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So here's a theory, could a Sentinel with dominate, possibly do what an adept does, except more efficiently?(not an adept hate thread)


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#26
Simbacca

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Never thought of it that way before sinosleep.  I'd reckon a Mattock Sentinel with Heavy Throw, Heavy Warp, Power Armor, Guardian, and Area Drain that always brings along Jack and Samara would indeed be a potent Warp-bombing machine. Plus the Heavy Throw also compliments the girls' Pulls as well, not to mention Jack's Squad Warp Ammo. Hmm I haven't gotten around to playing a Sentinel yet, but with my love of shotguns I always figured I'd build an Assault Sentinel. This Warp-bomb Specialist Squad is giving that notion a run for its money.  I wonder if you could go Raider for the extra Warp-bomb damage and not lose too much cooldown...

Modifié par Simbacca, 02 septembre 2010 - 04:00 .


#27
termokanden

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Even with Slam evolved for optimum length and all of the cooldown reduction (minus the visor) and the duration enhancing upgrade, I don't think Sentinels can trigger their own Warp detonations. And squadmates are unreliable for blowing up Slam, as the window for hitting it with Warp is very short. If a squadmate is doing something else, they can miss it. Squadmates will reliably hit it if flagged around a corner or something where their AI won't force them to pop out and shoot at enemies.




That's not what I meant at all. I meant for the Sentinel to use Slam, then squadmate Warp, then Slam, then squadmate Warp.



But I think I buy the argument that it'd be better to use squadmate Pull instead.

#28
lazuli

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termokanden wrote...
That's not what I meant at all. I meant for the Sentinel to use Slam, then squadmate Warp, then Slam, then squadmate Warp.

But I think I buy the argument that it'd be better to use squadmate Pull instead.


I was pretty sure you didn't mean for the Sentinel to detonate his or her own Slam, but I wanted to be sure.  I read a post about Slam being great on a Sentinel a while back and I was just popping in here to make sure I wasn't doing something wrong with Slam.  And what you're describing is exactly what I did in my latest Sentinel playthrough.

And I agree.  Pull [Field] is best.  It's a pity that half of the squadmates with access to Pull can only reach Pull Field by significantly compromising the rest of their builds.

#29
The Spamming Troll

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id go as far as saying a soldier with slam is as good as an adept. i know a soldier with slam is as good at biotics as a vangaurd or sentinel. thats a fact.

#30
sinosleep

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The Spamming Troll wrote...

id go as far as saying a soldier with slam is as good as an adept. i know a soldier with slam is as good at biotics as a vangaurd or sentinel. thats a fact.


Now that is absolutely ridiculous.

#31
tommyt_1994

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sinosleep wrote...

The Spamming Troll wrote...

id go as far as saying a soldier with slam is as good as an adept. i know a soldier with slam is as good at biotics as a vangaurd or sentinel. thats a fact.


Now that is absolutely ridiculous.

Did you bother reading his screen name? :P. At least he embraces it

Modifié par tommyt_1994, 02 septembre 2010 - 06:31 .


#32
sinosleep

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tommyt_1994 wrote...
Did you bother reading his screen name? :P. At least he embraces it


I read it, but I've actually seen him post like a regular poster fairly often.

#33
tonnactus

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sinosleep wrote...

While you might get a similar effect, but IMO it would be better to just focus fire on whoever you want dead with your weapon and get specific people at specific times. The problem I've found with dominate is that it's entirely unreliable on what enemy's attention it will draw, 

Not my experience.All enemies concentrate on the dominated one if it isnt to far away.That gives a lot of "breath".

#34
Pacifien

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sinosleep wrote...

The Spamming Troll wrote...
id go as far as saying a soldier with slam is as good as an adept. i know a soldier with slam is as good at biotics as a vangaurd or sentinel. thats a fact.

Now that is absolutely ridiculous.

Especially since we all know that a Soldier with Reave will destroy all. :whistle:

Anyway, I was never a fan of AI Hacking or Dominate. I can see the appeal, people saying they can turn half the battlefield into fighting the battle for them. Just isn't much fun for me to play it that way. I have better luck with Warp, Singularity, and Warp Ammo. Whatever fits your playing style is what's going to clear that room for you faster anyway.

