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Were we lied to about the level cap?


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#126
Terrible One

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F-C wrote...

a computer cannot handle numbers going to infinity, so no matter what there would always be a level cap. if the level cap was 9999999999999 or 25 doesnt really matter, there would still be one.

setting it above what is reachable in a playthrough doing all the content in the game is effectively making a 'no level cap' game.

there is a big difference between that and a game where you hit the level cap and still have 25% of the game left to do.

if you cant see that, you are just looking for something to troll about.


Agreed. Ive played games where I maxed my level out and had to keep playing, you lose much motivation once you get to that point.

My first playthrough of DA I hit most everything I could, I tried to do all the quests that fell into my ROLEPLAYING experience. I roleplayed a good character so I naturally skipped the assassination quests and such. Either way, I did a lot, and im sure there was a lot that I missed but I was level 19 when I beat the game. When I did my post game reload, I had leveled off of the Arch Demon, so now I am level 20 sititng in camp with nothing more I can do in the game.

Im going to try to hit the quests I missed on my new playthough, but theres no way I will reach 25. People claiming they will reach 25 have to be those who abused bugs such as the ability to repeat the vile of darkspawn blood quest in Ostagar and reach level 13 or something. The game doesnt intend you to abuse a bug that lets you reach 13 when you should be level 4-6. If you abuse that bug, then your complaints are void.

#127
Maiokhan

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I disagree on the OP on the lying thing as the devs always mentioned a "soft" cap being in place in the game. I do see where he is coming from though. To those making ridiculous comments about levels of over 9000 and the like: stop behaving like a bunch of idiots. From what I have read of the OP's posts he doesn't want a stupidly high leveled character. He just seems to have been confused by the whole hard cap soft cap thing and wished it was better explained. As for why a level cap would matter, it matters in that knowing what level a character can achieve allows for better planning of that character's growth (though this applies mainly to rogue builds).

#128
Jassper

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I understand the confusion -
The OC stops at about level 25, no one is really expected to reach that by the end of the game so Talents and skills etc are not in place.

The mechanics are there for future expansions of the game to take it higher, so DA:2 might go to level 50, DA:3 might take it to level 75 etc. (edit, this includes DLC)

If you want your own module or the current OC to go higher, then you need to script it yourself, but the game mechanics allow it to go as high as you want.

But as stated - whats the point in going higher if the game is over?

Modifié par Jassper, 18 novembre 2009 - 07:19 .


#129
maef

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Damar Stiehl wrote...

They LIED TO US!!!

The level cap is supposed to be OVER 9000!!!


i will never tire of this meme ^__^

to the rest of the thread: keep it coming.  /popcorn

#130
kaze369

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I regret bring this up again.

#131
Revik

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I think someone had too much sugar this morning.

With this much passion about being lied to about a video game no less I wonder what you would do when you local congressman or president for that matter lies about things? Does a supernova occur?

Sarcasm aside what is being mentioned is a hard cap not a soft cap. A hard cap is a limitation due to coding or hardware where it is impossible be higher. Soft cap as it is clearly here means an imposed limitation. By your own admission you mentioned hard cap which clearly is not the case here.

As an analogy say you were in an office building and while there are 100 floors in the building say you were confined to the first 25. Being stuck in the first 25 is a soft cap as you can actually go higher but not being allowed to this is an example of a soft cap. If you were at floor 100 and you wanted to go higher you can't because there is no more building left this is an example of a hard cap.

So now that I have thoroughly proven that you have indeed not been lied to. I expect an emphatic apology with the same vigor as the temper tantrum you have just thrown.

Actually if you would just say, "I am a false prophet!! and God is a superstition!!" at the top of your lungs that would suffice I think.

#132
Revik

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Damn double post.

Modifié par Revik, 18 novembre 2009 - 08:28 .


#133
Sunjammer

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BonafideSeraphim wrote...

It seems so. We were repeatedly told that there was no hard level cap by developers. Even the manual states that there is not level cap.

However, MANY people have been saying that there is a cap at level 25. Even Georg's website suggests that there's a level cap at 25 since that's where the levels stop on his own chart.

So what's the truth?

There is no hard level cap.  There is a soft level cap.  The soft cap limits the hero's maximum XPs (which in turn limits the level you can attain).  However override that limit simply by editing/exporting the appropriate 2da file and then you can level up as high as you want. However many of the OC systems are not designed to go much above level 25.  For example the auto scaling scripts can handle up to level 45 however you'd probably want to add another 8 materials as the current progressions are maxed out by level 21.

Modifié par Sunjammer, 18 novembre 2009 - 09:06 .


#134
Axe_Murderer

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Since the items and talents and skills and stuff all stop advancing around level 20 or so, you are going to find it pretty difficult to level very far anyway. There's gonna be a point where the monsters scale up past what your equipment supports and you'll just die all the time even fighting critter ranked mobs.


#135
JO2D4N

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Geez, I'm beginning to think that gamers are the biggest lot of fabricator's on the planet. (This same "I can reach level cap in 10 hours bull or I beat the game in one day and discovered that my character didn't progress beyond a hardware glitch in the mainframe of my motherboard on my alien spacecraft from the Planet Losferwirds!" occurs in every message board for every new game since the dawning of Pac-Man.



