Because the story is about a human.
Edit: Wonder if there will be stories about a dwarf or an elf or even a Qunari later on to balance things up. I guess everyone can accept being a human, while not everyone can accept being shor, fat and smelling of lichen ale
Personally I'd love to play a dwarf-centred story, but BioWare is currently "reaching new audiences" so I guess I'll have to wait for that.
Edit 2: This also reminds me of the old threads when people were bemoaning the lack of bowstrings.
"OMG It's so imersion breaking! It's lazy! It's simple! I don't understand why they're not doing it."
How many times did you honestly look at Leli with her bow pulled and go "That looks stupid, she has no string!"?
You're only going to miss this aspect because it was something that was a big part of DA:O. DA:O was showcasing a particular story-telling style which was the modular origins and the following results and changes in the game as a whole depending on your origin.
DA2 is using a completely different narative structure that is focussing on a specific person in history. Bioware is all about the story. Have faith in them.
Modifié par jazzy B 3, 02 septembre 2010 - 10:10 .