre 2009 - 08:06
#13
Posté 11 novembre 2009 - 08:08
Boeresmurf wrote...
no hard lvl ap because its excpecte that without console abusing.. u dont reach lvl 25 in 1 playthrough.
but programming technical they needed to make a lvl cap.. but there is no reachable lvl cap in the current state of the game
Not sure why there would need to be a technical lvl cap b/c of programming constraints. That just seems like a silly thing to do. 25 does not sound like a programming issue, since most of those would be base 2 (binary).
I bet the hard cap is there for as a balancing issue. My guess is that enemies scale in difficulty with your lvl more slowly than you scale in power. Therefore, the cap is meant to keep the game entertaining.
Just my thoughts.
#14
Posté 11 novembre 2009 - 08:10
Crawling_Chaos wrote...
Staylost wrote...
We were lied to no matter what if they told us there was no level cap. Did we expect to be able to console command ourselves to level 1,000,000,000,000,000,000,000,000,000,000,000,000,000?
At some point there simply must be a level cap as infinite level ups is an impossibility.
However, to say there is no level cap, and then set the level cap at 25 is a clearly underhanded thing to do.
I am disappointed.
You shouldn't be.
That's a balanced level cap, considering the amount of talents available. And the experience required is scaled as to make it impossible to reach level 25 in a playthrough.
Sounds good. I was simply worried that one could feasibly reach the lvl 25 cap in a normal game.
If they cannot, then, as my absurd level scheme above shows, there is really no reason why this should be an issue (beyond stemming higher level user created content maybe?).
#15
Posté 11 novembre 2009 - 08:11
#16
Posté 11 novembre 2009 - 08:12
Ajyk wrote...
The level cap is impossible to reach through normal playing. What's the big deal?
Whether it is a big deal or not depends on if it is hardcoded or something that can be changed in the toolset. If it is hard coded then that prevents module makers from making modules with characters over lvl 25.
#17
Posté 11 novembre 2009 - 08:13
Modifié par MPhone, 11 novembre 2009 - 08:13 .
#18
Posté 11 novembre 2009 - 08:16
I am approaching level 20 on my first playthrough and already feel my characters are becoming too diverse, if that makes any sense. Basically, some of the characters, particularly mages, are nearly one-man armies since they have so many talents. Of course, I am only playing on normal, so we will see what hard holds for me.
#19
Posté 11 novembre 2009 - 08:19
God forbid we expect them to actually be honest about something extremely simple...or, you know, actually be given information about the game. Horrible manual, no technical information about skills, spells, damage, etc..., poorly written descriptions, complete lack of knowledge about how long stuns last, how spells scale to your level, and many other things.
If they weren't honest about this...what about the more complex issues that we'd been given questionable reasons for?
I love the game, I really do. I've already got 30 something hours into...but I don't take kindly to being outright lied to.
EDIT: And while I can't confirm it...I do expect it's possible to reach level 25 on a legit playthrough with some grinding and lots of wasted money...that's entirely beside the point though.
Modifié par BonafideSeraphim, 11 novembre 2009 - 08:21 .
#20
Guest_Crawling_Chaos_*
Posté 11 novembre 2009 - 08:21
Guest_Crawling_Chaos_*
BonafideSeraphim wrote...
Cry? Yes, I'm crying by being annoyed that we were blatantly lied to by many developers and by the manual.
God forbid we expect them to actually be honest about something extremely simple...or, you know, actually be given information about the game. Horrible manual, no technical information about skills, spells, damage, etc..., poorly written descriptions, complete lack of knowledge about how long stuns last, how spells scale to your level, and many other things.
If they weren't honest about this...what about the more complex issues that we'd been given questionable reasons for?
I love the game, I really do. I've already got 30 something hours into...but I don't take kindly to being outright lied to.
Manuals of today are not the manuals of 8 (even 4) years ago. You want that kind of info and you'll probably be told to purchase the Prima guide.
#21
Posté 11 novembre 2009 - 08:21
Georg is our only hope for that information as far as I've seen.
EDIT: And it still doesn't address some of the poorly described
talents, spells, and skills. For instance, according the descriptions
in the game, Arrow of Slaying is actually worse than Critical shot. The
game implies(and pretty much outright says) they do the same thing but
Arrow of Slaying costs more and gives you a fatigue penalty.
Modifié par BonafideSeraphim, 11 novembre 2009 - 08:24 .
#22
Posté 11 novembre 2009 - 08:25
Anyway
EDIT: And it still doesn't address some of the poorly described talents, spells, and skills. For instance, according the descriptions in the game, Arrow of Slaying is actually worse than Critical shot. The game implies(and pretty much outright says) they do the same thing but Arrow of Slaying costs more and gives you a fatigue penalty.
#23
Posté 11 novembre 2009 - 08:25
#24
Posté 11 novembre 2009 - 08:26
#25
Posté 11 novembre 2009 - 08:28
BonafideSeraphim wrote...
Cry? Yes, I'm crying by being annoyed that we were blatantly lied to by many developers and by the manual.
You sure hadnt suffered proper blatant lying then...





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