Premise of aformentioned games: "Oh no!!! The entire Sword Coast is threatened by the evil hordes of the King of Shadows/Val'sharess/Maugrim"
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Unfortunately, Waterdeep has two Chosen of Mystra and their own army of mages & apprentices, not to mention Laeral is always aware of whatever's going on in & underneath Waterdeep due to her contacts with her sister Qilué and her own contacts (+ penchant for playing private investigator herself, even mixing in the night life). There's simply no way the disappearance of Halaster & the Drow attack could've surprised them like it did in the game.
Same goes for Alustriel in Silverymoon and her allies among the harpers and Dwarves, who could've contained, perhaps even crushed, Maugrim's army, not to mention contain the undead hordes of the King of Shadows.
There's simply no way that the most powerful beings in the Sword Coast would not get involved when their region is threatened to the extent shown in the games.
Baldur's Gate 1 + 2 did it way better, by first making it a low-level campaign so that the most powerful characters shouldn't get involved (beyond Elminster, who's merely a spectator on Mystra's order), and later on changing the setting to an area where the aforementioned Chosen have no direct influence (the same goes for Mask of the Betrayer as well).
Modifié par virumor, 10 septembre 2010 - 11:40 .





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