is it possible in Dragon age to actually load scripts into an area like it was for NWN? for example an earthquake with physical resistance script, or something like "you are in a bad area, you take 1 point of damage every X seconds" or "all fire spells here double damage"?
"Cache" scripts into areas
Débuté par
Dark_Ansem
, sept. 02 2010 10:19
#1
Posté 02 septembre 2010 - 10:19
#2
Posté 02 septembre 2010 - 11:41
There is no caching required as I believe all resources tied to an area are loaded simultaneously.
The first two can be done using a heartbeat script. The last one can be done via local variables.
There is always a way to do what you want with scripts
The first two can be done using a heartbeat script. The last one can be done via local variables.
There is always a way to do what you want with scripts
#3
Posté 03 septembre 2010 - 06:13
no excuses then. I have to learn how to script.
#4
Posté 03 septembre 2010 - 02:11
It is worth pointing out however that the last thing ties into abilities. There is a lot of moderately complex scripting going on to govern the use of abilities in the original campaign, and it may take some time to get your head around. To get 'all fire spells do double damage', you would have to edit the script of every ability that uses fire damage. So that's probably not a good one to start with.
The others are much easier in comparison.
But, reach for the stars.
But, reach for the stars.
#5
Posté 03 septembre 2010 - 02:17
heh I was tossing ideas around
thanks for the tips





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