Were we lied to about the level cap?
#76
Posté 11 novembre 2009 - 01:57
#77
Posté 11 novembre 2009 - 02:51
Look, to the OP, I think we can call this a bug. The reason is I do believe that the DA developers never thought we'd be able to hit 25 in a normal game. A mistake is still a falsehood, but it makes it less of a deal.
To ANYONE who thinks the manual is good for anything: you are delusional. The prima guide CE is better, but it appears to have been written by someone who has only ever played WoW. A big thumbs down to whoever oversaw those projects.
To Dragon1011...?: I've never seen someone so vehemetly cry about someone else crying. You yourself said you aren't even reading, you're just squirting out tears, calling everyone a little kid and being extremely rude. Your immaturity lends support to the OP because it makes any disagreement with her seem thoughtless.
To everyone who has whined out "stop cryinng!!1!", congratulations! You have managed to cry well out over the OP.
Thanks to everyone who actually had something to add to the thread.
#78
Posté 11 novembre 2009 - 02:54
#79
Posté 11 novembre 2009 - 03:02
Obode wrote...
does it mathers ? its not like you'll manage to get to 25 anyways ...
It would matter to the OP either way, and your fact is in doubt. Some board members have claimed they hit 25 legitimately before the final sections of the game.
#80
Posté 11 novembre 2009 - 03:16
Ajyk wrote...
The level cap is impossible to reach through normal playing. What's the big deal?
DLC, custom campaigns, and mod making present themselves to be a large area of continued play.
The level cap would then have a potential huge impact on how those play out.
#81
Posté 11 novembre 2009 - 06:57
#82
Posté 11 novembre 2009 - 07:15
#83
Posté 11 novembre 2009 - 08:30
Neither Bioware nor EA lied. As mentioned in a few other posts a "hard" cap is engine imposed a "soft" cap is script imposed. With a hard cap to alter it you would need to alter and recode the game engine which is an absolutely ridiculous task if you aren't a paid employee. A soft cap can easily be altered by entering a new value or adding code to that script via notepad.
When the manual says there's no hard cap on levels it purely means that the engine can keep scaling until it breaks. The level 25 cap in the game is a soft cap and can easily be upped.
When complaing the first and most important rule is to understand what you are talking about so that you complaint is legitimate.
#84
Posté 12 novembre 2009 - 05:16
#85
Posté 12 novembre 2009 - 05:30
At this rate I don't see why I shouldn't be able to hit level 25. I've done tons of sidequests and still haven't gotten the achievement yet (250) which means there are some I haven't gotten to yet. I've fought every random battle I came across, including a lot in town since I was stealing and the guards didn't like that
#86
Posté 13 novembre 2009 - 12:27
soteria wrote...
Why the semantics about a hard vs soft cap? I don't remember them specifying what type of cap there might or not be, just "There is no level cap." I could be wrong, I just don't remember them specifying.
Page seven of the manual "There is no hard cap on the number of levels".
#87
Posté 18 novembre 2009 - 05:23
1. the level 25 glitch exist on the PC and 360 versions(I don't know about the PS3) and can be exploited.
2. it is unconfirmed whether or not you can reach level 25 through normal gameplay.
3. Unless stated by Bioware, level 25 is an unofficial level cap for reasons stated in previous posts.
Play how ever you want to play. you paid for the game and what ever kind of experience you want to get from the game is your choice. If you want to feel like a power house early in the game(like me), use the glitch. if you want to play it normal then play it normal.
#88
Posté 18 novembre 2009 - 05:28
Good point.Shannara13 wrote...
Whether it is a big deal or not depends on if it is hardcoded or something that can be changed in the toolset. If it is hard coded then that prevents module makers from making modules with characters over lvl 25.
In addition, no matter how many modules one plays through, players will always be stuck on lvl 25.
Modifié par TileToad, 18 novembre 2009 - 05:32 .
#89
Posté 18 novembre 2009 - 06:07
Saying there is no hard cap could easily (albeit maybe a little dishonestly) be interpreted as meaning theres no game based hard cap because you can do the above changes to expand the level table as far as you like. Though not sure why its much of an issue, trying to do absolutely everything in the game and even then i've never gotten past 23 (almost 24) before the finale.
#90
Posté 18 novembre 2009 - 07:24
#91
Posté 18 novembre 2009 - 07:30
MPhone wrote...
