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What's the minimum Cunning for all dialogue options to appear?


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42 réponses à ce sujet

#26
Arthur Cousland

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I'll have to keep this in mind during my rogue playthrough, as I plan to have at least 40 by the end.



I don't see myself having more than 16 cunning for a warrior or mage just for extra dialogue options, however.

#27
sillymonkboy

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Well, the game is pretty easy even on nightmare and not an MMO, so there's no reason not to try things like this. Personally, I'm both power gamer and RP'er. Sometimes I make a power build, and sometimes I experiment with an RP concept. For one playthrough, I had an idea for a lightly armored 2H warrior, with a relatively light weight, but strong and super sharp weapon that was more katana than claymore, and fought with intelligence and agility as much as strength. I had pretty balanced stats for str, dex & cun, a splash of will, about 20 con, with magic was a dump stat. I used a custom designed a sword for it using the weapon from Obsidian's excellent Nobler Noble (the lovely, thin greatsword), modified with Phaenan's awesome The Winter Forge. Started with the sword's normal, basic stats, except I made it 20% faster and subtracted 10% each base damage and armor pen, then slowly evolved it to be on par with better weapons as I came across them. Didn't count Starfang because it's too easy to get early in the game.

This was actually one of my favorite playthroughs. I found it really interesting because it *felt* significantly different than a prior, brute-force type 2H'er, or a dual weapon buzz saw.

Not saying that any one playstyle is more valid than any other, but definitely consider doing something you might not normally do (like adding cunning to a warrior or mage). It can help make your nth playthrough more varied and interesting.

I think I've started rambling, so back to the original question: I don't recall any dialogue options at 50 cun that I didn't at 30 cun.  Maybe someone who's actually combed through the dialogue tables, such as one of the folks who make altered dialogue mods, has an idea.

Modifié par sillymonkboy, 29 octobre 2010 - 10:08 .


#28
Arthur Cousland

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*bump*



Hopefully 30 is the magic number for dialogue options, as I'll probably leave cunning at 40 for my dual wield, dwarf commoner rogue. If anyone has noticed any additional options for 40+ cunning, by all means say so.



Now after reading this topic again, I think I'll have to reload and replay Ostagar because I didn't realize the extra dialogue option with the tranquil there. I did see it, but picked something else. I guess I'll have to rp my dwarf commoner as one who somehow knows about tevinter mages.

#29
Ulous

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with high cunning you get an extra dialogue option at the end of witch hunt. (for those who care to know)

#30
DWSmiley

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Let's see...a rogue with the Cinch and the High Regard of House Dace could have 30 cunning by level 4. It would be trickier surviving the origin on nightmare with all points in cunning (not as good a selection of talents) but it would be interesting to see all the dialogue options.

Modifié par DWSmiley, 02 novembre 2010 - 01:24 .


#31
Liliandra Nadiar

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Or, you know, you could lower the difficulty. :P



Never quite understood the obsession with playing on the hardest difficulty no matter what. I just tend to get frustrated after a bit and turn it back to normal. Maybe people just have a different definition of 'enjoyable' then I do.

#32
DWSmiley

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It's a matter of taste. I prefer the possibility of losing a fight if I'm careless and after a couple of playthroughs that's only nightmare. The only time after my first two games that I've lowered the difficulty was in an origin, of all things. My dwarf noble rogue just couldn't figure out the optional fight with Trian and a level 2 group doesn't have a lot of options. Turns out the key was to not have all my characters attacking the same opponent - four melee attackers get in each other's way too much. Soteria provided me the tip.



At the other end of the scale, I took a spirit warrior archer through Awakenings and even on nightmare it was ridiculously easy - and boring.

#33
Liliandra Nadiar

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Well yes, Awakening talents just put every class into the beyond overpowered. Enemy health is the only reason things aren't one-shotted. (They do tend to get two-shotted though)



But yeah, as I said, different definitions. Only thing about it that tends to annoy me is the types that go around with the attitude that if you don't play on hard+ you might as well not play at all. Applies through DA and ME. Probably other games as well, but I don't hit other game forum boards to know.

#34
DWSmiley

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I know what you mean. The "I started on hard, it was so easy I bumped it to nightmare and I didn't even realize I had no injuries until I got the achievement" type.

#35
jackpericles

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Does anybody know if Awakenings has additional dialogue options for 30+ cunning?



I'm just about to finish a warrior run through Origins. I worked up to 30 cunning for RP and gameplay reasons, but I'm going to re-spec anyway with one of the tomes in DA:A - darn HNW starting with a shield talent. Thanks in advance for any help you can offer.

#36
Da1AnOnlyCrazy

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Pie

#37
Aesandil

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The guy above might well've been a troll, but if it wasn't for this unexpected form of "thread necro'ing", I might've never stumbled upon it. Funny how things work sometimes.
And 'tis a lot of good info that can be found in here - I'm the kind of player who enjoys extensive reloading just to see how different dialogue options play out. I've been working my way up towards a high Cunning score, but rather slowly... meaning that I'm approaching 30 only now, as I'm about to wrap up my first visit to Lothering. My completionist's soul suffers from knowing that I've already missed some bits of conversations, but oh well - at least it's still the beginning.

Modifié par Aesandil, 20 avril 2012 - 12:30 .


#38
TheBrownTown007

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Somebody should really do a video of all these dialogues, it would be a really brilliant thing to see.

#39
CosmicGnosis

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I am truly disappointed that my mage isn't considered intelligent enough to have access to these Cunning dialogue options. What a shame. I'm seriously thinking about cheating and adding many points to Cunning just so I can choose these options.

#40
Riverdaleswhiteflash

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I had an Arcane Warrior who I successfully gamed the Fade Essences with. She had more Cunning than a college of linguists. (Coincidentally, she was dating Leiliana.)

#41
Mike3207

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One option I've seen occurs at Soldier's Peak with a non-mage who has high cunning. You'll get a verbal option when asked about Soldier's Peak. "The Veil is thin here. The Circle tower was that way too."

Mages get that option too, but the only way a non-mage gets it is by doing the Circle Tower before you go to Soldier's Peak. I never get it if I do Soldier's Peak first.

#42
Dabrikishaw

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One option I've seen occurs at Soldier's Peak with a non-mage who has high cunning. You'll get a verbal option when asked about Soldier's Peak. "The Veil is thin here. The Circle tower was that way too."

Mages get that option too, but the only way a non-mage gets it is by doing the Circle Tower before you go to Soldier's Peak. I never get it if I do Soldier's Peak first.

You get that option regardless of how high your cunning is if you do the circle tower first.



#43
Riverdaleswhiteflash

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One option I've seen occurs at Soldier's Peak with a non-mage who has high cunning. You'll get a verbal option when asked about Soldier's Peak. "The Veil is thin here. The Circle tower was that way too."

Mages get that option too, but the only way a non-mage gets it is by doing the Circle Tower before you go to Soldier's Peak. I never get it if I do Soldier's Peak first.

I don't think that requires high Cunning: I'm fairly sure I've had characters with whom did not emphasize Cunning get that option.