Aller au contenu

Photo

Restricted Domains - What are they Worth?


  • Veuillez vous connecter pour répondre
2 réponses à ce sujet

#1
The Fred

The Fred
  • Members
  • 2 516 messages
Clerics (as far as balance goes) are kind of a contentious issue*, given that between one-level dips for the domains and Divine Power-wielding "purer" builds, most Cleric builds are seen as overpowered, or at least as "unfair" powerbuilds.

One thing many people think would be nice would be if domains could be restricted by deity, so that Clerics couldn't take certain domain combos and would have more flavour. Getting domains at later levels has also been suggested.

Well, I had an idea about implementing this so I thought I'd have one more crack at it - however, the further I delved, the more I realised the engine was against me. So, what it boils down to is this (unless someone can think of a work-around for the work-around - see below): I can (I think) restrict domains, but only if I make Clerics into spontaneous casters (WTH? How come? I'll explain below).

So, is it worth it? I wouldn't mind re-working the class for my campaign anyway, but making them into spontaneous casters with ALL spells makes them too powerful, and giving them spells per level like the Spirit Shaman or Favoured Soul basically makes them into a Favoured Soul, but with Turn Undead and Domains instead of, what, Energy Resistance?

Flavour-wise, Clerics make sense to be either as Vancian casters (they have to pray in advance for the spells they want - "Oh mighty Tyr, I pray that tomorrow you will grant me the ability to cast Cure Light Wounds once and Searing Light exactly three times"?) or as spontaneous casters, who simple invoke divine power where and when they please (providing the divine power pleases, as well, of course). Balance-wise, however, this would make the Favoured Soul obselete.

So is this too much hassle for too little gain? What's a guy to do?

How I am doing this
For those interested, the plan was to make Clerics learn spells like Wizards, give them unlimited (or a lot of, anyway) spells known, then hack the spell selection GUI on leveling up so that it doesn't show for Clerics, and instead give them all their known spells (including domain spells) automatically. Then, domains could be scrapped and implemented as feats granted through a custom, script-driven GUI which could restrict them however desired.

The catch is that there doesn't seem to be any way to tell the engine whether you want a caster to be spontaneous or not, so the Cleric is now more like a Sorcerer. By hacking the GUI and all that it'll still be possible to do the domains, but it doesn't seem to be possible to make the Cleric cast with memorisation and all that jazz.


* For reference:
If Cleric was[sic] removed, would you miss it?
Druid vs Cleric
Clerics as better tanks than Fighters?

#2
Guest_Chaos Wielder_*

Guest_Chaos Wielder_*
  • Guests
I'd say just nerf the spells(or remove them entirely). Rather than rework the whole coding substructure of the game, just remove the most blatant offenders(I'm looking at you Divine Power).



I plan on doing some nerfing with Shagret--maybe remove Bigby line, as the spells are so bastardized that I have no inclination on trying to salvage them.

#3
The Fred

The Fred
  • Members
  • 2 516 messages
I'm certainly planning on messing about with spells, as I was discussing here. I'm just annoyed that after having found what I thought to be a solution to the domain issue (which I think would add flavour as well as balance), it requires so many ridiculous caveats.



Since I don't actually even have MotB, though, I might just "ban" the Favoured Soul class and rework the Cleric into a kind of Favoured Soul/Cleric cross. I'm not sure FSes even make that much sense (at least in my setting), anyway.