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#176
Arrtis

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Suprez30 wrote...

Arrtis wrote...

When did mercy make you strong?
If you CAN INDEED show mercy....then it becomes a choice...
I can see no reason for it unless you wanted to show off you can be merciful....
After all it is logical thinking that someone that is trying to kill you may try again and succeed.
I tried to recruit that bandit with mercy...he sort of said he would rather die.


No but killing a vilain CHANGE NOTHING.There's always someone to replace him .  But HE CAN CHANGE . Killing someone solve nothing , zero , niente,nada.It's not for *SHOW OFF* .

NICO Bellic after killing Darko

*I feel empty*

damn too much gta4 recently.



He can also do more harm.
I end it there I stop him from making things worse.
He might have changed for the better.It is quite easy to have a negative impact even with good intent.
So off with his head.

#177
Dave of Canada

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Suprez30 wrote...

So what you kill him.What after?Rainbow?Joy?peace?food for the hungry?or someone that most likely will replace him?


So what you let him live. What happens? He repents and sees the error of his ways, you showed him the light and that he'll go out and give money to the poor or that most likely he returns to his old ways?

#178
Merlin Dawnweaver

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Dave of Canada wrote...

Suprez30 wrote...

So what you kill him.What after?Rainbow?Joy?peace?food for the hungry?or someone that most likely will replace him?


So what you let him live. What happens? He repents and sees the error of his ways, you showed him the light and that he'll go out and give money to the poor or that most likely he returns to his old ways?


Na, if you don't kill someone, they can be easily convinced that additional payments will incease their life expectancy. Dead people tend to have time coughing up more payment they what they have on them at time of demise. :wizard:

Modifié par Merlin Dawnweaver, 02 septembre 2010 - 08:49 .


#179
Guest_Puddi III_*

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Hm, I'll join in the "my morality" thing.

Connor: saved both. It's suggested by your companions as a viable option, not to say one should trust everything someone says unquestioningly, but given my reasoning I mentioned earlier I think it's a viable option.

Mage: sided with mages. Granted, my 'canon' playthrough was a mage, so knowing the temptation of demons and knowing some of these other mages personally, I would think that he would have a better understanding of what he and they are up against and be more trusting of someone like Irving not to give in to that.
(he also helped Jowan because he didn't want his friend to be made Tranquil)

Cured werewolves.

Made Harrowmont king (Bhelen was having people killed in the streets and such, seemed like a bad man, and my character admittedly didn't look much into their differing views on the caste system)

Anvil destroyed-- Branka was evidently crazy, didn't trust keeping it if it meant her being in charge of it.

Killed the cultists, didn't defile ashes, objected to Genitivi spreading the word and wished for a way to be more forceful in objection without killing, but ultimately did not stop him.

Loghain dead, Alistair with Anora.

Dark ritual.

Free the mages boon.

#180
Dave of Canada

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Merlin Dawnweaver wrote...

Na, if you don't kill someone, they can be easily persuaded to give you money. if you kill them, there is one less person who will pay you. :wizard:


Take the money from their corpse.

#181
B3taMaxxx

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Simple: Kill the evil guy, then the next, followed by the next which leads to the subsequent slaying of all evil fellers? Why kill him;? For sh$% & giggles.

#182
Lotion Soronarr

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I know evil when I see it. I know good when I see it. As far as I'm concerned, it's universal and mostly straightforward.



Also, there is s difference between mercy and stupidity - in the case of the former one, you take precautions...just in case.



Me?

Saved Connor (had knights and the redcliffe milita watching Connor...if the can't contain him for a while, but the my party of 4 can, then the whole world is not worth saving)



Sided with the Templars, but was against a purge (saved Irwing, loved by both mages and templars)



Lifted the curse



Harrowmont as king (really hoped I could persuade him to make some changes...sadly nothing came of it)



Anvil destroyed (hate such limited choices!)



Genitivi alive (I have no right to forbid people to go there anyway)



Loghain dies (again, stupid two choices. Bioware, I will hate you forever for this. Remmeber in the future - NEVER just two choices. NEVER. It's stupid and cheap...I wanted to throw Loghain into the dungeon)



Sacrifice at the end, Alistair king.

#183
Merlin Dawnweaver

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Dave of Canada wrote...

Merlin Dawnweaver wrote...

Na, if you don't kill someone, they can be easily persuaded to give you money. if you kill them, there is one less person who will pay you. :wizard:


Take the money from their corpse.


Yeah, because villain carry their entire fortune on their person, and that's how they survived as long as they did :P
Oh by the way, competent middle management are hard to come by these days, instead of killing them, it's better to have them work for you. :o

Modifié par Merlin Dawnweaver, 02 septembre 2010 - 08:53 .


#184
Fishy

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Dave of Canada wrote...

Suprez30 wrote...

So what you kill him.What after?Rainbow?Joy?peace?food for the hungry?or someone that most likely will replace him?


So what you let him live. What happens? He repents and sees the error of his ways, you showed him the light and that he'll go out and give money to the poor or that most likely he returns to his old ways?