#35
Bozorgmehr

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tonnactus wrote...

sinosleep wrote...

While you might get a similar effect, but IMO it would be better to just focus fire on whoever you want dead with your weapon and get specific people at specific times. The problem I've found with dominate is that it's entirely unreliable on what enemy's attention it will draw, 

Not my experience.All enemies concentrate on the dominated one if it isnt to far away.That gives a lot of "breath".


Enemy AI focus on nearest enemy - if dominated/hacked enemy is closest they will fire at him/her/it. Dominated enemies will fight other dominated enemies too - it seems they are infected by some form of bloodlust and start killing everything nearby. They won't attack you (mostly) as long as you don't start shooting them.

#36
sinosleep

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Youtube is being a bastard today. Been trying to upload a sentinel vid with jack and samara for like 3 hours. Keeps saying they're processing but nothing is happening.

#37
JaegerBane

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tommyt_1994 wrote...

oops. Wow do I feel dumb or what? I was under the impression that a dominated enemy would cause a warp explosion. Just tested it for myself, and I was definitely wrong.


To be fair, going purely from the description of the powers in the game, you were right. It's just the arbitrary 'affected by biotics' actually should say 'affected by Pull/Singularity/Slam' as they're the only powers that work for an Explosion.

Meh. I'm not really a fan of dominate, in any case - I tend to be a bit of a lore-b*tch and while I can understand how things like Reave and Warp Ammo could work, being able to mind control people seems a bit out of kilter with biotics. IIRC there was even a passage in the codex that said mind control wasn't possible :D

#38
JaegerBane

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termokanden wrote...
So I still think having Pull as a class power is a good bonus.


One of the main reasons I found it so difficult to continue with my Sentinel was the fact that he didn't have Pull. It's my fave power in the game.

#39
fegede

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With a sentinel, Jacob becomes my best friend. Pull and squad incendiary are awesome for a sentinel. Now that he has access to the GPS, he is also quite good at kickin' asses the old fashioned way. Just make sure you don't do his loyalty. For an assault sentinel, you can even go jack+jacob for triple shotgun fun and double pulls, with jack's pull on shorter cooldown with her passive.

#40
sinosleep

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Well, after switching to x-vid codec (which makes no sense cause I've used the same h.264 codec for every other video I've EVER uploaded but whatever) it finally friggen worked.







Another good thing about the ubre quick CD on pull is you can waste a pull on just stabilizing your target. At 1:58 there was a merc running around like a chicken with it's head cut off, I knew he had shields but that the pull would at least stop him long enough to line up my sights, shoot off his shields, and the just pull him again any way.

#41
Simbacca

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sinosleep wrote...

Well, after switching to x-vid codec (which makes no sense cause I've used the same h.264 codec for every other video I've EVER uploaded but whatever) it finally friggen worked.



Another good thing about the ubre quick CD on pull is you can waste a pull on just stabilizing your target. At 1:58 there was a merc running around like a chicken with it's head cut off, I knew he had shields but that the pull would at least stop him long enough to line up my sights, shoot off his shields, and the just pull him again any way.


Awesome video.

What do you think of dropping Jack's Pull to rank 3 so the party can eventually have Squad Warp ammo?  One Heavy Pull + one rank 3 Pull should be enough to have the added versatility of faster armor stripping, faster barrier stripping, and faster health killing ammunition, I'd hope.

Btw, I like the video's name Posted Image

Modifié par Simbacca, 02 septembre 2010 - 11:52 .


#42
sinosleep

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Simbacca wrote...

Awesome video.

What do you think of dropping Jack's Pull to rank 3 so the party can eventually have Squad Warp ammo?  One Heavy Pull + one rank 3 Pull should be enough to have the added versatility of faster armor stripping, faster barrier stripping, and faster health killing ammunition, I'd hope.

Btw, I like the video's name Posted Image


That would probably work quite well actually. The main reason I bother with heavy pull is on the off chance that for whatever reason I can't or don't get a warp off that at least the target will be incapacitated (and if any where near the squad dead) for a good long while. The lack of a squad ammo of some type was the one thing I thought I was missing with this group and that solves that problem.

Modifié par sinosleep, 02 septembre 2010 - 11:55 .


