I'll say that not all the choices that you make are as 'black and white' as they were in past Bioware games, but this is both a blessing and a curse. While it does make the story seem more interesting because the choices are 'harder to make', all this really does is take the choices people really want to make out of the game and topics like this come up.
Now, I understand that were all Grey Wardens. That's the main story and with everything we do were heading to it's conclusion: kill the archdemon. However, even though Bioware has stated there is not supposed to be an evil vs good theme with DA:O, giving the player no final choice in the end does nothing but frustrate players.
I'll put it this way. In Kotor I had the option at the end of the game to destroy the Jedi if I so chose to. I still had to kill Malik (Archdemon in this case), but in the end I still had the option to rule over the Sith and betray the Jedi if I so chose.
The reason why many players are frustrated with DA:O is because were forced into being the Hero. Not that I play the bad guy all the time, but it is fun to see just how far you can go in a Bioware game. You could tell this was coming though, just look at the ending in Mass Effect. No matter what you did, you were still FORCED to be the hero.
Let me rephrase here. I like a happy ending the same as the next guy. It's cool to see that good wins over evil and the lone hero saves the day and bla bla crap of that nature. In reality, do you really think the Darkspawn would be stopped by 1 man? Not only that, after being basically spat on the entire game by everyone in the kingdom, why would I even want to save these people and be their hero? I personally wouldnt give a good damn about anyone and would just move myself to Orlai or whatever and let them have their fake king and Darkspawn.
Modifié par Livemmo, 13 novembre 2009 - 07:34 .