Fearful of linearity.
#1
Posté 01 septembre 2010 - 11:12
When you've done Lothering in Origins, you're free to tackle your way around the world however you please and deal with each important plot aspect in whatever order you please. Yet with this ten year timeline, I'm fearful that we're going to be forced into a singular plotline and then advance into another afterwards with a timeskip.
I'll use Origins for an example.
Ostagar / Lothering [Year 1].
You're then put into year 2, stories rise up about werewolves.
Brecilian Forest / Dalish Elves [Year 2]
You've saved the elves (or werewolves), it's now year 3 and you hear rumors of the mage tower and rite of Annulment.
Mage Tower [Year 3].
Repeat this for every event in the game, you're given no choice in the regard of how it plays out itself and you only play the game in a linear fashion dealing with the plot events as they arise.
While it might be just overreacting, is anybody else seeing the ten-year timeline in a similar fashion?
#2
Posté 01 septembre 2010 - 11:14
#3
Posté 01 septembre 2010 - 11:15
#4
Posté 01 septembre 2010 - 11:15
Consider this, however. What's to say that the different parts of the story simply HAVE to be done in the same order? I dunno, it just depends on what they decide. Honestly, I very rarely deviated from the order in which I did things in Origins. But that's just me.
The FAQ says that the game is nonlinear, so I don't know why it would lie.
#5
Posté 01 septembre 2010 - 11:18
andar91 wrote...
What's to say that the different parts of the story simply HAVE to be done in the same order?
Well, if they say a village is under attack and nine years later it's still under attack with the same survivors had I come immediately.. yeah.
#6
Posté 01 septembre 2010 - 11:19
#7
Posté 01 septembre 2010 - 11:20
#8
Guest_Puddi III_*
Posté 01 septembre 2010 - 11:20
Guest_Puddi III_*
Regarding the order, it might be that there are, say, four time periods that he jumps to and says you do something, and it's up to you to decide in which relevant time period you do which important plot action.
#9
Posté 01 septembre 2010 - 11:20
It's just a guess, but the strict year 1->2->3 etc framework doesn't have to be as limiting as you fear.
#10
Posté 01 septembre 2010 - 11:22
#11
Posté 01 septembre 2010 - 11:22
#12
Posté 01 septembre 2010 - 11:23
Lomopingseph wrote...
Hey, look at Alpha Protocol. That game had a framed narrative and choices out the ass.
No it didn't
Modifié par Onyx Jaguar, 01 septembre 2010 - 11:23 .
#13
Posté 01 septembre 2010 - 11:25
The extended timeline will mean that we'll need to finish one point in time, then jump to the next, and I fear that this will make the game feel very disjointed, a bit like the 'mission summary' screens did for ME2.
Bad thought, I hope they don't have the mission summary screens like they did in ME2!
#14
Posté 01 septembre 2010 - 11:26
Mary Kirby wrote...
Oh, another panic thread. That's disappointing. I was hoping this was a gathering of people suffering from phobias of perspective drawing. I'll keep searching...
I'm not panicking, Mary. I'm just saying I'm fearful of something in Dragon Age 2.
Modifié par Dave of Canada, 01 septembre 2010 - 11:26 .
#15
Posté 01 septembre 2010 - 11:27
What do you mean?Onyx Jaguar wrote...
Lomopingseph wrote...
Hey, look at Alpha Protocol. That game had a framed narrative and choices out the ass.
No it didn't
#16
Posté 01 septembre 2010 - 11:28
Mary Kirby wrote...
Oh, another panic thread. That's disappointing. I was hoping this was a gathering of people suffering from phobias of perspective drawing. I'll keep searching...
No worries, I fear having to draw anything because I suck at it.
#17
Posté 01 septembre 2010 - 11:31
Mary Kirby wrote...
Oh, another panic thread. That's disappointing. I was hoping this was a gathering of people suffering from phobias of perspective drawing. I'll keep searching...
Sounds like something Morrigan would say...
#18
Posté 01 septembre 2010 - 11:33
Lomopingseph wrote...
What do you mean?Onyx Jaguar wrote...
Lomopingseph wrote...
Hey, look at Alpha Protocol. That game had a framed narrative and choices out the ass.
No it didn't
It pretty much has the same structure as ME 1 and DA
Once you get out of Saudi Arabia you are free to go wherever you want.
Hell in those hubs you can often do the missions in any order you want
#19
Posté 01 septembre 2010 - 11:34
#20
Posté 01 septembre 2010 - 11:35
I think it going to be like this:
7 quests:
Save the Muffinking!
What is done in the dark
Oi! Get mah dirty laundry!
Tis another blood bath?
Save the space whales!
Bromance!
Nutella Bard.
Now, I may start Bromance first, but you will do The muffinking, it order change from each player, and will only get harder as the years go by.
#21
Posté 01 septembre 2010 - 11:37
#22
Posté 01 septembre 2010 - 11:39
Mary Kirby wrote...
Oh, another panic thread. That's disappointing. I was hoping this was a gathering of people suffering from phobias of perspective drawing. I'll keep searching...
/seriousmode
To be honest, this fear only exists due to you using an example (arm wrestling Duncan's beard ontop of the chantry, I beleive) a month or two ago that the game would go where the narrator mentions Duncan's beard and then ingame itself you start hearing rumors of Duncan's beard. It feels to me like it would create a linear plot if it followed like this.
#23
Posté 01 septembre 2010 - 11:40
Of course, it could well be exactly as you say (though I would doubt it as I have played many other BioWare games and that just smacks of not BioWare), but I just don't see why the first thought is to assume the worst. It could be awesome! So very awesome!
#24
Posté 01 septembre 2010 - 11:42
On-topic : I guess it will be divided into chapters, and within those chapters there will be freedom in terms of what order we wish to play the quests? Which doesn't sound too bad? I don't know, I am too absorbed with this Muffinking. What is it? How does it work???
#25
Posté 01 septembre 2010 - 11:46
Dave of Canada wrote...
/seriousmode
To be honest, this fear only exists due to you using an example (arm wrestling Duncan's beard ontop of the chantry, I beleive) a month or two ago that the game would go where the narrator mentions Duncan's beard and then ingame itself you start hearing rumors of Duncan's beard. It feels to me like it would create a linear plot if it followed like this.
And you think I'm going to reassure you? The collective cries of fear and outrage rising up from the forums spin the turbine that powers my coffee maker. I'm eco-friendly.





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