I guess people will search for anything to cry about. Run along now and tell your mommy. I am sure she will call the mean people at BioWare and give them a stern talking to for lying to her pumpkin.
Your mom doesn't love you does she?
#92
Posté 18 novembre 2009 - 07:37
#93
Posté 18 novembre 2009 - 07:42
#94
Posté 18 novembre 2009 - 07:47
Mordaedil wrote...
It's a soft cap because it is extendable by editing a 2da, which was never possible before, in games like NWN1 or NWN2. In those games you had to truly "crack" the game to extend the level cap beyond any preset value.
Actually, so far it doesn't look like you can since the game turns off your ability to gain xp after you hit 25.
(Yeah, yeah, I used console commands while helping test a player created module attempting to extend the level cap for content).
#95
Posté 18 novembre 2009 - 07:58
If you are replying now, you are actually in conversation with kaze369, which I think doesn't deserve such crude comments to himself
Console commands does not extend past level 25, because you have NOT edited the 2da to allow you to. There is nothing magical about it.
Modifié par Mordaedil, 18 novembre 2009 - 07:59 .
#96
Posté 18 novembre 2009 - 08:00
#97
Posté 18 novembre 2009 - 08:07
Staylost wrote...
Obode wrote...
does it mathers ? its not like you'll manage to get to 25 anyways ...
It would matter to the OP either way, and your fact is in doubt. Some board members have claimed they hit 25 legitimately before the final sections of the game.
This thread is nitpicking and also crying over spilt milk.
Saying "some board members" does not prove anything,give us proper names and for which system they are using so we may look to see there lv25 character.
#98
Posté 18 novembre 2009 - 08:13
Mordaedil wrote...
Ehm, guys, look at the date of posting.
If you are replying now, you are actually in conversation with kaze369, which I think doesn't deserve such crude comments to himself
Console commands does not extend past level 25, because you have NOT edited the 2da to allow you to. There is nothing magical about it.
Just stating what's true. complaining about a level cap is a waste of time. even at level 20 you can pretty much dominate in every single battle.
#99
Posté 18 novembre 2009 - 08:15
Hard and Soft level caps, as someone mentioned, is defined by an Engine's ability or inability to level beyond a certain point. Playing legitimately through the entire game is very unlikely to net you the SOFT level cap of Level 25, but entirely possible I'd assume, since BioWare probably set it there for a reason. On the older forums, I remember hearing we'd be somewhere between level 15-20 by the end of the game. 25 is for the perfectionists, the guys who have to discover absolutely every nook and cranny in a game on their first playthrough, and anything much higher than that, you start filling in multiple base trees on your character.
That was necessary to address the topic of this thread.
I can sympathize with you feeling like you were lied to. I disagree with the sentiment, however, based on a few simple things...
1. It doesn't really matter because of the unlikely hood of reaching the cap.
2. Even on consoles, it's a soft cap, and the DLC will add more levels/classes/talents/whatever to accommodate the higher soft cap they will need to apply.
3. As a consumer, you seem to me to have the need to split hairs and actively look for reasons to besmirch this and possibly other companies/business bodies. (Which is entirely my opinion.)
4. You weren't lied to. You were merely misinformed and/or ignorant of exactly what was being said to you by the developers. Your whole thread is created under these same misinformed conjectures about the difference between a hard and a soft level cap. I had remembered hearing at one point that the soft cap would be at 20, though that was from an unofficial source, and was mistaken, and I'm not complaining about it.
For everyone else though, stop saying the OP is crying, he/she's not. They have/had a LEGITIMATE concern and feeling of being blatantly lied to, and ALL of us, as consumers should be worried about that. If we let one company get away with lying to us, we let them ALL get away with it, which will very quickly bankrupt every last one of us. Arm yourselves with knowledge.
Edit: And guns, if necessary. (Also edited for Typo's.)
Modifié par Rikaze, 18 novembre 2009 - 08:19 .
#100
Posté 18 novembre 2009 - 08:19
Mordaedil wrote...
Ehm, guys, look at the date of posting.
If you are replying now, you are actually in conversation with kaze369, which I think doesn't deserve such crude comments to himself
Console commands does not extend past level 25, because you have NOT edited the 2da to allow you to. There is nothing magical about it.
You failed to understand what I was saying.
The 2da was edited, I bumped myself to just before 25 so I could spam some experience in an attempt to get past 25. Regardless of the editted 2da files, the game turned off xp gain at 25.





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