No but that exactly why i'm not him.I'm not forcing him to be like myself unlike  him with other.Seriously we might enter into  philosophy and it's getting late.I still like you evil dave.

:kissing:

lol

#185
Arrtis

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Dave of Canada wrote...

Merlin Dawnweaver wrote...

Na, if you don't kill someone, they can be easily persuaded to give you money. if you kill them, there is one less person who will pay you. :wizard:


Take the money from their corpse.

Its also hard to keep extorting money out of all your victums as you sort of had thousands and I doubt you could find an effective means of getting them all to pay money...after all your one man...not a government...

#186
Dave of Canada

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Suprez30 wrote...

No but that exactly why i'm not him.I'm not forcing him to be like myself unlike  him with other


Just curious. Do you also let the Lothering bandits run away? 

#187
Fishy

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Dave of Canada wrote...

Suprez30 wrote...

No but that exactly why i'm not him.I'm not forcing him to be like myself unlike  him with other


Just curious. Do you also let the Lothering bandits run away? 


Yup

Edit

Okay most of the time i kill them .. It's a video game and i want the loot.

Modifié par Suprez30, 02 septembre 2010 - 08:55 .


#188
Merlin Dawnweaver

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Arrtis wrote...

Dave of Canada wrote...

Merlin Dawnweaver wrote...

Na, if you don't kill someone, they can be easily persuaded to give you money. if you kill them, there is one less person who will pay you. :wizard:


Take the money from their corpse.

Its also hard to keep extorting money out of all your victums as you sort of had thousands and I doubt you could find an effective means of getting them all to pay money...after all your one man...not a government...


I extorted (persuaded) additional payment from everyone, then my rogue pick pocketed them. I was the economy by the time the archdemon went down

#189
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How do you find out about Harrowmont's views on the caste system on a first playthrough anyway? I only found out in the credits how terribly regressive he was. Is there a way to call him out on it once you find out?

#190
Never

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I always WANT to let the Lothering bandits run away... The leader is awesome. That being said, I have yet to let them go.

#191
Merlin Dawnweaver

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Dave of Canada wrote...

Suprez30 wrote...

No but that exactly why i'm not him.I'm not forcing him to be like myself unlike  him with other


Just curious. Do you also let the Lothering bandits run away? 


I let them go after I ordered them to hand over their cache. After all I am not all that different from them :innocent:

#192
Arrtis

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protect life or deepen your pockets?

Deepen your pockets is the best choice for you.

#193
B3taMaxxx

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filaminstrel wrote...

How do you find out about Harrowmont's views on the caste system on a first playthrough anyway? I only found out in the credits how terribly regressive he was. Is there a way to call him out on it once you find out?



 Choose Behlen the next time around. Posted Image

#194
Dave of Canada

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Suprez30 wrote...

Yup


They've killed dozens of refugees and looted their bodies, they killed knight from Redcliffe and have essentially robbed everybody coming into Lothering. They've also threatened to kill you if you don't pay them, yet you let them live? Doesn't the dialogue immediately afterwards (the one where they suggest they will be moving elsewhere) make you think that maybe it would've been better to wipe them out? (also they've been driven out more than once but keep coming back)

#195
Dave of Canada

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filaminstrel wrote...

How do you find out about Harrowmont's views on the caste system on a first playthrough anyway? I only found out in the credits how terribly regressive he was. Is there a way to call him out on it once you find out?


If you manipulate both and get access to them, (say you're spying on Bhelen / Harrowmont to both) then you can talk to them about how they feel about things and what they'll do to change.

#196
B3taMaxxx

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mynameisdanza wrote...

I always WANT to let the Lothering bandits run away... The leader is awesome. That being said, I have yet to let them go.



 Why is he awesome? Because he has a bit of charisma? Or because he picks on the poor? Dude gets his throat slit; 1 less terd in the world.

#197
Fishy

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Dave of Canada wrote...

Suprez30 wrote...

Yup


They've killed dozens of refugees and looted their bodies, they killed knight from Redcliffe and have essentially robbed everybody coming into Lothering. They've also threatened to kill you if you don't pay them, yet you let them live? Doesn't the dialogue immediately afterwards (the one where they suggest they will be moving elsewhere) make you think that maybe it would've been better to wipe them out? (also they've been driven out more than once but keep coming back)


Well normaly i would have stunned them and gave them to the local authorities.But you don't have this option.

#198
0rz0

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Well, the "good" options tend to stretch out the quests/conversations, as opposed to "evil", which cut them short.



And to morally define something, I think that's based entirely on your momentary opinion of it, which is in turn based on your preconceptions and the information you are given.

#199
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I would have liked to ask those bandits the same question as the tavern guys. They were evidently planning on killing you as well.

#200
Never

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B3taMaxxx wrote...

mynameisdanza wrote...

I always WANT to let the Lothering bandits run away... The leader is awesome. That being said, I have yet to let them go.



 Why is he awesome? Because he has a bit of charisma? Or because he picks on the poor? Dude gets his throat slit; 1 less terd in the world.


Read what I said silly! I kill them every time. That doesn't mean I can't enjoy the dialogue right before he dies. Posted Image