So what shall I play as next?
#1
Guest_Anzurok_*
Posté 01 septembre 2010 - 09:41
Guest_Anzurok_*
#2
Posté 01 septembre 2010 - 09:55
This weakness becomes less relevant in Throne of Bhaal; except by then your Kensai will be a living blender. It may seem a bit bland if plain warriors aren't your thing. I enjoyed it though. Thief/Mage is also a fun class. They can handle all your utility needs and also have *lots* to play with. Spells, backstab, and various weapons. It's a fun all around class IMO; although easily exploitable with Mislead cheese.
#3
Guest_Mr HimuraChan_*
Posté 01 septembre 2010 - 10:04
Guest_Mr HimuraChan_*
Modifié par Mr HimuraChan, 01 septembre 2010 - 10:06 .
#4
Guest_Anzurok_*
Posté 01 septembre 2010 - 10:12
Guest_Anzurok_*
Oh I just remember, I played an Inquisitor once. He was tough with the holy sword and dispel magic working at 2x his level.
Modifié par Anzurok, 01 septembre 2010 - 10:13 .
#5
Posté 01 septembre 2010 - 10:14
I usually play a pure fighter class or fighter/mage/thief.
#6
Posté 01 septembre 2010 - 10:28
#7
Posté 02 septembre 2010 - 01:17
@Anzurok - Blade is a fine choice too. The bard playhouse has to be one of the best strongholds in the game. It's very involved compared to most others and has some funny moments.
My experience with druids, and I hate to say it as I love them as a concept: is they are boring. They're not necessarily weak, despite not comparing to mages or clerics. They just don't get many spells and their forums are worthless unless you take a kit. I played an Avenger once and found it great fun. Spider form in particular was vicious thanks to its poison. Avengers also get a nice amount of mage spells to bulk up their list. That said, the class stopped being fun at 14th level. What kills single-classed druids for me is they spend a looooong time there due to 2e D&D's wonky experience table for them. It made sense in P&P but is frustrating in BG2. You hit 14th level before chapter 2 ends and stay there until near the last quarter of Shadows of Amn. If that doesn't deter you, then it's a pretty interesting class.
Cleric/Mage is interesting too, albeit insanely powerful later on. Better than sorcerer even IMO. Imagine playing a mage with even more spell options at their disposal. It's fun, if too easy. I never brought an Assassin into Throne of Bhaal. I read they're less viable there due to ubiquitous backstab immune enemies. They shine in SoA though. If you're comfortable with hit and fade tactics it's a very satisfying class. Rush in, stab someone, run behind a corner and hide again--rinse and repeat. Later on when you get x7 backstab it's possible to one shot some very annoying enemies. It may be easier to play a fighter/thief though. You can stand toe to toe in combat after a backstab and the specialization bonus and extra attacks are a good trade for a x5 backstab cap.
Modifié par Seagloom, 02 septembre 2010 - 01:17 .
#8
Posté 02 septembre 2010 - 01:24
At least that's what I heard...
Modifié par Humanoid_Taifun, 02 septembre 2010 - 01:24 .
#9
Posté 02 septembre 2010 - 01:48
Modifié par Seagloom, 02 septembre 2010 - 01:49 .
#10
Posté 02 septembre 2010 - 01:54
#11
Posté 02 septembre 2010 - 02:52
Edit: To clarify, my point in the earlier post was that it felt contradictory. At first they didn't want to advance druids past 14 without doing them justice. Then they did exactly that with ToB. I expect the designers had to at that point or druids would be a patheticly weak class. I just wish they changed the experience tables while they were at it.
Modifié par Seagloom, 02 septembre 2010 - 03:03 .
#12
Posté 02 septembre 2010 - 03:51
Anzurok wrote...
Hm... I have played as a pure mage, a swashbuckler, a monk, a sorcerer, andddd... an archer, I think. I've been thinking of playing this game again, and was wondering what is the most fun class you've ever played in this game?
My favorite is Swashbuckler, so nothing new there. If you like the role playing part of the game, how about a dwarven fighter to go with the Nalia romance, or a half-orc fighter to hang around with Viconia? The main drawback to these two is that they're fairly easy using a full party. If you want a bit more challenge, try a ranger/cleric MULTI (non-human) so that leveling up is slower and you have to struggle longer.
