1. New models (hawke and all his family).Faz432 wrote...
To add the choice of having an Elf or Dwarf Hawke?
Is it not just changing the points of reference in the dialogue?
1.1. No bethany if Hawke is a dwarf, which means even more coding and tweaking and completely rewrite the story, if the "chantry in ruins" thing is to take as much importance as it seems.
1.2. New scenarios depending on place of origin, unless there were dwarves in Lothering (can't remember....)
1.2.1 If so, the reason why your character was sent to Kirkwall would have to be changed since he would no longer be a Lothering refugee.
1.2.2. Your character would still have to show up somewhere near Korkari Wilds since it's where Flemeth likes to hang around.
2. New voice actors. (each character counts as a new character, so, they'd have to pay EACH VO three times the money)
3. New classes, methods and properties. Trust me, toggles are headaches.
4. New dialogue/enitre new scenario wherever his race plays a role. (I can't see an elf being king of any human city, like Kirkwall, nor see a dwarf being taken seriously in the outside world politics due to the caste system)
...and the list goes on. It'd take so much time and effort coding it's not even funny. This isn't just add two or three lines of code and replace <name>. Programming is *never* that simple. And it's difficulty level is inversely proportional. The simpler something seems, the harder it is to implement. Especially if most of the code is already done. Not to mention, if they made hawke human, then it is because that particular race is essential to the story, or in other words, the story was made *for* a human character.
PS: after reading this topic, you know nothing about modeling nor programming and talk as if you do... sigh





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