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Were we lied to about the level cap?


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145 réponses à ce sujet

#1
BonafideSeraphim

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It seems so. We were repeatedly told that there was no hard level cap by developers. Even the manual states that there is not level cap.

However, MANY people have been saying that there is a cap at level 25. Even Georg's website suggests that there's a level cap at 25 since that's where the levels stop on his own chart.

So what's the truth?

#2
Napoleon1853

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I dunno.

Modifié par Napoleon1853, 11 novembre 2009 - 07:49 .


#3
Arandomindividual

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I didn't think people cared about what level they were as long as they had a great experience. I reached 20 in my Hard playthrough and I had the best RPG experience ever.

#4
Lukertin

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Does it really matter?

#5
DallasMead

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If we were lied to about this then, WHAT ELSE WERE WE LIED TO ABOUT?!?



Must EA's fault.

#6
Shannara13

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The level cap is 25. I just logged in and used console commands to give my self XP. At lvl 25 your XP bar says 0/NaN.

#7
Arandomindividual

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If there's an expansion proper coming in the future, be sure that they'll increase the cap to ensure we've got room for all that additional juicy xp.

#8
Staylost

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We were lied to no matter what if they told us there was no level cap. Did we expect to be able to console command ourselves to level 1,000,000,000,000,000,000,000,000,000,000,000,000,000?



At some point there simply must be a level cap as infinite level ups is an impossibility.



However, to say there is no level cap, and then set the level cap at 25 is a clearly underhanded thing to do.



I am disappointed.

#9
Boeresmurf

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no hard lvl ap because its excpecte that without console abusing.. u dont reach lvl 25 in 1 playthrough.



but programming technical they needed to make a lvl cap.. but there is no reachable lvl cap in the current state of the game

#10
Ajyk

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The level cap is impossible to reach through normal playing. What's the big deal?

#11
Guest_Crawling_Chaos_*

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Staylost wrote...

We were lied to no matter what if they told us there was no level cap. Did we expect to be able to console command ourselves to level 1,000,000,000,000,000,000,000,000,000,000,000,000,000?

At some point there simply must be a level cap as infinite level ups is an impossibility.

However, to say there is no level cap, and then set the level cap at 25 is a clearly underhanded thing to do.

I am disappointed.


You shouldn't be.

That's a balanced level cap, considering the amount of talents available. And the experience required is scaled as to make it impossible to reach level 25 in a playthrough.

Modifié par Crawling_Chaos, 11 novembre 2009 - 08:03 .


#12
Dragon Age1103

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I don't see the big deal either. I mean I'm lv18 with 67 hours put into but I can't imagine leveling past 25 at the current game. I mean this isn't Oblivion I don't want all my stats at 100 plus all my rings & amulets to take me over 100 & make the entire game too easy & pointless. Who cares, I'm sure they took this into great consideration & they will most likely raise it 5 levels with a large DLC expansion.

#13
NetBeansAndJava

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Boeresmurf wrote...

no hard lvl ap because its excpecte that without console abusing.. u dont reach lvl 25 in 1 playthrough.

but programming technical they needed to make a lvl cap.. but there is no reachable lvl cap in the current state of the game


Not sure why there would need to be a technical lvl cap b/c of programming constraints.  That just seems like a silly thing to do.  25 does not sound like a programming issue, since most of those would be base 2 (binary).

I bet the hard cap is there for as a balancing issue.  My guess is that enemies scale in difficulty with your lvl more slowly than you scale in power.  Therefore, the cap is meant to keep the game entertaining.

Just my thoughts.

#14
Staylost

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Crawling_Chaos wrote...

Staylost wrote...

We were lied to no matter what if they told us there was no level cap. Did we expect to be able to console command ourselves to level 1,000,000,000,000,000,000,000,000,000,000,000,000,000?

At some point there simply must be a level cap as infinite level ups is an impossibility.

However, to say there is no level cap, and then set the level cap at 25 is a clearly underhanded thing to do.

I am disappointed.


You shouldn't be.

That's a balanced level cap, considering the amount of talents available. And the experience required is scaled as to make it impossible to reach level 25 in a playthrough.


Sounds good. I was simply worried that one could feasibly reach the lvl 25 cap in a normal game.

If they cannot, then, as my absurd level scheme above shows, there is really no reason why this should be an issue (beyond stemming higher level user created content maybe?).

