Not all stories are meant to take you, hand-in-hand, giggling through the sunshine to ride off with the princess, and as it is, that's a very good thing.
And I think you are failing to see, or purposefully remaining ignorant to the crisis and morality in the plot. Grey Warden's are the only ones who can stop the blight, and thus the only ones who can stop the world from being consumed by darkness. That hardly means you are "100% a tool of duty", or that you are required to give up all personal happiness. I found an abundance of happiness throughout the game, and connected with the characters I felt closest to. The others, I may not have spent enough time with.. Such is life.
But I am curious how you felt, "betrayed, raped and left alone by every single character". Surely that is a stretch, to enhance the point you're trying to make. So many of those characters are there for you, and stand by you. Did you give them a chance?
I was deeply impacted by a lot of choices I had to make, and they stuck with me for a while. I may have regretted some later, but what's done is done.
There is light in the land of Ferelden, you just need to seek it out. You need to have the courage to fight for what you think is good in the world. Not every person you encounter will be cheery, or nice. You cannot expect them to be.
Also, complaining about being forced to be a Grey Warden is hardly fair. The plot is formed around you being a Grey Warden. Even in games that give you freedom, you can only give so much before losing the narrative flow. Every game keeps you on some sort of path, for the sake of an overarching plot. It's not possible to predict the outcome of every possible choice a person could make in a free world. Not on a budget, and a time-frame that most developers are given. You get what freedom you can, which is quite a lot in Dragon Age.
Modifié par crimsoncobra57, 12 novembre 2009 - 06:06 .





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