Fearful of linearity.
#51
Posté 02 septembre 2010 - 12:09
#52
Guest_Puddi III_*
Posté 02 septembre 2010 - 12:10
Guest_Puddi III_*
#53
Posté 02 septembre 2010 - 12:11
Arrtis wrote...
Is this a confirmation that devs encourage off-topic posts and trolling?
No it's a confirmaton that devs are people too. People like to chat.
Anyway no I'm not worried. I mean you don't really have to tell a story in chronological order. It will probably be no more or less linear than Origins. I mean let's say you're telling the story of how the Warden defeated the Blight.
"Well, Junior, what should I tell you about first?"
"Tell me how the Warden saved the Arl of Redcliffe!"
"Tell me how the Warden destroyed the Anvil of the Void!"
"Tell me how the Warden saved the Circle!"
You can skip around in a story during the parts that don't need to be in order just as easily as you could in the first game, where only some of the major quests had to be done chronologically.
Really I think people are jumping to conclusions regarding how constricting this approach to storytelling has to be. Have you guys never read books? I for one am more excited about the framed narrative than almost any other change I've heard about.
And, even if it does turn out to be completely chronological, would that be such a terrible sacrifice if you gain a stronger, more compelling story? I'd be ok with this myself if the payoff was worthwhile.
Modifié par Anarya, 02 septembre 2010 - 12:13 .
#54
Posté 02 septembre 2010 - 12:11
Dave of Canada wrote...
I should get an achievement or something for having a thread be derailed by writers.
Indeed. That was quite surprising in fact.
#55
Posté 02 septembre 2010 - 12:12
Modifié par Count Viceroy, 02 septembre 2010 - 12:13 .
#56
Posté 02 septembre 2010 - 12:12
Choose your own adventure goosebumps books were horrible.
Need more freedom.
#57
Posté 02 septembre 2010 - 12:14
#58
Posté 02 septembre 2010 - 12:15
#59
Guest_Cynical Being_*
Posté 02 septembre 2010 - 12:15
Guest_Cynical Being_*
#60
Posté 02 septembre 2010 - 12:18
AFTER i play it i will judge it
And if it is incredibly bad i just might flood the forums with hawke and varric noodz
#61
Posté 02 septembre 2010 - 12:19
Need it to turn into Oblivion.Siradix wrote...
I'm not seeing the point of the fear here. For me DA:O had pretty much a linear storyline, DA2 having a linear storyline wouldn't make much of a difference to me.
Only then I can be satisfied with the freedom.
#62
Posté 02 septembre 2010 - 12:19
filaminstrel wrote...
Well I'm hoping the original idea for which Muffinking (leader of Muffinmen, peace be upon him) was used as an example is how it's going to play out in practice.
The Muffinking Reside over Loft, while his title make him out to be a child, he is a powerful leader.
#63
Posté 02 septembre 2010 - 12:22
Anarya wrote...
You guys need to go rewatch the Princess Bride or something. There's so much potential for awesome in a style like that.
*Responding to this and your above post*
Well, it's just the replayability in the game itself would suffer if I require to do the same thing in the same order at every time. Especially more so if there's something similar to the Deep Roads in Origins early on, making it even more discouraging. I've replayed Mass Effect 1 19+ times and Mass Effect 2 4-5+ times, there's no direct way I do things because I do what I feel like doing at the time (same thing with Origins to a lesser extent) making more playthroughs less dull and such. While I do understand how a linear plot would make an amazing first playthrough (because all decisions can impact the world directly) it would probably hurt replayability in it's linearity.
#64
Posté 02 septembre 2010 - 12:23
#65
Posté 02 septembre 2010 - 12:25
Arrtis wrote...
Need it to turn into Oblivion.Siradix wrote...
I'm not seeing the point of the fear here. For me DA:O had pretty much a linear storyline, DA2 having a linear storyline wouldn't make much of a difference to me.
Only then I can be satisfied with the freedom.
Okay but compare the main storyline of Oblivion to DAO. Incredibly weak and boring in comparison despite sharing many similarities. That's what you lose when you devote way more resources to an open world format. Not that open world games are bad, and if the DA team had extra manpower and money to throw at it they might turn out the greatest game ever (open world game that's as compelling as a Bioware game? Yes please.), however let's be real here, they don't have extra unused resources and the other elements would suffer.
#66
Posté 02 septembre 2010 - 12:26
#67
Posté 02 septembre 2010 - 12:26
Dave of Canada wrote...
Anarya wrote...
You guys need to go rewatch the Princess Bride or something. There's so much potential for awesome in a style like that.
*Responding to this and your above post*
Well, it's just the replayability in the game itself would suffer if I require to do the same thing in the same order at every time. Especially more so if there's something similar to the Deep Roads in Origins early on, making it even more discouraging. I've replayed Mass Effect 1 19+ times and Mass Effect 2 4-5+ times, there's no direct way I do things because I do what I feel like doing at the time (same thing with Origins to a lesser extent) making more playthroughs less dull and such. While I do understand how a linear plot would make an amazing first playthrough (because all decisions can impact the world directly) it would probably hurt replayability in it's linearity.
But Origins was linear at the beginning and end, it was just the middle that gave you wiggle room. What I'm saying is that 2 will probably give you the same amount of freedom and that the mere fact of the frame narrative does not lock the writers into strict chronological linearity.
#68
Posté 02 septembre 2010 - 12:26
People! They feed on your nerves! Resist the beast!
#69
Posté 02 septembre 2010 - 12:27
Let's just hope we can still wonder around anywhere we want.. insted of a stupid narrator forceing you to do it or something
#70
Posté 02 septembre 2010 - 12:28
Arrtis wrote...
Cut the pay of writers and your good.
Hah. So you want the writing team to quit the gaming industry in favor of higher paying fields and the next game to be amateur hour? Interesting approach.
#71
Posté 02 septembre 2010 - 12:28
We would like that very much.
#72
Posté 02 septembre 2010 - 12:29
How about the fans write the story...FOR FREE!!!Anarya wrote...
Arrtis wrote...
Cut the pay of writers and your good.
Hah. So you want the writing team to quit the gaming industry in favor of higher paying fields and the next game to be amateur hour? Interesting approach.
Community fanfic contest to be featured in Biowares next game?
#73
Posté 02 septembre 2010 - 12:29
Anarya wrote...
You guys need to go rewatch the Princess Bride or something. There's so much potential for awesome in a style like that.
... creepy, I just finished watching it on Stagevu about 20 mins ago. GET OUT OF ME HEAD
#74
Posté 02 septembre 2010 - 12:29
Lord Gremlin wrote...
It is marvelous how both developer and moderators posted here and question wasn't answered, and there are no hints concerning the question.
People! They feed on your nerves! Resist the beast!
I think they instinctively recoil when fear and rage words are used in titles. :innocent:
#75
Posté 02 septembre 2010 - 12:30
relhart wrote...
Anarya wrote...
You guys need to go rewatch the Princess Bride or something. There's so much potential for awesome in a style like that.
... creepy, I just finished watching it on Stagevu about 20 mins ago. GET OUT OF ME HEAD
Nay, it is I, the omniscient Narrator! Besides it's comfy in here and you have cable.





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