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Ranged DPS build...suggestions?


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32 réponses à ce sujet

#1
Rhodric78

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Sorry for the generic question folks, but I'm in need of a very good ranged DPS build that isn't a mage.  I'm currently on my 6th play through with a 2H Warrior and am itching for some range.  I tried an archer a long time ago, but couldn't get it to work properly.  Do archers take time to develope like 2H warriors?

I remember reading stuff ages ago about dex/str archers, short bows/longbows etc...but it's escaping me lol.

Some suggestions on stats, talents etc would be awesome.

Thanks!

#2
Raze48

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Alas, Archers are basically the lowest DPS, and most boring class in Origins, and Bioware knew this, thus why they are pretty much gods in Awakening.



There are two ways to go:



1. 20 STR, 32-36 DEX, max CUN

2. 20 STR, max DEX, 25-30 CUN



Get the Rapid Aim gloves from the RtO DLC, Farsong from Redcliff, turn on Aim and get alot of +Crit gear and enjoy your auto-shot boring-ness. That's about the best you can do, and even then your DPS will not even be close to your Mages/2H/DW party members.

#3
Raze48

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Oh, also don't bother with AoS, make sure to get all the way to Master Archer, pick Ranger and Duelist and/or Bard.

#4
Rhodric78

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Thank you for the reply. At least I have something to look forward too haha. WHat makes them godly in Awakenings? Just so I know what to take.

#5
DWSmiley

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Shale's rock mastery is a great buff for archers but apparently it's bugged on consoles. Awakenings has a great dex-based talent that outdoes the advantage cunning rogues have as archers in Origins.

#6
ashwind

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The new branch of archery talent makes them godly - just have as much dex as possible and... the rest is boring.

#7
Elhanan

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I cannot disagree more. Rogue archers are my fave design; just don't crave the need to fire at the same rate as a DW swinging daggers.

DAA added Accuracy talent which boosts DEX related combat adds. But one must get to Awakening.

For the high Cunning build, one needs Lethality. I skip that entire line, place 38 into STR, and gain the benefits directly plus melee help. Wearing heavy armor, bearing a shield if desired, and utilizing more equipment makes the STR investment worth it, IMO.

I do not see the need to be like everyone else, and when told that Rogues should not wear heavy armor, I like to place a well covered boot into that Overwhelming tactical maw....

#8
Lumikki

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Why would archer raise STR?

#9
termokanden

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They only need it to wear heavier armor really. Otherwise dex is better. So only raise strength to the level you need for armor.



If you're going for heavy armor, then do as Elhanan suggested and don't take Lethality at all. If not, you hardly need to invest in strength at all.

#10
Lumikki

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So, what you say, if archer is wearing heavy armors, it doesn't affect they dexterity abilities at all, like avoid hits or accuracy or speed?

#11
termokanden

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I don't remember exactly what it does. I believe it reduces rate of fire some. Doesn't mean you can't use it.

Personally though I stick with light armor. Even my warrior archer has only 25 strength, just enough to get Death Blow (which works with bows btw!).

2. 20 STR, max DEX, 25-30 CUN

You go 22 cunning to get the stealth talents and leave the lockpicking to someone else, or you take 30 and Deft Hands (4) to handle it yourself.

I don't see the point in taking 25 cunning.

Modifié par termokanden, 03 septembre 2010 - 01:27 .


#12
Elhanan

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Lumikki wrote...

Why would archer raise STR?


Ranged and dagger dmg bonuses are determined from both STR & DEX. Lethality will substitute Cunning if it is higher than STR, but only the dmg bonus, I believe.

If you stick with STR and DEX, you do not need Lethality (ie; the only decent talent in that line, IMO), or higher Cunning than 30. You gain the possible use of heavier armors, shields, weapons, and any other items that require higher STR, melee dmg bonuses, etc; all the stuff Lethality does not allow.

As for Rate of Fire, both heavy & massive armors have penalties. However, the Master Archer talent removes the penalty for heavy armor.

#13
termokanden

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Well, technically Lethality gives you melee damage bonuses. But no it doesn't help in satisfying strength requirements.



There are certainly good things about having a good strength. It doesn't add ranged attack rating or defense though.



In Origins, you can make it all work really. Same thing in Awakening, only there it's quite clear that dex is superior.

#14
Elhanan

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termokanden wrote...

Well, technically Lethality gives you melee damage bonuses. But no it doesn't help in satisfying strength requirements.

There are certainly good things about having a good strength. It doesn't add ranged attack rating or defense though.

In Origins, you can make it all work really. Same thing in Awakening, only there it's quite clear that dex is superior.


I agree that Accuracy makes DEX more viable. However, the armor and options allowed by already having 38 STR (maybe increased a little more for even better gear) seem to really help against all the continuing special attacks seen earlier throughout DAO. I hate to be Overwhelmed, Grabbed, etc to death, and much prefer to envision the puzzled look on the monsters visage after they finish to see my armored self kicking them into the Fade.

#15
termokanden

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My warrior in massive armor still gets overwhelmed though.