Here's a little truth....and, hopefully, it will excite you.



I have logged a little over 42 hours in the land of Ferelden as a Dalish Warrior. I am at level 12 and, according to the codex, I have completed 18% of the game. Do the freakin' math.......unless one branch of the storyline I encounter counts as 25% of the game during a five hour walk through....it's safe to assume I'll reach Level 20 halfway through the game, if not before. If indeed I cap out halfway through the game then, yes, I shall be disappointed.



By the way, this is, hands down, the best RPG released since I was rolling dice.



and I can't imagine a level cap for a game they are going to be spending years on with DLC......

#136
Elanareon

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Tbh i think bioware didnt state that its not hard capped they just said i reached level 22 in one of my playthroughs and people assumed there is no hard cap...


#137
pokemaughan

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Staylost wrote...

We were lied to no matter what if they told us there was no level cap. Did we expect to be able to console command ourselves to level 1,000,000,000,000,000,000,000,000,000,000,000,000,000?

At some point there simply must be a level cap as infinite level ups is an impossibility.
 


Ha, ha, ha, such a clever answer :mellow:

#138
ladydesire

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JO2D4N wrote...

and I can't imagine a level cap for a game they are going to be spending years on with DLC......


You do realize that they can increase the level cap for all players the same way we on the PC can, by editing exptable.xls (this is the core source file name; it compiles to exptable.gda, which is what the game reads).

#139
Sakiradesu

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So long as mods can change it for their own purposes, there's no problem. For those with deep-seated issues with being lied to and are projecting their problems onto Bioware, I suggest speaking to a professional.



Or Dr. Phil! He might give you free stuff.

#140
JO2D4N

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Just wanted to update everyone on my progression in relation to the supposed level cap.



I am now a Level 14 Dalish Warrior on 66 hours of gameplay and, once again according to the codex, I have completed 20% of the game and explored 42% of the world.



I had also read on a Dragon Age FAQ, released prior to the launch, that Bioware felt "most players will reach level 15-20 by the end of the game".



The key word is "most".



Again, I would like to express my heartfelt thanks to Bioware for making a true masterpiece in RPG design!

#141
DaeFaron

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Without reading the topic, I'll say this. Lvl 20 is what you hit usually by the default game, add in the DLC I read you can hit 25.

#142
Mt.Seleya

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I say it's simply not true that you don't get past 25 without cheats. Given I have the Warden's Keep and the Stone Warrior DLC. But my game says I am at 51% (I don't really believe this before I see it, though, because I thought I was just a second before the end fight). Anyway, I reached level 25 a while ago (around 100h) and am a little pissed because I need some tactic slots and I can't even have them with a mod, because the mods only take at the next level up. Also, I am a mage and I have a lot up unlearned skills and I can't even complete my main magic school and fulfill at least one of the three achievements.



I feel I am getting punished for having done all the side quests. I didn't know of the Ostagar exploit and I didn't use the console to get xp. Only thing I did was once in a while putting some elfroot in the chest, when I was close to level up and wanted to do that while at camp.



I dunno if you get only to around 50% in this game and the other percentages come with the upcoming DLC. Which would be weird. But as far as I know, I have yet a while to go and almost lack the motivation to do so. I'm at my first playthrough and at 112 hours - yes, I am thorough, but I didn't do the math and plan the skill development in advance. Next run will be with another class, so I'll figure it out as I go again and don't want it any other way. But I guess I can drop all quests I feel I'm too good to do.

#143
Eurypterid

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Mt.Seleya wrote...

I dunno if you get only to around 50% in this game and the other percentages come with the upcoming DLC. Which would be weird. But as far as I know, I have yet a while to go and almost lack the motivation to do so. I'm at my first playthrough and at 112 hours - yes, I am thorough, but I didn't do the math and plan the skill development in advance. Next run will be with another class, so I'll figure it out as I go again and don't want it any other way. But I guess I can drop all quests I feel I'm too good to do.


I have 77 hours in and about 78% explored, while I've also got only 43% complete. I think the latter refers to how many of the possible achievements you have (I have 40 of 87, which is 45%: I'm allowing for some discrepency in calculations).

#144
Mt.Seleya

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Yes, I figured out the percentage thing by now as I finished the game. Kind of weird to be mislead all the time, though. And I still lacked ONE skill for my primal magic school, that sucks. :(



And I also wonder why I finished the game with 94% explored, I think I have been everywhere.

#145
Kevin Lynch

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There may have been some places you didn't (or couldn't) visit in any given area, though. You may have missed a room or house or something. I don't think they'd want to share the exploration triggers with us (unless the info is already out there; I didn't hear of it). It might be as simple as clearing the fog on the maps, which may require going to edges of them all.



But yeah, I'm pretty thorough myself and was in the mid-90's exploration with Lyle when he reached the end, and he visited every area. So, something can be missed, all the same (perhaps the origin story areas?).

#146
Jinadan

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I noticed, when using the dev console to hit 25, that mobs don't seem to scale higher than 20. Even if they did, there aren't any additional skills/spells/talents to proportionally scale the mobs to remain challenging.