@JaegerBane
Haven't I been telling you all along we aren't going to convince each other of anything? There's been ONE thread in the history of the internet where I've changed someone's mind about something. Funny enough, it was here,
http://social.biowar...-1006000-1.htmlAverageGatsby of all people.....
You though, you've been having this same "argument" since last January so really what's the point? Grumpy Old Wizard, Terror K, have you guys changed your minds about ANYTHING since you've started posting here? I've been doing this cause I'm home with nothing to do and so posting in this circle jerk doesn't really bother me even if it's a monumental waste of time.
1. The relevance to soldiers and CD is that I find it hilarious that you're implying you would be happy with AR if it prevented the soldier from casting powers he doesn't have. That's what the relevance is. Did you watch Kronner's video? Did you watch mine? Tech armor lets you stay out of cover longer than AR EVER has. Not only that damages enemies upon breaking, knocks them down, refills to 50% all on it's own. Not only that AR isn't affected by CD reduction. It stays at 3 seconds the whole game, you can get tech armor down to 6 before horizon if you have Kasumi dlc. 6 seconds, holy tap dancing Christ, why that's damned near a whole level. Oh wait, as a caster sentinel you're not going to be running around like an idiot getting your tech armor shot off in 2 seconds flat. So you don't have to recast nearly as often. So it has quite the minor affect on caster sentinels. That's what I was getting at, that it was a joke to consider something so minor as a drawback on ability so powerful, but you already knew that. And as an assault sentinel you use it the exact same way as a soldier uses AR. You spam it over and over again every time you get the chance and it boost you ability to damage, it does damage all on it's own, it has a knock down component, it recharges your standard shields, and with CD reduction for all intents and purposes it's just as spammable do to it's great duration.
2. It matters because for that downside that be in any way relevant it has to actually come up during gameplay. Unless you are playing blindfolded it won't, so it's not much of a downside. And bringing up the devs? I mean ****, I'm fairly certain the devs think AR is balanced just fine as is too.
3. Essentially the same point. Even though you'd have to play like a poorly trained monkey to run into any issues with cloak or tech armor, (notice I didn't include charge, that ability actually has a downside) I'll accept it cause it's in the description.
4. You're once again putting words into my mouth. Would I have made my AP vs Inferno ammo vid if I didn't think ammo powers mattered? Would I have discussed this particular comparison on every thread I could? I think ammo powers are great, and powerful. What I don't think they do very much is engage the player. You cast at the beginning of the missions on whatever weapons you are going to cast them on and then you're pretty much done. Do they still have an effect? ABSOLUTELY! Are they a good idea? YES! Otherwise what the hell else would a soldier dump points into? But once cast in the first 5 seconds of a mission it's as if you no longer have any powers.There's nothing left to engage the player other than concussive shot, which sucks, and AR.
To illustrate the difference, in ME 1 you had plenty of active powers as a soldier, particularly because of the separate cool downs. You could spam immunity, while spamming adrenaline rush, carnage, grenades, and whatever other active gun abilities there were. Active powers keep the player engaged. You are ACTIVELY doing something. Ammo powers don't provide that. And when they make up 75% of your power set you're going to run into issues engaging the player if the one thing they can actively do isn't damned fun. Luckily bullet time is damned fun.
So at the end of the day I'm not calling for nerfs or buffs, I like AR just the way it is. It's powerful without being too crazy IMO and I'm pretty sure that basically nothing is going to change my mind since I've already seen all the relevant data.
Modifié par sinosleep, 05 septembre 2010 - 11:19 .