#16
Elhanan

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termokanden wrote...

My warrior in massive armor still gets overwhelmed though.


Yep, but I was dying too often in my lighter armors; almost untouched in my heavier gear.

#17
termokanden

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I don't know. It didn't keep me alive against the shadow wolves chain-overwhelming me. I hate those things!

Modifié par termokanden, 03 septembre 2010 - 02:20 .


#18
Lumikki

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Yeah, but my point was more like, if you have light armor and you don't use melee weapons. Str offers nothing what Dex doesn't allready offer. So, why waste points to raise str, when dex also raise your defence as archer. If you how ever use both archer and melee, then situation is totally different.

Modifié par Lumikki, 03 septembre 2010 - 05:40 .


#19
Elhanan

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Lumikki wrote...

Yeah, but my point was more like, if you have light armor and you don't use melee weapons. Str offers nothing what Dex doesn't allready offer. So, why waste points to raise str, when dex also raise your defence as archer. If you how ever use both archer and melee, then situation is totally different.


Armor > Defense, as 130+ Defense pts are needed to be effective as I understand. And you can still wear lighter armor for the chestpiece, but may wear a wider range of boots, helms, and gloves that offer many other effects besides armor.

But when I read of the complaints of DEX being light dmg, this is not one of my Wardens.or my posts.

#20
Raze48

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Elhanan wrote...

I cannot disagree more. Rogue archers are my fave design; just don't crave the need to fire at the same rate as a DW swinging daggers.
DAA added Accuracy talent which boosts DEX related combat adds. But one must get to Awakening.
For the high Cunning build, one needs Lethality. I skip that entire line, place 38 into STR, and gain the benefits directly plus melee help. Wearing heavy armor, bearing a shield if desired, and utilizing more equipment makes the STR investment worth it, IMO.
I do not see the need to be like everyone else, and when told that Rogues should not wear heavy armor, I like to place a well covered boot into that Overwhelming tactical maw....


I cannot for the life of me figure out your retarded obsession with putting getting 38 STR and putting Rogues in Heavy Armor, every damn post I read about Archery you put the same drivel every god damn time...

You want to wear Heavy Armor and use Archery? MAKE A GOD DAMN WARRIOR. Stop telling people it is in any way a good idea to use heavy armor, or pull out a shield at any point. You're a f**king Rogue, use your damn Rogue skills to evade enemies... geesh.

#21
Raze48

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Elhanan wrote...

Lumikki wrote...

Yeah, but my point was more like, if you have light armor and you don't use melee weapons. Str offers nothing what Dex doesn't allready offer. So, why waste points to raise str, when dex also raise your defence as archer. If you how ever use both archer and melee, then situation is totally different.


Armor > Defense, as 130+ Defense pts are needed to be effective as I understand. And you can still wear lighter armor for the chestpiece, but may wear a wider range of boots, helms, and gloves that offer many other effects besides armor.

But when I read of the complaints of DEX being light dmg, this is not one of my Wardens.or my posts.


Seriously... DEX Archer + Dueling = Basically immune to physical damage, and your damn "Heavy Armor" isn't gonna do **** against Magic damage. I'll say it again, stop pretending wasting 18 extra points in STR is in any way worth it...

#22
Elhanan

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Why use a Warrior when a Rogue gains the same talents, and has more skills? Just because the majority wish to play the same old type does not mean another build is not effective. Or is that nor the purpose of this Forum, and a thread asking for advice?

Dueling works well with armor, too. As does Stealth, Stealing, grenades, etc; just no need to waste selecting Lethaility or Evasion. 

As for your lack of control; reported.

Modifié par Elhanan, 03 septembre 2010 - 07:37 .


#23
Raze48

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Oh noes, now my life is shattered... :(

Get over yourself, your "advice" was useless and a waste of text. Ever notice how you don't see a single NPC Rogue wearing roflplate armor? Yea... thought so.

You not posting your drivel would have been more help to him than what you spew. Trying to give the guy sound advice and we got you coming in here giving him some obscure, off the cuff ideas that don't actually help and only you would want to use.

Modifié par Raze48, 03 septembre 2010 - 07:39 .


#24
Elhanan

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Raze48 wrote...

Oh noes, now my life is shattered... :(

Get over yourself, your "advice" was useless and a waste of text. Ever notice how you don't see a single NPC Rogue wearing roflplate armor? Yea... thought so.


Sigrun starts with medium, and gets upgraded to heavy by me when the two of us face the siege at Amaranthine and conclusions by ourselves. Works really well; maybe I should make you some screenshots?

As for Master Archer talent, it was made by the game designers; not moi'.

#25
Raze48

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Elhanan wrote...

Sigrun starts with medium, and gets upgraded to heavy by me when the two of us face the siege at Amaranthine and conclusions by ourselves. Works really well; maybe I should make you some screenshots?

As for Master Archer talent, it was made by the game designers; not moi'.


Notice the bolded part. As for Master Archer, considering Warrior have access to the tree my guess would be it was put there for them.