#15
Sotaklas

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i don't really care about level cap my mage is 16 level right now and he has enough spells to destroy all ferelden lol :P and you should buy some tomes of arcane knowledge(is this the name can't remember..) free skills :P

#16
Shannara13

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Ajyk wrote...

The level cap is impossible to reach through normal playing. What's the big deal?


Whether it is a big deal or not depends on if it is hardcoded or something that can be changed in the toolset. If it is hard coded then that prevents module makers from making modules with characters over lvl 25.

#17
MPhone

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I guess people will search for anything to cry about. Run along now and tell your mommy. I am sure she will call the mean people at BioWare and give them a stern talking to for lying to her pumpkin.

Modifié par MPhone, 11 novembre 2009 - 08:13 .


#18
Sornin

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As others have said, it is impossible to attain level 25 on a legitimate playthrough, so there is no real level cap. If you cheat, sure, you will eventually hit some limits. Of course, if you cheat, does that matter? I have not explored the console commands yet but I imagine you can give yourself all the skill, attribute, and talent points you want, so why would you need to level more? You can max out a character regardless of that.

I am approaching level 20 on my first playthrough and already feel my characters are becoming too diverse, if that makes any sense. Basically, some of the characters, particularly mages, are nearly one-man armies since they have so many talents. Of course, I am only playing on normal, so we will see what hard holds for me.

#19
BonafideSeraphim

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Cry? Yes, I'm crying by being annoyed that we were blatantly lied to by many developers and by the manual.

God forbid we expect them to actually be honest about something extremely simple...or, you know, actually be given information about the game. Horrible manual, no technical information about skills, spells, damage, etc..., poorly written descriptions, complete lack of knowledge about how long stuns last, how spells scale to your level, and many other things.

If they weren't honest about this...what about the more complex issues that we'd been given questionable reasons for?

I love the game, I really do. I've already got 30 something hours into...but I don't take kindly to being outright lied to.

EDIT: And while I can't confirm it...I do expect it's possible to reach level 25 on a legit playthrough with some grinding and lots of wasted money...that's entirely beside the point though.

Modifié par BonafideSeraphim, 11 novembre 2009 - 08:21 .


#20
Guest_Crawling_Chaos_*

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BonafideSeraphim wrote...

Cry? Yes, I'm crying by being annoyed that we were blatantly lied to by many developers and by the manual.

God forbid we expect them to actually be honest about something extremely simple...or, you know, actually be given information about the game. Horrible manual, no technical information about skills, spells, damage, etc..., poorly written descriptions, complete lack of knowledge about how long stuns last, how spells scale to your level, and many other things.

If they weren't honest about this...what about the more complex issues that we'd been given questionable reasons for?

I love the game, I really do. I've already got 30 something hours into...but I don't take kindly to being outright lied to.


Manuals of today are not the manuals of 8 (even 4) years ago.  You want that kind of info and you'll probably be told to purchase the Prima guide.

#21
BonafideSeraphim

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Even the prima guide is lacking in it.

Georg is our only hope for that information as far as I've seen.


EDIT: And it still doesn't address some of the poorly described
talents, spells, and skills. For instance, according the descriptions
in the game, Arrow of Slaying is actually worse than Critical shot. The
game implies(and pretty much outright says) they do the same thing but
Arrow of Slaying costs more and gives you a fatigue penalty.

Modifié par BonafideSeraphim, 11 novembre 2009 - 08:24 .


#22
BonafideSeraphim

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Won't let me edit my above post for some reason...



Anyway





EDIT: And it still doesn't address some of the poorly described talents, spells, and skills. For instance, according the descriptions in the game, Arrow of Slaying is actually worse than Critical shot. The game implies(and pretty much outright says) they do the same thing but Arrow of Slaying costs more and gives you a fatigue penalty.

#23
Mordaedil

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It's a soft level cap that can be "easily" extended via scripting. Custom modules for instance, can extend their level cap as far as you're willing to allow it. Just be aware that the game might hate you for not having enough talents to put points into.

#24
BonafideSeraphim

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Easily extended on the PC yes...not on the consoles. I don't care much about the level cap because, as mentioned, I'll probably never reach it...but it's still extremely bad form to lie about it.

#25
CkCorvus

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BonafideSeraphim wrote...

Cry? Yes, I'm crying by being annoyed that we were blatantly lied to by many developers and by the manual.


You sure hadnt suffered proper blatant lying then...