About the New darkspawn design...
#76
Posté 02 septembre 2010 - 04:14
#77
Posté 02 septembre 2010 - 04:15
Dave of Canada wrote...
The armor looks exactly like what the Desciples wore.
I see it.
The aesthetics have been toned down, which as others have said matches the background better than their portrayal in Origins.

Modifié par SDNcN, 02 septembre 2010 - 04:16 .
#78
Posté 02 septembre 2010 - 09:07
#79
Posté 02 septembre 2010 - 09:52
The darkspawnn armor in DAO made sense. Since most darkspawn armor is made by ghouls, well, with the Blight, there would be plenty of ghouls around. Secondly, there was a massive battle at the beginning of the game where there would be plenty of armor to scavenge. Not to mention the civil war, too.
I think this illustrates a greater problem with the new art style. To me, Bio's sudden, rabid desire for a 'new' and 'unique' visual style is making the game look even more generic and passable.
On a side note, the game is to be release in, what, seven months? Let's hope that they're out of the pre-alpha stages of the game! More than likely, the screenshot more or less represents the finished look.
Which is why I say that the most popular mod for DA2--assuming modders bother with it since no toolset--will be restoring Darkspawn to their former style.
#80
Guest_H_Itachi_*
Posté 02 septembre 2010 - 09:58
Guest_H_Itachi_*
#81
Posté 02 septembre 2010 - 10:03
#82
Posté 02 septembre 2010 - 10:09
What can be seen in those first screenshots from DA 2 is - in my opinion - a step back.
As far as I am concerned, the less Darkspawn we see in DA 2 the better. I don't need mindless, all evil, zombie-like creatures. The interesting adversary was never the Darkspawn and the Archdemon, but rather Loghain. Yes, he was a traitor and usurper, but he had also understandable motives. Loghain presented a moral challenge, the Darkspawn was just hack'n'slash.
So Bioware, don't waste time on the Darkspawn (as long as I don't have to see them after the opening sequence).
#83
Posté 03 septembre 2010 - 08:14
DA2 darkspawn look too...clean.
#84
Posté 03 septembre 2010 - 10:00
I would have to agree that the darkspawn do look a smidge too "clean" in that screenshot. I think the taint should be more visible somehow, but I'm basically okay with the redesign (maybe rework those teeth just a bit though). I'm refraining from making any final judgments until I see them in action.
Modifié par AtreiyaN7, 03 septembre 2010 - 07:48 .
#85
Posté 03 septembre 2010 - 10:08
Modifié par FDrage, 03 septembre 2010 - 10:08 .
#86
Posté 03 septembre 2010 - 10:23
#87
Posté 03 septembre 2010 - 10:33
I like the messed up way they looked in origins, like Lotion Soronnar said, they look too clean now, although I do like the Disciples from Awakenings...so...I guess I don't really care one way or another.
#88
Posté 03 septembre 2010 - 10:53
Darkspawn for LI.
#89
Posté 03 septembre 2010 - 11:13
Phoenixblight wrote...
bobobo878 wrote...
I don't particularly like either design, the DA:O ones look like orcs, while the DA2 ones look like lepers.
Think thats the point they are supposed to look similar to species they once were.SDNcN wrote...
But aren't Hurlocks just corrupted humans?
-Hurlocks used to be Human.
-Genlocks were Dwarves
-Ogres were Qunari.
-Shrieks were Elves
Yes and it also depends on the broodmother they came from. If the Broodmother was Human, Dwarf, Qunari or Elf.
#90
Posté 03 septembre 2010 - 11:21
#91
Posté 03 septembre 2010 - 12:01
These should be the same Blight Darkspawn, re-imagined for whoever it was that complained the Darkspawn in DAO looked generic. If DAO darkspawn were generic though, these guys look even more so.... Grinning skull hurlocks, no thank you.
#92
Posté 03 septembre 2010 - 12:28
#93
Posté 03 septembre 2010 - 12:50
#94
Posté 03 septembre 2010 - 02:36
JoHnDoE14 wrote...
Well, truth be told they are really not that good. All is not lost however, this is just pre-alpha (as many others have already mentioned).
True, we haven't been shown any 'final' darkspawn looks yet, but their concept art + alpha look seems to be consistent. Though they're not the main enemy in DA 2, it's still rather disappointing that they've been changed so radically.
Ogres don't seem to have been done many favours as well, and who knows what's happened to the genlocks and shrieks...
#95
Posté 03 septembre 2010 - 02:42
So far I don't like that approach.
#96
Posté 03 septembre 2010 - 03:02
Modifié par zylas223, 03 septembre 2010 - 03:03 .
#97
Posté 03 septembre 2010 - 03:12
Modifié par Lao Dan, 03 septembre 2010 - 03:13 .
#98
Posté 03 septembre 2010 - 03:15
#99
Posté 03 septembre 2010 - 03:42
Lurklen wrote...
See I don't really like the look of the armour, but it makes sense. It looks like a bunch of scrap thrown together to make rough armour. Which is what I'd expect from a horde of darkspawn, only the alphas should have the intricate plate that all the Darkspawn wore in the first game. They're the only ones itelligent enough to put it on let alone make it. Now if only they some how randomized the darkspawns armour so it didn't look like they were all wearing the same outfit.
I doubt alphas would be good at crafting armor and most of the armor is crafted by slowly dying/sickly ghouls... so it is going to be somewhat crude for alphas as well.
#100
Posté 03 septembre 2010 - 07:20
Vandicus wrote...
Well I'm waiting to see if there's a plot explanation. If its good, I'll be fine with the new look.
LOL!!!!! from the people that brought us "some have horns and some dont"
Personally i have mixed feelings
Good: I do like the improvised look of their armour it makes them look like scavengers BUT we also know that they are inteligent enough to make use of dwarven facilities they have overrun.... .they cant work out anvil but they can operate Golems and traps?
Bad: Oh boy where do I start skintone, teeth, that ridicolous chainmail hood, they dont look remotly scary etc etc etc




Ce sujet est fermé
Retour en haut







