JaegerBane wrote...
That part of sinosleep's argument I could understand, although it remains to be seen what weight this idea of having the privelige of being able to cast something actually means in terms of gameplay.
What is casting worth ?? Without including the fun factor because you are strictly talking about fighting power I believe, you surely have seen how much ass kicking can be done with reave ? with flashbang grenade ? with energy drain ? warp explosions ? With every caster class, the class power allows you to cast these while your own class power is active. They also have cooldown reduction on their passive.
JaegerBane wrote...
Where sinosleep started to lose me was his talk of 'ammo powers lack player engagement' (well, one of may bizarre points, but nevertheless the case in point) which, once stripped of all the cattiness and ego, didn't appear to amount to much more than the simple fact that Sino expected to be able to cast something even though he was playing a class that is realistically going to be the weakest in that regard and seemed to think the soldier is due compensation for this lack of engagement. While I feel for sino's terrible loss of casting and all that,
ultimately it meant dick with regards to balance (I mean, one could just
as easily say that the colours of the powers on the class or the name
of the class 'engage' the player moreso than another class - it has as
much relevance to the question of balance as the desire to press the
hotkey, it's purely a matter of player expectations and preferences)
Mockery aside, as I tried to sum it up, engagement as I understood it means casting in the middle of a firefight to turn the tide. It is not a compensation for weakness or anything to do with color preferences of whatever kind. It wasn't the clearest part, i'll give you that, but try to understand and you will be able I'm sure
All I can say is, there was a very good reason why I tried to keep opinion out of the debate, fegede. Ultimately saying 'I don't see this' or 'I don't agree' is all very well and good but is meaningless in terms of objectivity.
Objectivity...It is indeed hard to attain while talking about class strength in a single player game. I'll still try to go that way. I just love arguing. So, to quote you the soldier is above all because...
Ultimately the soldier is the only class in the game that manages to have both (1) a potent class power effective against every single enemy and situation in the game *and* (2) has a power to deal with every single defence in the game AND (3) arguably has the best passive skill in the game AND (4) has the greatest selection of weapons in the game.
1. You are right, AR works against everybody, just like the drone, singularity, tech armor, cloak and charge.
2. Unless you consider concussive shot your best option against barriers or include a bonus skill, soldier lack in that departement. Incinerate and warp are way better then concussive shot for the same purpose. With AR soldiers will only shoot. Is the DPS better then shooting and casting stuff at the same time ? Maybe, maybe not. Throwing people out of the level in a 3 sec cooldown is pretty good DPS to me. Is the CC better ? No.
3. Yeah, it is a good passive. Sentinel's 30% cooldown also is. infiltrators have time dilatation, weapon damage, power cooldown, power duration and health in their passive. Different passives for different needs, soldier's one is the best for shooting, none is ''overall'' best imho
4. It had to be, otherwise he would be
underpowered. On the other hand, the GPS can be attained for casters and is, arguably, the best shotgun for them. Same with the mattock. SMG's are really really good and make an escellent second gun on most classes. Not saying they can shoot better, but they aren't wimpy casters with wands in their hands. The versatility they lose there, they gain it with cc and damage powers. My vanguard didn't feel like he was ''missing'' in the gun departement, same with a GPS equiped sentinel. Vanguard cleared rooms faster than soldier, sentinel had better survivability and didn't even need to bother about cover during a NG+
Unless you can prove me objectively that the soldier is clearly superior, I'll continue to think that class balance is pretty good in this game. Some classes might be ''faster'' or ''safer'', but I don't think of any of them as clearly overpowered in every situation. AR might be better than a single other skill like singularity on a one-sided view, but AR doesn't have any synergy with other skills. It just encourages you to not use them even if they are really good.
edited for quoting problem....
Modifié par fegede, 07 septembre 2010 - 12:25 .