willpower on a mage
#1
Posté 02 septembre 2010 - 05:08
#2
Posté 02 septembre 2010 - 05:16
#3
Posté 02 septembre 2010 - 05:19
#4
Posté 02 septembre 2010 - 05:27
#5
Posté 02 septembre 2010 - 05:35
Shall we agree to disagree on needing to pump will?
#6
Posté 02 septembre 2010 - 06:21
And staff fire appears to have RoF increses thru Rapid Aim devices; not bad for auto-hits.
#7
Posté 02 septembre 2010 - 07:23
p.s. shapeshifting would be fine if they stop putting cut scenes in every 2 seconds.
Modifié par ussnorway, 02 septembre 2010 - 07:24 .
#8
Posté 02 septembre 2010 - 10:14
For my second one, I put every single point into Magic. I didn't notice I had less mana at all.
But I did some quick calculations the other day and saw that the damage difference between a 2-1 split and 3-0 is actually rather small. But then again, so is the difference between the number of spells each mage can cast. Furthermore, the game claims you regenerate mana more easily when you are low on mana, but it's unclear to me what exactly this means.
I personally consider extra willpower redundant. Even without blood magic and potions, I rarely run out. If I do, lesser lyrium potions are so damn cheap you could afford to drink one every 2 seconds if you wanted.
In Awakening, I find it even clearer. You have a high level and a high base mana, and you get skills that give you a mana boost.
#9
Posté 02 septembre 2010 - 03:03
Shapeshifter is decent if you know the tricks of the trade, which I did thanks to a lot of research by TBastian - here is one of them:yasuraka.hakkyou wrote...
DWSmiley: 1) shapeshifting I feel was horribly implemented. 2) True, you have me there. 3) Plinking away with staff bolts is slow, not always a good option, and is visually lame. this is personally why I pump will, to a certain point. 4) not sure I played it right, but AW just doesn't work well for me. Strange, since I usually love that kinda class / spec / etc.
Shall we agree to disagree on needing to pump will?
http://social.biowar...24503/1#4488938
The staff is quicker than described in the game and with the right gloves does nice damage.
I can't agree that putting points in willpower has a good cost/benefit ratio but my #1 rule in character building is do whatever provides the most satisfaction.
#10
Posté 02 septembre 2010 - 03:04
#11
Posté 02 septembre 2010 - 08:37
#12
Posté 02 septembre 2010 - 08:59
#13
Posté 02 septembre 2010 - 09:07
Modifié par Maverick827, 02 septembre 2010 - 09:08 .
#14
Posté 03 septembre 2010 - 07:24
#15
Posté 03 septembre 2010 - 08:57
#16
Posté 03 septembre 2010 - 10:11
With few points in WP, and most of hem concentrated in Magic, things die super fast. If I absolutely need mana, I pot it up!
Typically stuff dies super fast so I rarely am chugging pots.
#17
Posté 03 septembre 2010 - 11:41
Modifié par Lumikki, 03 septembre 2010 - 11:42 .
#18
Posté 03 septembre 2010 - 11:55
It gets even clearer if you are a blood mage. What I would do is the following:
1. Empty my whole mana pool (usually NOT possible).
2. Switch to Blood Magic.
3. Cast Blood Wound and a few spells.
4. Switch back.
5. Cast Heal or Group Heal.
At this point I am at full health and with an almost full mana pool. No potions used.
#19
Posté 03 septembre 2010 - 02:06
* Harvester - some active modes really drain mana quickly.
* Architect - Mr Top Hat kept tossing those draining Glyphs.
* Mother - same as above.
But I had plenty of them, as I not used much in Origins at all other than for party or quest requirements.
Personally, I am not thhat impressed with Blood Mage. While I like the varied items they can use, there are many monsters running about that do not have blood.
#20
Posté 03 septembre 2010 - 02:10
I still think Blood Mage is worth it simply because Blood Wound is an amazing ability. It may not work against all enemies, but still it's worth it to me. I'm sure you also use Mana Clash yourself even though it only works against mages. There are loads more enemies with blood than there are mages.
#21
Posté 03 septembre 2010 - 02:23
termokanden wrote...
It is indeed of no help against some of the hardest enemies, like golems or Harvester's little buddies. In general I think Golems of Amgarrak is kind of mage unfriendly in the first place.
I still think Blood Mage is worth it simply because Blood Wound is an amazing ability. It may not work against all enemies, but still it's worth it to me. I'm sure you also use Mana Clash yourself even though it only works against mages. There are loads more enemies with blood than there are mages.
Mana Clash also works against demons and their ilk; very handy against shades and the like. Just used respec tome before facing the Harvester so not to lose 4 spells slots.
#22
Posté 03 septembre 2010 - 06:40
It's more a question of how powerful you want your spells to be. 40 will means your spellpower is 20 less than it could have been, which means you are always doing less damage and the difference is even more significant when it lets an enemy successfully resist paralysis, sleep, etc.Lumikki wrote...
I think it's more a question how much lyrium potions you want to drink. On my healer mage has 30 will what seem to be enough and damage dealer mage has 40 will.
#23
Posté 03 septembre 2010 - 07:46
Modifié par Lumikki, 03 septembre 2010 - 07:48 .
#24
Posté 03 septembre 2010 - 08:51
termokanden wrote...
I think it's funny how some people make it sound like you're always out of mana and drinking potions when you don't put points in willpower. As I wrote above, I thought the same until I tried it.
Our brains are pattern-seeking. That's why people end up thinking that points in willpower make a big difference in the availability of mana. Put a point per level in willpower and, lo, by the time you have willpower of 30 you rarely need to drink a potion (elf + Fade + 10 levels). "Willpower 30 must be really useful!" concludes our brian. But don't put points in willpower and you will still by level 10 rarely need to drink a potion.
There just isn't a lot of mileage from points in willpower. Take one of the more popular spells for example. Cone of Cold = 50 mana = 10 willpower. Cast it once and you've used up the attribute gains from 3+ level ups. Meanwhile, everytime you levelled up you automatically got more mana without putting anything in willpower.
#25
Posté 03 septembre 2010 - 09:18





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