nhsk wrote...
Ortaya Alevli wrote...
A character who doesn't let moral concerns and honor hold them back is more welcome than M. Bison-style evil overlord cliche in my opinion. BioWare tried that in KotOR and the main character ended up a bully instead of classic evil (I'm not talking about the dark side ending, but the choices you make mid-game). They tried that In games with FRP settings as well; you know, evil alignment is an inherent part in this case that needs to be worked on. But evil just for the evilness' sake just won't work. It comes off stupid and impractical. Having ulterior motives and trying to reach a goal requires subtlety and maintaining appearances most of the time, more so than a goody-two-shoes character needs to. A decent example of evil in KotOR is triple-crossing Uthar and Yutura, eliminating both in the process. A terrible example, well, take your pick.
I would dare say BioWare needs to work on the evil aspect a bit more. Letting the blood mage sacrifice slaves to grant you power is a good maneuver, but only when it's worth it. Same with defiling Andastre's ashes. What an evil Warden would do...if the reward was satisfactory. Otherwise it's more like, "Mwahaha look at me, I'm da evul. And yeah, ladies, turn on me just like that. Because, you know, I'm da evul." My evil Warden (or any other BioWare game protagonist for that matter) would go for winning the crowd, not making enemies out of followers in sheer stupidity, but he wouldn't shy away from sacrificing allies if it serves his plans better.
Evil would be to keep the Urn, kill genitivi and make personal use of the ashes.
Now there's an idea. If you know what to do with the urn, why not.





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