Kronner wrote...
See, this is the problem. You think that when you do not kill as fast as this or that, you are gimping yourself. Well, that is not really true. Some of my friends LOVE Engineer, they enjoy the pause function, like to micromanage the squad and slowly advance. I do not enjoy playing like that, but they also do not feel like they are gimping themselves.
I'm not going to argue about whether this person finds it fun and that person doesn't etc - that is irrelevant. The point is that the situation is the class in question simply
isn't as effective when played outside of a very narrow style. I totally get the idea that player fun is ultimately the acid test, but in the same vein, claiming that effectiveness isn't important is nonsense - it's like claiming that you can play a dual-wielding Plate-wearing mage in Neverwinter Nights is possible. They'd be so crap it's be pointless.
The fact that you can physically do it doesn't help the fact that you're intentionally crippling your character. You may not have a problem doing this, but I can assure you, many people do. It's not like playing a class in different styles effectively has never been done before. DA:O is a brilliant example of this.
Once again, fastest does not equal best. You do not have to complete Reaper IFF in 6 minutes to have fun with the game. No need to use the same ability over and over again. If a player want to have some unlimited fun with any biotic power, (s)he just plays on Normal or something and do not worry about anything. Just toying with the enemies any way you want.
For some reason you have this preconception that players either want to speed-run or players want to goof about playing with abilities. Some of us would like a balance between the two, funnily enough.
It is a completly different experience to play Widow Soldier that snipes enemies from distance and uses Assault Rifle as a secondary weapon or Shotgun Soldier who rushes and flanks enemies and blasts them in the face. Sure you use AR, but in a different way. One may be purely damage and the other strategic move, retreat or flanking.
I mean, relatively speaking. Unless you're claiming the difference between playing a widow soldier and a rev soldier is like the difference between playing a Vanguard and an Engineer, I'm not really sure what point you're making. The only real difference is the range you're fighting at the majority of the time.
Game is balanced around Normal. If people accept that difference between Soldier and Adept is playstyle, there is no problem. Singularity does not give you big damage boost like AR, but it offers you totally different experience. Neither is better or worse, it is just different. And that Insanity requires totally different strategy than Normal is just great. Some people may not like Insanity, but then again, no one says they have to play it.
What I meant to say was that the overall class balance is non-existant. The general level of power between an Adept and a soldier is severly skewed in the direction of the Soldier... but not because of a different playstyle, it's because of specific powers. That's really the long and short of my issue - your class choice shouldn't really be a difficulty level pseudo-choice. The class balance wasn't as bad in ME1, for example. Some abiltiies were flagrantly OP, yes, but the crucial issue was that
you could choose a class and not end up with wildly differing levels of effectiveness despite completely different playstyles.
The only place this wasn't totally true was the Engineer.