#43
Mr_Raider

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fegede wrote...

Just make sure you don't do his loyalty.


Why not?

#44
sinosleep

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Mr_Raider wrote...

fegede wrote...

Just make sure you don't do his loyalty.


Why not?


Cause then he gets barrier and likes to waste all his cool downs on it.

#45
lazuli

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sinosleep wrote...
Cause then he gets barrier and likes to waste all his cool downs on it.


I just fought the Praetorian on the Collector Vessel with Jacob in the party.  It never targeted him; he wasn't harmed at all once I cleared the minions out.  Yet he spammed Barrier on recharge until the Praetorian was brought down.  It makes you wonder just what is going on with his AI.

#46
numotsbane

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Jacob: This'll take the heat off!

Shepard: Nooooooooooooo



As soon as jack gets Squad warp she becomes pretty much a permanent fixture in my squad.

Also, this would have to win longest thread title ever.

#47
The Spamming Troll

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Pacifien wrote...

sinosleep wrote...

The Spamming Troll wrote...
id go as far as saying a soldier with slam is as good as an adept. i know a soldier with slam is as good at biotics as a vangaurd or sentinel. thats a fact.

Now that is absolutely ridiculous.

Especially since we all know that a Soldier with Reave will destroy all. :whistle:

Anyway, I was never a fan of AI Hacking or Dominate. I can see the appeal, people saying they can turn half the battlefield into fighting the battle for them. Just isn't much fun for me to play it that way. I have better luck with Warp, Singularity, and Warp Ammo. Whatever fits your playing style is what's going to clear that room for you faster anyway.



alright so singularity somewhat stops protected enemies, ill give you that. but compareing vangaurds, sentinels and any other class that takes slam, in terms of biotics they are all the same. is there much of a difference between using slam, throw, or pull every 3 seconds?

im just saying the soldier with slam is just as effective with biotics as a vnaguard or sentinel. is that statement wrong?

#48
Mr_Raider

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im just saying the soldier with slam is just as effective with biotics as a vnaguard or sentinel. is that statement wrong?


yes. soldiers don't get power damage or cooldown reduction bonuses. A sentinel can use throw as fast as he can punch. Vanguards actually get some of the weakest power bonuses of all the caster classes. They are more soldier like than adept like.

#49
Pacifien

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The Spamming Troll wrote...
im just saying the soldier with slam is just as effective with biotics as a vnaguard or sentinel. is that statement wrong?

Hmm. You can use Slam to set up a warp explosion, but the timing is tricky as I believe the enemy is only considered in a ragdoll state on the upswing and not the actual slam to the ground.

Slam will also only affect a single enemy, whereas a Vanguard or Sentinel have the ability to evolve their biotics to wide fields to take out multiple enemies. You could spam Slam, but if you're a Soldier, I think your time is better spent using Adrenaline Rush and saving Slam specifically for crippling problem enemies for a few seconds or setting up the warp explosion.

Reave is still your better bet with a Soldier, and that will make one just as effective a biotic as the actual biotic classes. This is because Reave is really that unbelievably powerful with a myriad of uses.

#50
The Spamming Troll

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ah yes the reave soldier ,easily the best soldier combo. i forgot about reave being an actual biotic power. an excellent point. i should say the reave soldier is as good a biotic as a sentinel or vanguard with the added fact that the soldier gets the revenant. but ofcorse a level 30 sentinel can spam throw quicker but it doesnt take away the fact that up until then the soldier with slam is just as good at biotics. thats weird warp explosions dont work on the 8 second crippling effect with slam. what else is pinning them to the ground if not biotics?"

the whole global cooldown thing realy takes away from having all those abilities. id really like ME3 to take away classes and just give us a list of skills to invest in. i just dont like having a few awesome abilities but only on selected characters. i would replay ME2 alot more if i could only throw together the revenant, singularity, charge, cryo ammo, drone, and cloak. i wouldnt need anything else, and id be having alot more fun then just getting 1/5 of the pie.ofcorse id need my controller to have a few more mappable buttons, i hope bioware gives us that option more then anything in ME3. honestly.

Modifié par The Spamming Troll, 03 septembre 2010 - 05:51 .