#13
Posté 02 septembre 2010 - 08:36
Regarding fun, I had a complete blast playing a blade PC, Haer'dalis, Jan & Keto as bards, Korgan as a Skald, and I used Kido as a Jester but completely don't recommend him unless you want to play evil. You need Rogue rebalancing to make their songs work correctly, and the level 1 NPC mod to change NPC classes. Perhaps Jan as jester and Mazzy, Nalia, or Imoen as vanilla bard?
#14
Posté 02 septembre 2010 - 09:54
Rogue Rebalancing makes Assassins far more useful, it also tweaks a lot of things to do with Thieves and Bards.
I recommend the Cleric/Mage, insanely good. Kit them via ShadowKeeper aswell to a specialist mage for that extra spell per level. I like the idea of playing an evil Cleric/Necromancer .. Xzar anyone?
Druids are more of an acquired taste, I normally tweak their level and spell progression to emulate that of the Cleric's so they're suddenly a lot more useful. Avengers are fun, having mage spells is exciting as a druid.
Bards are fun too, I recently played a Dirgesinger from the Song and Silence mod, a bard who's bard song lowers enemy AC and THAC0, fun build.
#15
Posté 02 septembre 2010 - 05:50
#16
Posté 02 septembre 2010 - 06:29
BioWare didn't want to create High Druids that were too different from their PnP counterparts, so they pushed of level 15 (at which a druid becomes a high druid - of which there can even be only one at a time in the whole world if I understand things correctly) to a point where they wouldn't have to worry with it for the time being. But then ToB came around, and not as an independent game, but as an add-on, and Seagloom complains correctly about the fact that at this point the developers just dropped the issue, instead of trying to fix it.
#17
Posté 02 septembre 2010 - 07:16
#18
Posté 02 septembre 2010 - 07:34
The short version is druidic advancement can't be easily represented in a game in terms of role-playing or mechanics. It should be like this...
Level 1-11: Initiates
Level 12: Druids
Level 13: Archdruid
Level 14: Great Druid
Level 15: Grand Druid
Level 16+: Hierophant
Each level of advancement from druid to Grand Druid requires challenging for office much in the same way Charname can in BG2. The challenges can take on different forms than duels though--such as shapeshifting into animals and racing each other. As well, each level's responsibilities and authority differs somewhat. Grand Druids are the leader of all circles in the world, but in practice are like politicians. They also gain access to a few special spells and get a bunch of bonus slots. Hierophants are very different. They exist outside the circles and pursue their own agendas. They are inscrutable and ridiculously powerful. Great Druids and Grand Druids tend to fear them since Hierophants represent a force outside their control with motives beyond their ken.
Hierophants can travel to any of the elemental planes at will and survive in them indefinitely despite their inhospitable conditions. In game terms, this means they could pop away from battle, buff or heal and pop back in ready for more. It also means they essentially have an at will teleport and go anywhere they want, whenever they want. They age very slowly, making them seem immortal. Hierophants concern themselves with natural balance on a global scale, and habitually set into motion plans that affect whole nations, royal dynasties, or populations. Sometimes they will start a plan and go into hibernation for centuries, then wake up and see what came of it afterward.
Believe it or not, this *was* a short version. O.o There is a whole 2e book devoted to druids. Explaining it all would take pages upon pages. That mouthful aside, I agree it would have been nice if BioWare's devs of that time fudged their own rules in to make druids more interesting. As I noted before, this is what Black Isle did, and the result is Icewind Dale druids feel unique and are a very useful alternative to clerics.
Modifié par Seagloom, 02 septembre 2010 - 07:38 .
#19
Posté 02 septembre 2010 - 07:56
Modifié par virumor, 02 septembre 2010 - 07:58 .
#20
Posté 02 septembre 2010 - 08:08
Modifié par Seagloom, 02 septembre 2010 - 08:11 .
#21
Posté 02 septembre 2010 - 08:31
I'm sure the druids are in favour of this balance.
#22
Posté 02 septembre 2010 - 08:44
#23
Posté 02 septembre 2010 - 09:53
And druids require balance. That's what they stand for.
#24
Posté 02 septembre 2010 - 10:13
Is Anzurok even reading this topic anymore? Hasn't said anything after the opening post.
#25
Posté 03 septembre 2010 - 02:57
The thing is 99.9% of mages shouldn't have them since they were invented by the Simbul. It's unlikely she would share them with anyone except maybe a few of her sisters or Elminster. Metamagic spells like sequencers were super rare and greedily kept secret. Yet, any standard BG2 mage can easily find scrolls a reclusive, somewhat crazy epic wizard invented. XD I suppose bending the lore a bit there was seen as justifiable. Ah well, spilled milk.





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