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To Fear the Toolset!


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14 réponses à ce sujet

#1
Marcy3655

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I must admit that when I first looked at the toolset I was extremely let down and thought it was a jaggernaut of a thing that I would never be able to use even if I worked with it for years....

however, after doing a lot more reading and some experimentation I have changed my view dramatically...   it now seems quite possible to create not only playable mods, but fully developed and very enjoyable adventures to an already great gaming experience....    

My time is unfortunately limited due to work and such...  so progress will be slow, but I will be working with this toolset for a long time to come and having a blast doing it...   so much can be done with it to add to or change the game itself that it has me completely hooked, much as the NWN toolset has become a total addiction for the past few years...   lol

The toolset is a bit intimidating at first, but stick with it, there is light at the end of that long tunnel!!

M

#2
Lord of Fangs

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You should try to track down some video tutorials on youtube- many of them are extremely helpful in getting started. Good luck!

Edit: www.youtube.com/results

Modifié par Lord of Fangs, 02 septembre 2010 - 07:17 .


#3
Sue

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Marcy3655, Just got my new gaming laptop and after reading your post here, I feel a little better on tackling the toolset. I was a little scared as well. but I wanted to try my hand at this stuff. I love this game and I want to add to the adventures like so many other had done for us to use.... So it was good to hear how you feel about it. So right now I am starting to down load the toolset and collect all the info to educate myself on using it. I always see a lot of helpful people on the forum if we get stuck. So thanks again for your feed back as a new toolset user,

#4
mikemike37

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Great to see new folks picking up the toolset. If you'd like a little focus to your experimentations, have a wander over to the Community Contest. We've got a level contest and a model contest and we're improving the tutorials all the time.

#5
Marcy3655

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Sue,



I'm really glad that you are feeling enthusiastic about getting started creating your own adventures with the toolset... please remember that at first it will be frustrating at times and you may feel that you want to give up after trying again and again to make something work and it just keeps having problems, but know that if you are persistent it will pay off and you'll see your ideas and creations come to life before you know it...



and that's when its really all worth the effort... as you can see by some of the amazing content that the artists here are uploading...



Best of luck to you, dont give up and you will succeed!!



and thanks mikemike37 and Lord of Fangs!!



M

#6
0x30A88

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It's like a tourist in London looking at the underground train routes of utter confusion, but once one get into it, you learn it quite fast.

What I dislike is the level editor, it's quite hard to find that wall or that floor and the walls don't snap properly and it sucks to have to cover it up. It's OK for outdoor levels, but creating custom-ish buildings is the most tedious thing there is, expecially when there's no doorframe piece. Every other editor is nice though.

Modifié par Gisle Aune, 03 septembre 2010 - 09:24 .


#7
Lord of Fangs

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Gisle Aune wrote...

it's quite hard to find that wall or that floor and the walls don't snap properly and it sucks to have to cover it up. It's OK for outdoor levels, but creating custom-ish buildings is the most tedious thing there is, expecially when there's no doorframe piece. Every other editor is nice though.


I created a list to help others who were having the "I can't find the piece I want" frustration, it only deals with props though. The wiki model list lists most of the structural pieces.

social.bioware.com/project/3270/ - prop list
social.bioware.com/wiki/datoolset/index.php/Model_list - wiki model list

The plain doorframe model is fhe_doorfrs_0.

#8
DiceDiceDice

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The worst that could happen is that you mess up your module. Oh, and you can accidentally kill everyone within a fifty mile radius. Just don't push that one button. Really, there's no need to be scared of the toolset.

e:

Lord of Fangs wrote...

I created a list to help others who
were having the "I can't find the piece I want" frustration, it only
deals with props though. The wiki model list lists most of the
structural pieces.


You are the man for throwing this together.  I bookmarked it twice.

Modifié par DiceDiceDice, 03 septembre 2010 - 12:19 .


#9
Lord of Fangs

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DiceDiceDice wrote...

You are the man for throwing this together.  I bookmarked it twice.


I can't take credit for the model list on the wiki, only the list for props on the project page is mine. Hopefully it didn't come across that way!

#10
mikemike37

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Lord of Fangs, why not add your downloadable prop list as a link to the contest page? nice idea... i had ended up saving the whole page with pics to my computer... but the list is really helpful!

#11
Lord of Fangs

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mikemike37 wrote...

Lord of Fangs, why not add your downloadable prop list as a link to the contest page? nice idea... i had ended up saving the whole page with pics to my computer... but the list is really helpful!


Done-

#12
mikemike37

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cool thanks. i moved it over to the settlement links with the other links.

#13
0x30A88

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Lord of Fangs wrote...

Gisle Aune wrote...

it's quite hard to find that wall or that floor and the walls don't snap properly and it sucks to have to cover it up. It's OK for outdoor levels, but creating custom-ish buildings is the most tedious thing there is, expecially when there's no doorframe piece. Every other editor is nice though.


I created a list to help others who were having the "I can't find the piece I want" frustration, it only deals with props though. The wiki model list lists most of the structural pieces.

social.bioware.com/project/3270/ - prop list
social.bioware.com/wiki/datoolset/index.php/Model_list - wiki model list

The plain doorframe model is fhe_doorfrs_0.

I'm using that one a lot really. And memorised some of the wall and floor pieces, actually I have recently discovered the search function and found the door frame by searching "doorfr" and a well model by searching for it. Making the roofs for the outdoor houses is quite difficult and tedious, because for every movement, they drop down to the ground....very annoying really.

But when you have spent hours trying to make that vision of yours, it will be awesome.

#14
Lord of Fangs

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Gisle Aune wrote...
Making the roofs for the outdoor houses is quite difficult and tedious, because for every movement, they drop down to the ground....very annoying really.


This doesn't work 100% of the time (and in the times it doesn't, I usually have to restart the toolset) but to make that stop, you can click the little magnet button on the upper bar (Change Snap Options) and turn off Enable Snap to Surface.

#15
0x30A88

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Lord of Fangs wrote...

Gisle Aune wrote...
Making the roofs for the outdoor houses is quite difficult and tedious, because for every movement, they drop down to the ground....very annoying really.


This doesn't work 100% of the time (and in the times it doesn't, I usually have to restart the toolset) but to make that stop, you can click the little magnet button on the upper bar (Change Snap Options) and turn off Enable Snap to Surface.

Thank you, now I can finally move roof moleds without having to spend an eternity doing so.