Hi Guys,
As the subject states. I play my cutscene in game via a script that starts the cutscene immediately after "Other Campaign" is selected. I have sound before and after the cutscene plays BUT not WHILE its playing.
I am trying to get some ambient sounds playing like footsteps and the like. I even tried setting up a new Character and associated Generic sounds with it. No go. I am using the Captain / Humanoid creature. I duplicated the original so it is editable. I then set his Character to the new Human Character I created.
I have created a new module for all this using Elf City as the area!
Any ideas why no sound? Probably doing this wrong ...
Aidan
New Module .. Silent Cutscene when played in game!
Débuté par
aidanodr
, sept. 02 2010 01:44
#1
Posté 02 septembre 2010 - 01:44
#2
Posté 02 septembre 2010 - 09:42
I am not very sure, but it is my understanding that if you want ambient sounds in your scene, you need to first place your actors in the *area* that you are using, then activate the actors in the cutscene editor as opposed to placing them directly in the cutscene.
Either that, or you might need to manually select sounds for particular actions that occur in the cutscene itself
Either that, or you might need to manually select sounds for particular actions that occur in the cutscene itself
#3
Posté 02 septembre 2010 - 11:07
Hi DahliaLynn
Yes - I have all that done anyway.
New Module, New Area. Then add actors to area. Then into Cutscene and activate actors.
From here - the sound is not working when cutscene played in game.
When one adds a CREATURE / HUMANOID like the Captain to an Area - I wonder - Does one need to actually DUPLICATE the "game" captain and ADD the DUPLICATE to our AREA, so as to be able to edit its settings? Any of the creatures settings when added to a new module / area are UNEDITABLE unless one does this it seems?
PLUS a creature seems to be associated with a CHARACTER type? There is no Humanoid Character type. Its the CHARACTER settings that has reference to SOUND. I tried setting up a new Character called Human1, set sounds to Generic sounds. Then changed the duplicated Captain creatures character parameter to HUMAN1.
This still did not work.
Aidan
Yes - I have all that done anyway.
New Module, New Area. Then add actors to area. Then into Cutscene and activate actors.
From here - the sound is not working when cutscene played in game.
When one adds a CREATURE / HUMANOID like the Captain to an Area - I wonder - Does one need to actually DUPLICATE the "game" captain and ADD the DUPLICATE to our AREA, so as to be able to edit its settings? Any of the creatures settings when added to a new module / area are UNEDITABLE unless one does this it seems?
PLUS a creature seems to be associated with a CHARACTER type? There is no Humanoid Character type. Its the CHARACTER settings that has reference to SOUND. I tried setting up a new Character called Human1, set sounds to Generic sounds. Then changed the duplicated Captain creatures character parameter to HUMAN1.
This still did not work.
Aidan
Modifié par aidanodr, 02 septembre 2010 - 11:09 .
#4
Posté 02 septembre 2010 - 12:34
This one is way over my head, unless I do some serious research!!
My personal projects deal with pre-created in-game areas with all of their settings (you might want to check out an in game area and look at its creature and area settings, along with cutscenes that use those particular areas. i.e landsmeet cutscenes and landsmeet chamber area)
There are others in this forum that have a lot more knowledge regarding these issues.
Sorry I couldn't help more
My personal projects deal with pre-created in-game areas with all of their settings (you might want to check out an in game area and look at its creature and area settings, along with cutscenes that use those particular areas. i.e landsmeet cutscenes and landsmeet chamber area)
There are others in this forum that have a lot more knowledge regarding these issues.
Sorry I couldn't help more
#5
Posté 02 septembre 2010 - 02:18
Sound is a big problem for me in cutscenes. I've sort of been holding off in doing real research into it for the time being. I have found that some ambient sounds seem to work fine and others not. Other placed sounds I can very rarely get to play loud enough no matter where I place them.
#6
Posté 02 septembre 2010 - 03:19
Sound in cutscenes is a pain. Other than music, most sound effects don't seem to transfer into the cutscene. The best I've been able to do is place sound emitters in the cutscene and have them set to play close to the camera. If they're distant from the camera they're nearly inaudible. The plus side is that this creates some direction to the sound (like a bird squawking to the right), but the big downside is that this involves a lot of painstaking micromanagement coordinating camera placements with sound placements.
#7
Posté 02 septembre 2010 - 05:34
There must be more to it than that as even went placing sounds close to cameras I just get spotty results.
#8
Posté 02 septembre 2010 - 08:19
Hi Guys,
I am getting very angry with this sound thing
If I load up the Animation Events editor from the tools menu, look for the sound of the Animation Track being played for the creature - in my case "mh.dg_f_5p" and press space bar I can hear the sound without a problem. Open the cutscene in game - nothing ... grrrr!
Does the CUTSCENE and the area play in-game from the folders that in my case are in MY DOCUMENTS? If that is the case - then their is NO AUDIO data in these folders. The only place where their is audio data is back in the DA original folders under:
"/dragon age origins/modules/single player/audio/vo/en-us/vo"
Could this be the issue?? OR once in game should the cutscene revert to getting sounds from this "original" folder?
Aidan
I am getting very angry with this sound thing
If I load up the Animation Events editor from the tools menu, look for the sound of the Animation Track being played for the creature - in my case "mh.dg_f_5p" and press space bar I can hear the sound without a problem. Open the cutscene in game - nothing ... grrrr!
Does the CUTSCENE and the area play in-game from the folders that in my case are in MY DOCUMENTS? If that is the case - then their is NO AUDIO data in these folders. The only place where their is audio data is back in the DA original folders under:
"/dragon age origins/modules/single player/audio/vo/en-us/vo"
Could this be the issue?? OR once in game should the cutscene revert to getting sounds from this "original" folder?
Aidan
Modifié par aidanodr, 02 septembre 2010 - 08:30 .
#9
Posté 02 septembre 2010 - 09:43
Do you have the 'enable sound events' (or something like that) drop down box in the cutscene properties set to true?
#10
Posté 02 septembre 2010 - 09:47
Yes - I have,
I think I have tried everything .. scoured the forums and tried all sorts of stuff.
Im beginning to thing this is a bug where sound and cutscenes are concerned. Been here before with other apps. Wasting huge time only to find the answer is out of ones hands and not possible. I hope this is not the case ..
Aidan
I think I have tried everything .. scoured the forums and tried all sorts of stuff.
Im beginning to thing this is a bug where sound and cutscenes are concerned. Been here before with other apps. Wasting huge time only to find the answer is out of ones hands and not possible. I hope this is not the case ..
Aidan
Modifié par aidanodr, 02 septembre 2010 - 09:47 .
#11
Posté 02 septembre 2010 - 11:18
OK,
I have narrowed things down a little.
I CAN add and hear ambient sounds like bird song and water trickle via sounds - by placing these sound elements and increasing their "Max Range Multiplier" - which increases the sounds "sphere of influence". They all can be heard when the cutscene opens in-game.
The one thing that eludes me still is particular sounds associated with the creatures like footstep sounds when they walk. Tis silence ..
Aidan
I have narrowed things down a little.
I CAN add and hear ambient sounds like bird song and water trickle via sounds - by placing these sound elements and increasing their "Max Range Multiplier" - which increases the sounds "sphere of influence". They all can be heard when the cutscene opens in-game.
The one thing that eludes me still is particular sounds associated with the creatures like footstep sounds when they walk. Tis silence ..
Aidan
Modifié par aidanodr, 02 septembre 2010 - 11:18 .





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